but how do you put points on the new units for the behavoir will be one higher then the last set of them
spawn units
Events
Timer - Every 20.0 seconds of Game Time
Local Variables
Conditions
Actions
Unit - Create 6 Zergling for player 15 at spawn north east facing 270.0 degrees (No Options)
Unit - Create 6 Zergling for player 15 at spawn north west facing 270.0 degrees (No Options)
Unit - Create 6 Zergling for player 15 at spawn south east facing 270.0 degrees (No Options)
Unit - Create 6 Zergling for player 15 at spawn south west facing 270.0 degrees (No Options)
Trigger - Run order (Check Conditions, Don't Wait until it finishes)
in my editor they are 1 copy of one thing for each dependencies like my action list have unit four time over and in each is the same thing and 4 of each of the other and in units of data their four of each unit can their just be one or is that the same with ever one
i don't know how to make zerglings stronger and wroth more exp ever time i spawn a new wave of them like if the first wave was 100 hp and 10 attack then next wave would be 101 hp and 10.5 attack and so on but i don't know how to stack it or if it can be done
ok i got a game were i'm using campaign heros and a player who using the terran to help def the hero and kill the other team but i don't want any of the terran campaign i just want it set the the melee terran building and units that they can use but can't figer out how or what to do
player 15 attacks ever one so i spawn attack waves using player 15 and i want player 15 to go in and out of the area to spawn and regroup and so their no spawn killing of the attack waves
i have 2 computer that control the attack waves but i do not want them to show in battle net but still be on team 1 and 2 as player 1 and player 2 their like the AI in star battle
ok have 2 computer that are meet to spawn units and kill each other with out the other side ever winning but when i spawn the attack wave some of them move like 5 feet and stop and sometime they will start up again but some just mass there and don't do any thing can you see what is wroung
red spawn north Events
Game - Map initialization
Local Variables
Conditions
Actions
AI - Start the campaign AI for all computer players
General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn north red for player 1
AI - Set the target for player 1 attack waves to spawn point north blue
AI - Add an attack wave waypoint at 1a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7a for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
red spawn e
blue spawn westast
red spawn south
blue spawn north
blue spawn south
nvm they do not stop at way points the stop randomy here the trigger
red spawn north Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn north red for player 1
AI - Set the target for player 1 attack waves to spawn point north blue
AI - Add an attack wave waypoint at 1a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7a for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
red spawn east General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn east red for player 1
AI - Set the target for player 1 attack waves to spawn point west blue
AI - Add an attack wave waypoint at 1b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7b for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
red spawn south General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn east red for player 1
AI - Set the target for player 1 attack waves to spawn point south blue
AI - Add an attack wave waypoint at 1c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7c for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
blue spawn north same as red but blue
blue spawn south
blue spawn west
i have computer that work fine when i hit the test thing in the editor but do not work when it goes into the 7v7 in in battle net is their a way to fix this they have to stay player 1 and 2 PALYER 1 AS RED AND PLAYER 2 AS BLUE and stay if the 1st spot of there team like star battle computer is whAT their to do is send attack ways over but when i test it in battle net they start to jam up like they hold their spots and don't keep moving at spot were their hitting way points
0
but how do you put points on the new units for the behavoir will be one higher then the last set of them
spawn units
Events
Timer - Every 20.0 seconds of Game Time
Local Variables
Conditions
Actions
Unit - Create 6 Zergling for player 15 at spawn north east facing 270.0 degrees (No Options)
Unit - Create 6 Zergling for player 15 at spawn north west facing 270.0 degrees (No Options)
Unit - Create 6 Zergling for player 15 at spawn south east facing 270.0 degrees (No Options)
Unit - Create 6 Zergling for player 15 at spawn south west facing 270.0 degrees (No Options)
Trigger - Run order (Check Conditions, Don't Wait until it finishes)
0
in my editor they are 1 copy of one thing for each dependencies like my action list have unit four time over and in each is the same thing and 4 of each of the other and in units of data their four of each unit can their just be one or is that the same with ever one
0
i don't know how to make zerglings stronger and wroth more exp ever time i spawn a new wave of them like if the first wave was 100 hp and 10 attack then next wave would be 101 hp and 10.5 attack and so on but i don't know how to stack it or if it can be done
0
ok i got a game were i'm using campaign heros and a player who using the terran to help def the hero and kill the other team but i don't want any of the terran campaign i just want it set the the melee terran building and units that they can use but can't figer out how or what to do
0
how do i do that
0
@SouLCarveRR: Go
ty
0
@DrSuperEvil: Go
player 15 attacks ever one so i spawn attack waves using player 15 and i want player 15 to go in and out of the area to spawn and regroup and so their no spawn killing of the attack waves
0
i want to make an area that only player 15 can get in and out of but how do i do it
0
thanks and i watch his video befor i made this
0
@peranzormal: Go
like daiblo sorry if i spelled it wroung where you pick what you want to lvl like heath or attack
0
i don't know how to make the learn skill buff attack or things like that
0
i have 2 computer that control the attack waves but i do not want them to show in battle net but still be on team 1 and 2 as player 1 and player 2 their like the AI in star battle
0
ok have 2 computer that are meet to spawn units and kill each other with out the other side ever winning but when i spawn the attack wave some of them move like 5 feet and stop and sometime they will start up again but some just mass there and don't do any thing can you see what is wroung
red spawn north Events
Game - Map initialization
Local Variables
Conditions
Actions
AI - Start the campaign AI for all computer players
General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn north red for player 1
AI - Set the target for player 1 attack waves to spawn point north blue
AI - Add an attack wave waypoint at 1a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7a for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
red spawn e
blue spawn westast
red spawn south
blue spawn north
blue spawn south
0
@joehd
nvm they do not stop at way points the stop randomy here the trigger
red spawn north Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn north red for player 1
AI - Set the target for player 1 attack waves to spawn point north blue
AI - Add an attack wave waypoint at 1a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7a for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
red spawn east General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn east red for player 1
AI - Set the target for player 1 attack waves to spawn point west blue
AI - Add an attack wave waypoint at 1b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7b for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
red spawn south General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn east red for player 1
AI - Set the target for player 1 attack waves to spawn point south blue
AI - Add an attack wave waypoint at 1c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7c for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
blue spawn north same as red but blue
blue spawn south
blue spawn west
0
i have computer that work fine when i hit the test thing in the editor but do not work when it goes into the 7v7 in in battle net is their a way to fix this they have to stay player 1 and 2 PALYER 1 AS RED AND PLAYER 2 AS BLUE and stay if the 1st spot of there team like star battle computer is whAT their to do is send attack ways over but when i test it in battle net they start to jam up like they hold their spots and don't keep moving at spot were their hitting way points