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    posted a message on SC Expanded: melee mod

    Somehow you just gave me an idea, I dont know how though. I came up with an ability called "Power of The Preserver(name can be changed)" When targeted on a friendly unit, the unit's size can possibly be increased, and the unit's stats will improve dramatically, turning it into a demi-superunit.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Hm, What about an energy "heal", alongside an AoE ability that drains health from nearby enemies and restores it as mana for the preserver?

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Why not replace the Argus Link ability with a shield battery-ish ability like in "Desert Strike" In which the Preserver acts similarly to the Terran Medic, but only recharges shields. Either that or an ability that creates a field around the preserver temporarily giving all nearby units hardened shields, and giving immortals a max of 3 damage with their shields.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    It's uploaded, the map is "The Ruins of Tarsonis"

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    The map Ive made for SC Expanded is just about done.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    I am currently making edits to "Ruins of Tarsonis" map, turning it into a SC Expanded map. May I have permission to Publish it?

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @Warsaint777: Go

    Well, many of those units are in-game, you pick either phoenix or scout, goliath or thor, etc. However the "Titans" idea is intresting. Lets see what soul thinks

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    This mod is too good to die. It has tons of potential

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Hm.. About making Infested Terran in a different way....What about a structure that slowly ate up minerals (as long as you wanted it to) and would pump out infested marines? perhaps it can use the colonist hut model, but yeah, would a structure that drains your minerals at a constant rate but at the same time creates infested terran at the same rate? albeit weaker ones, but more numerous.

    Also, drop the entire UED thing I was rambling about.

    And finally, Make sure a brood in SC2 HOTS gets overseer, and one tribe gets carrier. (just incase XD)

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Hm, I've been studying the different factions(including those not in the mod). and however, the UED does still exist back at earth, with the expiditionary force being small in comparison to the rest of the forces. the remnants of the UED in the Korprulu sector are very small and are hiding on the planet Abbadon. the Sparten Company mercinaries are UED remnants.

    Using this knowledge, the UED that is within the Korprulu sector is very weak and unable to fight back against larger forces such as dominion and such. But if the rest of the UED were to take intrest in the sector once again they would be further prepared.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    actally the ued is a group but the expiditionary force was destroyed if they came bacl in force even the zerg would lose

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    hm ive been thinking... an infestation ability would reinforce the "choose your faction wisely based on what you are up against" thing. also there is a loophole in blizzards anti infested protoss thing: if the khala is what protects them, then what about the dark templar, who refuse? And ofc zerg are uninfestable so it would be useless. im thinking taking my idea for civilian buildings, and alllowing it to be used by infestors like in sc2 alpha.

    also, the UED could serve as a faction,giving their vikings scatter missiles, and valkeries.

    another thing, keep up the good work mate.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    hm, perhaps allow the queen to infest structures? maybe the maps could be outfitted with destructable colonist structures and vehicles, which could then be infested and used to make more soldiers, or pump out weak infested terrans with limted lifespan at a 10 sec interval

    infested civillian -20 hp - marine speed - 5 damage/sec - 30 sec lifespan

    • edit* I will provide ideas, im a very creative person, but im a newbie in the editor. atm im working on a 3 player FFA map with hostile units scattered around these are spawned 3 at a time every 15 seconds
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    I was hooked on this from the first try. But the problem is that nobody is ever on. if someone would tell me when most players are playing it that would be nice. also, perhaps make the blimp for the colonist faction able to "spread propoganda" which would weaken enemy units near and buff friendly units near by making the enemies unsure and the allies more sure. Also, the Tempest's suicide attacks are rather dull, unless ive played an outdated version. Perhaps use Shuriken? up to 12 interceptor type things that use melee. another idea is for the infested terran, what about a defensive structure that uses neural parasites as a weapon, taking controll of up to 4 units and slowly killing them.

    Posted in: Map Feedback
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