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    posted a message on Effect at a point

    I'm not sure if creating an Actor in the Region would work, but it might be something you could look into. As for changing the beacon's color, you could change its tint color via "Send Actor Message to Unit" using the Set Tint Color message. Sadly, I don't know any way to store tint information, you might need an "If Then Else Multiple" to detect each player and set the appropriate tint color.

    Posted in: Miscellaneous Development
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    posted a message on Is there a condition...

    You could use the Action "Pick Each Unit in Unit Group" and increment a variable for each Picked Unit that matches the conditions of an If Then Else.

    Posted in: Miscellaneous Development
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    posted a message on If player 1, 2, or 3, then action

    Instead of using Run Trigger, you could paste in Action Definitions. There's also just copy-pasting your separate Trigger Actions into the one Trigger...

    Posted in: Miscellaneous Development
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    posted a message on Add Event

    Are you talking about the entering unit, then? Because that accepts a Unit variable, but it doesn't accept Unit Type values.

    If you just want to compare the entering unit's Unit Type, either of these methods ought to work:
    ACTION: compare the entering unit's Unit Type in a for loop that indexes through a predefined array of the available Unit Types
    CONDITION: compare the entering unit's Unit Type to an array of the player's selected Unit Types for this detection

    Changing the Actor of a unit will change the Actor, but not the Unit Type. There should be Condition comparisons that allow you to detect individual Actors, though.

    Posted in: Miscellaneous Development
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    posted a message on Add Event

    I assume you mean the center unit?

    It is strange that it doesn't let you assign a single unit variable. There may be a workaround in assigning your center unit to a Unit Group variable, and then using the "Unit from Unit Group" function to pick that unit.

    Posted in: Miscellaneous Development
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    posted a message on Polling

    What about how people feel about the publishing system so far, or more importantly where they think it's headed?

    Posted in: Off-Topic
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    posted a message on No point in creating more maps - popularity sort

    Then why not have the master server distribute a list of active games as it did before?

    Posted in: General Chat
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    posted a message on What do you think abbout BNet 2.

    Down with the Publishing System! Down with lobbies!

    Posted in: General Chat
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    posted a message on Camera help

    Did you try the "Make Camera Look At And Follow Unit" Action?

    You know, the Trigger Module lets you look up Actions and other things via a quick text search, as well as displaying only specific categories.

    Posted in: Miscellaneous Development
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    posted a message on Unit's health reaches

    You're looking for the "Unit Property Changes" Event. This can detect a Unit's Life, Energy, regeneration, kill count, and more!

    You can use this with a Condition that compares the Unit's current Life to a given value or percentage.

    Posted in: Miscellaneous Development
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    posted a message on Showing Dialog Boxes

    The "Show/Hide Dialog" action lets you specify a Player Group to apply the action to; when choosing a Player Group you can use the Function parameter "Convert Player to Player Group" to control the dialog display for an individual player.

    Posted in: Miscellaneous Development
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    posted a message on Map Stealing

    As of writing, you can only look up map listings by Most Popular.

    Posted in: General Chat
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    posted a message on List of Players for Customs

    moron.sonofboron MSOB

    Will they allow us to choose new handles? Did they extend the original handle's 12-character limit? I can't fit all of mine in unlike previous games...

    Posted in: General Chat
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    posted a message on Who thinks they know their Starcraft Lore?

    Kerrigan = Sylvanas

    MIND BLOWN

    Posted in: Project Workplace
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    posted a message on Random item stats?

    I believe there's a Condition like "Unit Has Behavior", which you might use to compare against an array of Behaviors. If you have separate Behavior variants linked as different indexes, then you could either use each Behavior's index to index into other arrays of relevant values, or have a multi-dimensional array similar to a record.

    Posted in: Miscellaneous Development
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