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    posted a message on [XML] How to Uberlisk
    Quote from mrm3fan: Go

    OK I resolved Anonymoose problem with his Uberlisk not doing his Melee attacks. All you have to do is remove the "Can Initiate Attack" option from Options for the UltraliskRange Weapons. In testing this the Spine Crawlers still attack anything that gets within range but the Uberlisk will still do it's Melee attack (Kaiser Blades) if anything manages to get that close to it...lol!

    Also I figured out my issues with the tentacles not shooting out. Had to do with my UltraliskRangeLMWeapon Actors and an Event I was missing. This however had caused a new problem. The Tentacles don't seem to fully retract back after they attack and nothing else is around to attack. Think this is a range or timing setting I need to track down.

    Really quickly here, like I said I did a lot more editing than I did my own actual work finding and experimenting (I did that and failed a lot first, using triggers to attatch models was working for a while and quite well actually) ANYWAYS...

    Make sure you have an attack effect with a mover that moves it to and one that retracts it. (If you don't understand that, I'm sorry I don't even fully understand it, but it seems to me like there is a (A attacks using B, B gets to target, C activates moving B back to A) and those are the words that made sense to fill it.

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk
    Quote from varkarrus: Go

    I haven't tested it, but try unchecking linked cooldown in the flags.

    I've tried, I've changed a lot of settings but just can't get it to work.

    Quote from Pychnight: Go

    @Anonymoose: Go

    I'm not entirely sure what you did to make the attack extend outward but good job :D

    i hope you can explain the steps to achieve this effect (i looked around in your example map but did not see what exactly made it work)

    i did copy 1 of it over to my map to see the differences and see if i could narrow down what exactly made it extend ._.;

    you can look at my map and just point what terms i need to add to make it extend :D.

    and yes getting rid of the linked cool down flags should fix your melee issues.

    We Uberlisk Creators, should all get on mirc and Contribute to the guide to fix any issues others might be having and help one anther to make the guide.

    I mean, if you look at my example map, i had a bare bones uberlisk for a while, i had the issue with attachments mostly, that was solved thanks to mrm3fan Pointing out that They used target points, while my uberlisk had barely any issues while attacking with melee, it had the same animation extending issue as mrm3fan. but you managed to solve that. but i was unable to isolate what exactly you need to add to make it extend. *talking about bare bones*

    i have a theory I'm going test once, i revert my map to alpha 22 to undo all the changes (uberlisk implodes right now, really buggy it's pretty funny).

    I did take a crack on trying to get yours to work, because it seemed like you were missing the whole weapon mechanism, it imploded a couple of times, but I never got it to take.

    Posted in: Tutorials
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    posted a message on Changing Archon Warp to use 3 High Templar?

    I've been looking and looking, but I cannot find where this value is saved on the ability. I want to use it as an upgrade system for something and it just won't work! Would be awesome if someone could find the amount, or even the ability to merge two completely different units into something even more awesome.

    Any info would be awesome.

    Posted in: Miscellaneous Development
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    posted a message on [XML] How to Uberlisk
    Quote from Pychnight: Go

    Also, if any one wants to know how to do this you can check out my map

    http://www.sc2mapster.com/maps/uber-l/files/5-uberlisk-legends/

    Alpha 22, shows off it pretty well, I'm still trying to find some way to get the spine crawlers to extend to the target unit.

    I currently only hooked 2 spine crawlers into the newest alpha, but it works :).

    I'm having the opposite issue, I cannot for the life of me get the ultralisk to attack(melee) while the spines go to work. Maybe you can figure out how to get the spines to attack through my test map, did a lot of copy pasting, mpq editing etc etc to get it to work... couldn't explain it for the life of me. It's easy to attach the spines though, if mrm3fan doesn't get a guide up soon I'll write one.

    Posted in: Tutorials
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