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    posted a message on WoW Model Viewer: Take a look at my units.

    @DrSuperEvil: Go

    No, I was using the WoW Model Viewer tool. I was making models for units, not creating them. Bet you feel silly about complaining about arms and ankles now? ;)

    But in all seriousness, I was looking for creative input on more types of units, and maybe some constructive or flattering comments on the visualization of the units already made.

    Posted in: Miscellaneous Development
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    posted a message on Poll: The Knights

    @Zarakk: Go

    I am very interested in those shoulder plates you used for your Footman and Knight. Do you think you can remember the name for them? I've been looking for that exact look for, like forever, but the closest I've gotten is the Grimscale Pauldruns that I used for the upper Knight.

    Posted in: General Chat
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    posted a message on Poll: The Knights

    @Mozared: Go

    I'm pretty much going for a remake of the unit called Knight, not a Hero.

    Posted in: General Chat
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    posted a message on Poll: The Knights

    So I am trying to make a Custom Game with World of Warcraft models in it and I ended up in an argument with a friend of mine who is a devoted WoW fan. He insists that I use high level PvP gear from WoW when dressing up my models, and I keep trying to explain to him that a lot of that gear is, in my opinion, too bulky and shiny and overdone for it to ever be effective in a real battle situation, that is of course, unless you are a big magical World of Warcraft hero/heroine. His argument is that when I try to remake units from Warcraft 3 with WoW models, I do not do them justice with my designs as he deems them inferior to the bigger, more spectacular PvP armours I could alternatively use.

    I figured it was better to ask you guys what you think, then to continue arguing with him. After all, he is a friend.

    • Which remake of the Warcraft 3 Knight do you guys think is the best?

    P.S. For those of you who do not know what a Warcraft 3 Knight looks like, let me direct you to this link.

    Jochon's Knight Jochon's Warhorse

    • This is the Knight I designed, and wish to use.

    Indubitable's Knight Indubitable's Charger

    • This is the design my friend directed me to, and is what he wishes for me to use.
    Posted in: General Chat
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    posted a message on WoW Model Viewer: Take a look at my units.

    @DrSuperEvil: Go

    Hehe, thanks for the tips, but keep in mind that they're WoW models, so I can't alter stuff like ankles and arms and such. They're also going to be much much more tiny in the game itself as it is an RTS, but comments like the runes on No. 4's sword are exactly what I like to hear.

    Posted in: Miscellaneous Development
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    posted a message on WoW Model Viewer: Take a look at my units.

    I am planning to create my own Custom Game, in which will involve a Humans versus Orcs scenario. So far I have only been making the models for the units, and I wish to show you what I got so far. Please feel free to give any input on new units or changes in the current units.

    Only the Footman left now. If anyone has ideas for new units, please let me know.

    HUMAN

    Crossbowman

    • Ranged unit, strong against Grunts. Cheap.

    Pikeman

    • Spear wielding unit, strong versus Raiders. Cheap.

    Knight Horse

    • Mounted unit, strong versus Headhunters. Expensive.

    Priest

    • Healer unit, heals friendly units. Expensive.

    Fanatic

    • Power unit, strong versus all unit types. Very expensive.

    ORC

    Headhunter

    • Ranged unit, strong against Footmen. Cheap.

    Spearman

    • Spear wielding unit, strong versus Knights. Cheap.

    Grunt

    • Infantry unit, strong versus Pikemen. Expensive.

    Raider Warg

    • Mounted unit, strong against Crossbowmen. Expensive.

    Shaman

    • Healer unit, heals friendly units. Expensive.

    Berzerker

    • Power unit, strong versus all unit types. Very expensive.
    Posted in: Miscellaneous Development
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    posted a message on WoW Model Viewer: Weapons & Guts.

    Again I have encountered some problems with the WoW Model Viewer. I have 3 issues I need help with.

    • Weapons: I don't know how to transfer weapons and shoulder armor along with my models.
    • Guts: On my Human models, the stomach and back region of the body seems to act.. strange. It moves like it's trying to get away from the body but is stuck on a short rubber band, it's frequent as they walk and happens occasionally as they stand still. Thanks to Ahli634 I know that this is a common issue, but does anyone know if there is a way to fix it?
    • Skins: When I make both a Human model and an Orc model and import it into the SC2E, I have experienced a situation where the Orc gets a Human texture on it's model, and sometimes vice versa. I assume this is because they both have a tga file named Body. I tried to change this by exiting the editor, making new models, and naming the Orc's tga file Blody, instead of Body. When I did this both models turned into that brown and red "no model" blob in game.

    Please help?

    Posted in: General Chat
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    posted a message on Help me find an old Custom Game.

    I remember I played a fun Custom Game in Warcraft 3. I remember I often confused it's name with "War of the 12 Kingdoms" so it's name was probably "12 Kingdoms" or something like that.

    In the game everyone started sort of like you'd start off in "Dark Deeds". All players started as Peasants on a southern island, you would then board your respective Goblin Zeppelins and fly out into the main land. You would then choose a a small town, with pretty much just a capital building and a few towers in key positions. From this rubble you would be integrated into the race that lived there, whether it be Ogres, Goblins, Gnolls or whatever. You would create buildings and soldiers based on your race. You could also create alliances and focus on an economy rather than a military, if memory serves me.

    I remember the Custom Game was really cool, but I can't remember it's exact name. Please help me?

    Posted in: General Chat
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    posted a message on WoW Model Viewer: Dreadlord bug.

    @Domper: Go Ahhhh, thanks again ^^

    Posted in: General Chat
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    posted a message on WoW Model Viewer: Dreadlord bug.

    @Domper: Go

    Awesome :D

    I'll get right on checking that ^^

    EDIT:

    OK, it was a bit harder to find that than I expected, could you link it to me?

    EDIT 2:

    I found it and I downloaded 3 of the files, but I can't seem to open them. At first I got this picture (see attached file) and when I manually chose the WoW Model Viewer 64-bit it opened, but I still can't find the Abomination in there. Help me?

    Posted in: General Chat
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    posted a message on WoW Model Viewer: Dreadlord bug.

    @Ahli634: Go

    That really does suck, though. It's a really cool model.

    By the way, is there an Abomination model in the WoW Model Viewer at all? I can't find the name "Abomination" at all, and I can't find it when I search "Scourge" either.

    Posted in: General Chat
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    posted a message on WoW Model Viewer: Dreadlord bug.

    I may have noticed a bug in the WoW Model Viewer 32-bit and the WoW Model Viewer 64-bit regarding the Dreadlord's model. If it is relevant I can also reveal that I used the skin named "DreadLordSkin".

    The animations I chose and the names I gave them are listed bellow, and bellow them are the bugs.

    Run [1] :Walk

    Stand [2] :Stand

    SpellCastDirected [14] :Attack

    Death [18] :Death

    Both versions

    • If you try to import the Dreadlord's tga files along with the m3 file at the same time, then move them to (Root) the StarCraft 2 Editor will crash and deactivate itself as you save the file.

    64-bit version

    • If you import the Dreadlord's tga files, then move to (Root), then save, then exit the SC2E, then import the m3 file and move it to (Root), it will not crash and deactivate itself. It will however both crash and deactivate itself if you try to apply the Dreadlord's model to a unit. I don't know if this goes for every unit as I only tried to apply it to the Roach.

    32-bit version

    • If you import the Dreadlord's tga files, then move to (Root), then save, then exit the SC2E, the SC2E will crash and deactivate itself as you save after having importet the m3 file and moved it to (Root).
    Posted in: General Chat
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    posted a message on WoW Model Viewer: Animations? [New Questions]

    @Ahli634: Go

    OMG! Thank you :D

    You solved the Units problem ^^

    I must have clicked "I" by mistake at some point :P

    EDIT: I just tried placing lots of Marines to fight my Ghoulots and I discovered that they do actually use an attack animation now. They still sort of glide while standing rather than walk and they die like Zealots, but they do attack.

    Posted in: General Chat
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    posted a message on WoW Model Viewer: Animations? [New Questions]

    @Ahli634: Go

    I found "Event - Event +" but I can't seem to find "Model - Event +".

    EDIT: Isn't there a way to just transfer the animations I can see from the Previewer to the actual model?

    Posted in: General Chat
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    posted a message on WoW Model Viewer: Animations? [New Questions]

    @Ahli634: Go

    On the picture you can see that our UI's seem different. I for one can't find a way to make the Effects, Behaviors, Turrets, Beams, Buttons, and Sounds tabs to appear. I don't know what to click, and I've tried all the obvious buttons, but I'm afraid to mess stuff up.

    As for the Units problem, I can't place Marines. The problem is that the left side bar with the units doesn't appear. I'm really stumped on what to do : (

    EDIT: Scratch that, I found a way for the tabs to appear. Sadly, they don't seem relevant to the animations.

    I attached a new picture, I tried to use your picture to find a way to get the models animation stuff up, but I don't know where to go from here.

    Posted in: General Chat
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