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    posted a message on Community Project #2- Brainstorming/Design Thread

    @DrSuperEvil: There's no need for that at all. I just gave the SCV one doodad model (one of the Aiur Ruined Ships) and when it moves it assumes the texture of the ground it is standing on. That's a perfect blend in my opinion.

    Posted in: Project Workplace
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    posted a message on Community Project #2- Brainstorming/Design Thread

    What about just giving it the Terrain texture for some parts? Just like some doodads. The unit would automatically blend with its surroundings. It may be off topic, but I can imagine a human sniper laying down covered like that. Like in this image

    Just replace the human with some kind of robot and we have our stealth ability visuals.

    Posted in: Project Workplace
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    posted a message on Preference: Listed Items vs Icon Items vs Image Items

    Well, it looks like this is more about opinion than possibility now. I prefer icons or images. Leave plain lists for SNES RPGs lol.

    Posted in: UI Development
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    posted a message on SC Expanded: melee mod

    I hate to keep bumping like this, but there's a new update today. Some bugs fixed, the Tempest got a new weapon unit (Even thoug it attacks just like Interceptors). Ghost's and Spectre's command cards were changed back to standard positions. Tosh's Pirates no longer need to research Hack for Spectres. Players can no longer have Ghosts, Vikings or Medivacs and still pick Tosh's Pirates.

    I'm still waiting for some feedback before I change Thors back to standard tech tree.

    Posted in: Map Feedback
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    posted a message on Community Project #2- Brainstorming/Design Thread

    @DrSuperEvil: That would be awesome. The stealth units would look different from both standard cloak and burrow effects. Maybe some units could automatically hide when idle. Nos as good as cloak, but better than burrow.

    Posted in: Project Workplace
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    posted a message on SC Expanded: melee mod

    I have a new idea for unit option I'd like some thoughts before I go and change it. I want the standard tech trees to be as close to the originals as possible, so I've been undoing several changes my mod inherited from my BW mod and some others I created when I started this one. But one thing remains: Thors are exclusive to the Dominion. Although lore says it should be this way I feel it would be better to take the Thor back to where it was for standard tech tree and maybe make Goliaths optional. So terrans would have one more unit option, Goliaths or Thors. The Dominion faction would need more exclusive units and abilities. Actually I think it already needs but without Thors nobody would select this faction.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @jaxter184: Yeah, all 4 maps updated.

    Posted in: Map Feedback
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    posted a message on I need an official EU publisher

    Good. So I'll prep the files. Do I need to create a new name for all the files in all languages? I guess I'll just add "EU" to all of them.

    Posted in: Team Recruitment
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    posted a message on Yukaboy's "Wars and Battlefields"

    I know you just started it, but make sure you take the time work on the map appearance later. I don't know how most players feel about it but I hate maps that looks like they were made in a hurry, don't let yours that plain and simple. Place some doodads and make it look interesting to be seen.

    Posted in: Project Workplace
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    posted a message on Community Project #2- Data Thread

    "in short" you really like this term to define what people say huh? Well if your system is perfect add it to the project map file and let's move on.

    Posted in: Data
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    posted a message on Community Project #2- Data Thread

    I tried using channeled affects to reduce lag potential, more like Lilianna's idea I guess. I still have to work on it. But the idea is that powered pylons wont create that huge amount of searches until their power source is killed. I haven't checked the systems uploaded here recently, but it looks like we don't have a definite system yet.

    Posted in: Data
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    posted a message on I need an official EU publisher

    Aren't you on the list of EU publishers for the Map of the Week project? How much space are you willing to share? My mod and all 4 maps are at least 12Mb in size now, and they will get larger.

    I guess there aren't many EU players around, at least not willing to publish.

    Posted in: Team Recruitment
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    posted a message on SC Expanded: melee mod

    Updated today. Kaboomers can burrow. The Furinax tribe can research Phase Mode for their Photon Cannons, allowing them to be moved just like the Zerg crawlers. Some bugs fixed.

    Posted in: Map Feedback
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    posted a message on Making a custom ability and dont know how?

    @Batomys: How far can you go on it? Start with an ability that affects a target. Create a Set effect that includes the Issue Order effect and the Apply Behavior effect that reduces speed. You can then create an instant ability thats avaiable to the main unit only when its affected by the behavior, this will be the cancel unit. When used it removes the behavior and kills the secondary unit.

    Posted in: Miscellaneous Development
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    posted a message on I need an official EU publisher

    I need someone to be the official EU publisher for my SC Expanded mod and maps. Someone that can get the files and upload them without much delay. If anyone on EU servers has played it and liked it please help.

    Posted in: Team Recruitment
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