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    posted a message on Raynor's flashlight on normal Marines?

    Basically attach light to point thru side operation?

    Posted in: Data
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    posted a message on So I'm having trouble terraining a Cortex Map~

    Oh, nice. We've got autistic section in ours school, what I've gotten they're very nice, bit different behaviour and emotional. Not entirely sure whether they're in their mind or...?

    Comedic map, huh? No zombie outbreak?!? Good, cause that's what I'm working for ^^

    Also divide your "complex" into sections, for asulym itself and staff quarters. Use doors to divide them and give textures for floor beetween them. If it's comedix, hell, add music.

    Oh yeah... add walls exterior-like, or everyone will be crushed beetween platform and void <.<

    Posted in: Terrain
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    posted a message on AczChef's Client Data Assets

    Here's the snack:

    Marine that shoots (Missile Turret's) missile in a Javelin fashion.

    Missile model could be the one shot from Missile Turret, bit smaller, moderate damage (4-, vs armored bonus (+20 or so) and an ghost EMP effect/radius Hit in radius of two makes full damage; three or beyond is 75% powerful

    Missile is "shot" like a grenade in start; it flys up for 0.5 secs, falls for another 0.5 and makes a sharp thrust towards air for few seconds, then locks onto a target/point (anywhere in 30 range, must be visible in order to lock-on during shooting). Can target air and ground units in range

    And many more... Interested to see what pro can do ^^

    Posted in: Data Assets
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    posted a message on New HotS Protoss unit revealed (Finally)

    First I thought it was Urun's phoenix with badass weapon. Guess weren't that far from real

    Posted in: General Chat
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    posted a message on [Terrain] "How to do a basic map" Guide (with pictures)

    Very good and understateable tutorial, should help newcomers to get snatch about map making. Like always, I'd like to see more detailed information about semi-important stuff (tips and so on)

    Thumbs up!

    (Damn my english...)

    Posted in: Tutorials
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    posted a message on Tutorial Request

    As far I've been dwelling around, no portrait tutorials has been made, can't figure all mechanics myself, so one would be very helpful (well, inform me if there's one somewhere).

    Cheers.

    Posted in: Tutorials
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    posted a message on Nuking With Triggers, How do I create the indicator?
    Quote from bulletbutter: Go

    @Reaper872:

    Yep, and that is set to when a timer expires > run Nukes Away trigger.

    Nukes Away - Terran Ghost simulation (with its obvious theme).

    Glad to see that on use :D

    Posted in: Triggers
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    posted a message on Bill S.978

    Meh, best way to resolve this would be returning to "Eye to an eye"

    Posted in: Off-Topic
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    posted a message on Osama Bin Laden

    @Tolkfan: Go

    You got it. This day almost reflects what happened at 1945, "kill millions, die once". History repeats itself and people are just jogging around. Good riddance. In fact, I didn't care if another cycle-ender dies. New comes around.

    People should be more careful.

    Posted in: Off-Topic
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    posted a message on Complete Noob's Guide to DOTA-style maps [part 4]

    Great tut! Anyway... doesn't -1 count as infinite?

    Posted in: Tutorials
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    posted a message on Starcraft II DotA: Storm of the Imperial Sanctum

    Micro, Vorpal & SotIS itself, ftw.

    Anyways I'm intrested to know how to make Micro Gravitus (the strength-based hero) do that expand trick through (passive) skill? (I've used Editor for week and so.) I really need pylons!

    Please remind me about putting smaller trollface next time.

    Oh.. hello community, my #1 post. pst. I really hate sheeps.

    Posted in: Project Workplace
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