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    posted a message on (Solved) Veterancy Levels Over 100

    Quick question when I create levels over 100 (or even 50 is pretty bad) adjusting things in the veterancy behavior makes the lag when doing anything unbearable.

    Anyone know a way around this?

    Edit Solved: Ty for all the help I will probably reduce the amount of xp needed to level (divide it all by 100 or something) then make some trigger to modify the amount of xp enemies give to decimals because I can only seem to set them as integers.

    I haven't tried the method of going into the xml editor when levels get over about 100 though when I try to modify them through raw data it just appears blank and erases all the levels if I try to modify it in any way

    The way I "solved" my lag problem was by using mouse machine (which I used for botting bgs in wow) and having it copy paste the levels overnight

    Posted in: Data
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    posted a message on [Data] Working with Attachments (Beginner Difficulty)

    I'm not sure what I am doing wrong here, I went through and read the replies you gave to people saying that the animation isn't lining up after they used an offset.

    The same thing is happening to me but the attachment point seems animated with the unit because it works fine if there is no offset (also the attachment point moves with the unit in the previewer) but as soon as I add any offset it stops animating/scaling with the unit completely.

    any ideas?

    Edit: I am not sure if my problem is caused from a custom import

    Also what I am trying to do is attach a helmet to a skeleton and move it up a little bit so that it looks better. I attached a map to show what I mean.

    Posted in: Tutorials
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    posted a message on (Solved) Imported Character Hard Points

    @DrSuperEvil: Go

    ty worked great

    Posted in: Data
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    posted a message on (Solved) Imported Character Hard Points

    I imported a wow char and a few pieces to attach to the char into my map

    then for each of the attachment pieces I created a model and an actor of type model addition to it to try and attach it to the unit actor (using the zergling to test it)

    however when I go into the previewer and look for the attachment point for the helmet it is set as hard point 13 but SOPHardpointPoint04 is the highest hardpoint I can find under Hosting - Site Operations + is the actor

    anyone know a way to fix this or work around it?

    Edit: Attached a map because I don't think I was very clear. I am trying to get the helmet on the skeleton.

    Posted in: Data
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    posted a message on (Solved) Weapon Missile Firing From Strange Point

    bump

    Posted in: Data
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    posted a message on A Boss in my map is capped at 100,000 HP how do i allow him to have more HP?

    @anom1984: Go

    you can just give it a buff type behavior and in Behavior - Modification under the Unit tab set the Vital Max Bonus to 150,000 this should give it 150k bonus hp

    Posted in: Data
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    posted a message on (Solved) Weapon Missile Firing From Strange Point

    I'm posting a small vid of the problem. When I get far enough away it works fine but when im around 2-3 range the missile shoots strangely

    Posted in: Data
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    posted a message on (Solved) Weapon Missile Firing From Strange Point

    @iE4TM4PS: Go

    its because your attacking the hive, try attacking something smaller like the roaches that are put down

    Posted in: Data
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    posted a message on (Solved) Weapon Missile Firing From Strange Point

    Sorry for the late response I am uploading a map with the problem.

    The problem happens when I get close to a target for example if I attack a roach from max distance the needle spine goes straight to the target however if I attack from 1 range or right next to it the missile goes off in random directions.

    Posted in: Data
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    posted a message on (Solved) Weapon Missile Firing From Strange Point

    anyone know why this happens? for example if i give a zealot the hydralisk weapon and set the

    minimum range to 0, when the zealot gets close to whatever it is attacking the missile spawns from

    strange places and doesn't "appear" to be attacking the target

    Solved: the problem seems to be the fallback in the Attachment - Launch Attachment Query + when I changed it to weapon and removed the methods everything seems to work fine

    Posted in: Data
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    posted a message on Hiding Ability Levels

    @Kueken531: Go

    I do this for some abilities in my map but there are some with 20 levels and each level applies a different effect, if i made a trigger for it it would be huge

    Posted in: Data
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    posted a message on [Solved] Hero level on hover

    as far as i know if you just uncheck the "no tooltip" unit flag and the unit has a veterancy it will automatically show the level on the units highlight tooltip

    you can also change the highlight tooltip in the actor for the unit

    Posted in: Data
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    posted a message on Hiding Ability Levels

    Is there some way to hide the level of an ability? (this ability does not use a learn ability to level I level it with triggers)

    Posted in: Data
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    posted a message on Leveling An Ability With Triggers

    @BasharTeg: Go

    What I am trying to do is set up an ability that applies a set of effects.

    On level 2 that set of effects should change to a new set of effects then on level 3 it would be a brand new set of effects.

    If there is a way to simply bring the level of an ability from say level 1 to level 2 through upgrades instead of just changing the damage effect it uses or something I can't seem to find it.

    Posted in: Triggers
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    posted a message on Leveling An Ability With Triggers

    I am trying to level an ability with triggers the only question I really have is the action [Unit - Change Level For Unit Ability] in the GUI.

    Instead of setting the unit level to what is specified it just adds whatever the final number is to the level of the ability.

    So if it Reads "Set level for (Triggering Unit) ability (Ghost - Sniper) to 1" then instead of setting the ability ghost - sniper to 1 it adds 1 to the level.

    Is there anyway to make it simply set the ability level instead of doing it this way.

    Edit: Added a map because I was bored~

    Posted in: Triggers
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