Hmm..My map was working fine for me last night worked on it or a few hours and this morning i find this problem? eh?!?!?! definitely a bug.. but what causes it and how do you make it go away?
They are just regular zerglings with default 1 cargo size value i changed the nydus canal to player 1 so i could see if there were any units being added to the canal and there were not :(
So i changed the formula a bit but i still don't have spawning zerglings, not sure if i fixed it how you say but i think so if not please explain my error lines a bit more, and thanks
So far i've got the animations and all to create but had a few questions that might make this a bit more realistic looking, So far the nydus worms come out of the ground, play unload animation, but for some reason it stops and never creates the units was wondering if you had to have an actual nydus network or if this is still valid with just nydus worms canal units
Kinda finding my way around the events part of the actors lately and ran into a problem of recently. I have an ability call Spell Shield when the unit uses this ability it will create a shield around the unit.. but the visual i am using for this effect only plays for a split second rather then standing for the duration of the buff and I'm not sure what kind of setup you would use for making short animations loop for a duration.
I am currently using a Model Animation Style Continues with Events + at
Ok that led me to some interesting discoveries.. i have found out my items such as keys equipment and such are all units and even though i pick them up they still remain as units on the hero.. is there any way i can change my unit(items) to just be Items / Equipment or should i just save all these things to a object group and set a condition for my trigger? is there a condition for has property = = heroic?
What i have now works great but just don't know how to remove these actors after i create them using Create Actor at point.. is there no action to remove them after they are used?
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Hmm..My map was working fine for me last night worked on it or a few hours and this morning i find this problem? eh?!?!?! definitely a bug.. but what causes it and how do you make it go away?
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They are just regular zerglings with default 1 cargo size value i changed the nydus canal to player 1 so i could see if there were any units being added to the canal and there were not :(
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So i changed the formula a bit but i still don't have spawning zerglings, not sure if i fixed it how you say but i think so if not please explain my error lines a bit more, and thanks
http://i51.tinypic.com/34pyuep.jpg
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So far i've got the animations and all to create but had a few questions that might make this a bit more realistic looking, So far the nydus worms come out of the ground, play unload animation, but for some reason it stops and never creates the units was wondering if you had to have an actual nydus network or if this is still valid with just nydus worms canal units
http://i51.tinypic.com/spywjo.jpg
http://i51.tinypic.com/20szuaa.jpg
http://i53.tinypic.com/2w6gp76.jpg
also is it possible to loop the unload animation for every unit unloaded?
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Kinda finding my way around the events part of the actors lately and ran into a problem of recently. I have an ability call Spell Shield when the unit uses this ability it will create a shield around the unit.. but the visual i am using for this effect only plays for a split second rather then standing for the duration of the buff and I'm not sure what kind of setup you would use for making short animations loop for a duration.
I am currently using a Model Animation Style Continues with Events + at
Actor Creation
AnimBracketState.*.AfterClosing
ActorOrphan
Behavior.Ability1.On
Behavior.Ability1.Off
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Oh unit type classification check >< duh wow thanks for your help bone you saved me a lot of headbanging for the future :P
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Where is the == Hero found? I must be overlooking the right condition :( could you give a more specific name please
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Ok that led me to some interesting discoveries.. i have found out my items such as keys equipment and such are all units and even though i pick them up they still remain as units on the hero.. is there any way i can change my unit(items) to just be Items / Equipment or should i just save all these things to a object group and set a condition for my trigger? is there a condition for has property = = heroic?
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how do you check that?
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Decided to try and save the spawning to variable's and it still is spawning 2 units WTH!?!?!
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Yeah i've been having this problem making this trigger it also makes my Timer's appear x2 as well
Event: Any unit enters Region 001
Variable:
Condition:
Action: Timer - Start timer 1 as a OneShot timer that will expire in 20 Real Time Seconds
Timer - Create a Timer Window for (Last Created Timer) With the title "" use remaining time (initially visible)
Timer - Show ( last created timer window ) for (Player Group ( Triggering Player )
This too is also showing up as a duplicate on the trigger... what is causing this to happen?!?
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Unit - Create 1 Dark Templar for Player 15 at point 1 facing 270.0 degrees (No Options)
yet this command is still making 2 Dark templar units? how is this?
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oh yay kill doodad didn't work but for some reason remove doodad did? cool hmm so similar but diffrent thanks guys
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didn't work and I'm guessing it's because Create Actor at point doesn't use the actual doodad, is there something I can change around?
Action: Actor - Create Actor Waterfall at point Waterfall 1
Create Actor Waterfall at point Waterfall 2
Wait 2 Real time seconds
Animation - Kill Waterfall Doodads in region Waterfall Damage 10 ft
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What i have now works great but just don't know how to remove these actors after i create them using Create Actor at point.. is there no action to remove them after they are used?