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    posted a message on Public Speaking and Debate

    @Rodrigo, Yes I said debatesssss, maybe you can come up with some new topics from this thread.

    @zelda, I agree, the beauty of formal HS/College debate is training people from a reasonable early age to examine both sides of an argument before making judgements. (In both Lincoln Douglas and Team Policy Debate, (the styles NCFCA supports, though I wish parliamentary was supported) debates have to prepare cases for both sides of the resolution because at a tournament they will argue both at least 3 times. Last year it was a little bit more focused:

    Resolved: In the pursuit of Justice, Due Process aught to be valued above the Discovery of Fact

    and a bit easier to argue from both sides. I personally preferred affirming that resolution, but it was easy to shift to arguing that Truth absolutely needed to reach justice in any circumstance that isn't dumb luck.

    Anyway, on this resolution, another important distinction is between Morals and Ethics. Because this is a Christian league the distinction can be made that God defines morals; morals being an absolute right and wrong. Man's ethics are merely an interpretation on what we should and should not do. While an atheist would not make that distinction, someone who is religious would consider it to be very important.

    Posted in: Off-Topic
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    posted a message on Public Speaking and Debate

    I compete in the NCFCA (National Christian Forensic and Communication Association), which is a homeschool High School speech and debate league (the third largest in the nation, after NFL and NCFL). The debate resolution for this year (for Lincoln-Douglas Debate) is

    Resolved: That governments have a moral obligation to assist other nations in need.

    Thoughts and Opinions? I personally think that arguing against this is incredible easy on so many levels, yet arguing for this will be a pain in the Angle Side Side...

    (No, this is not a desperate plea for you to write cases for me, I have some lined up already, just discussion material. http://www.garretthardinsociety.org/articles/art_lifeboat_ethics_case_against_helping_poor.html is a good article to read to get those creative juices flowing!)

    Posted in: Off-Topic
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    posted a message on [RESOLVED] Get terrain from point

    Is there a way to get the primary texture at a point? I searched and the only posts are from last year. I heard that it was possible in the new editor, is that true? I can make a work around for my map fairly easily, but I was just wondering if it is possible.

    EDIT: HERP DERP I knew I saw it somewhere

    http://www.sc2mapster.com/forums/development/terrain/37908-you-can-now-check-terrain-texture-at-point-with-triggers/#p1

    Posted in: Triggers
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    posted a message on [RESOLVED] Custom Events

    Worked great! Thank you so much for your help, I didn't know that existed and really didn't want to make it from scratch.

    Posted in: Triggers
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    posted a message on [RESOLVED] Custom Events

    I want to make a new event, any unit runs out of energy. Does anyone have a resource for how to make custom events? If I come across anything I'll post it here.

    Thanks for any help,

    -AnOddRadish

    Posted in: Triggers
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    posted a message on Actor Questions

    1) How Do I Set It To _Host? I Haven't Seen That Term Used Before, Is It A Site Op?

    2) That Worked Just Swell, Thank You For Your Advice!

    3) I Was At The Witch Doctor, He Told Me Some , And Now Everything Gets Capitalized!

    4) New Question, I'm Trying To Have An "Unrelenting Force" Style Effect, That Gets Weaker, But The Area Gets Larger As It Goes Forward. Is It Possible To Do This With A Repeating Search (As In A Certain Angle In Front Of Unit The Unit That Uses The Skill) With A Search Bonus? Or Would A Giant List Of Persistants Do Better?

    Posted in: Data
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    posted a message on Actor Questions

    Hello SC2Mapster Forums,

    I Was Just Wondering If You Could Help Me With A Few Questions I Have (Arcade Beta Editor):

    1: If A Behavior Is Applied To A Unit, How Would I Go About Setting A Tint To That Unit (For Example A Green Tint For A Poison Debuff)?

    2: I Have A Poison Bomb Spell That Drops An Acid Bomb From The Sky, How Can I Make A Bunch Of Temporary Smoke Around The Impact Location (I Could Do This With Triggers, But I Need To Learn Actors)?

    3: I Told The Witch Doctor I Was In Love With You, But He Cursed Me And Now Every Word Begins With A Capital Letter, Help?

    Yours Sincerely, AnOddRadish

    Posted in: Data
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    posted a message on Arrays crash editor

    Do you have any clue what could be causing it? I've tried un and re installing and no dice.

    Posted in: Triggers
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    posted a message on Arrays crash editor

    Sorry for bump, but having to work around this lack of multi-dimensional arrays is driving me bananas, and the re-orginisation afterwards is scaring me even more...

    Posted in: Triggers
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    posted a message on Arrays crash editor

    This may be just on my computer, on macs in general (For the Arcade Beta), or on everyones editor. Whenever I try to create an array, it works fine as long as the array is only 1-D (can be as big as I want). The problem comes whenever I try to make a 2/3/4-D array. The editor will show the # dimension I want in the box, but the array UI dissapears so I can't enter the actual array size. The map hangs at that point and crashes about 10 seconds afterward. Is anyone else having this problem? Does anyone have any advice on how to get around this (Other than not using 2/3/4-D arrays), because working around this is a pain :P

    -AnOddRadish

    Posted in: Triggers
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    posted a message on Meteor rain ability

    Could you upload the map, or at least a blank copy with the data so we can see how to do it? I've been wondering this myself.

    Posted in: Data
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    posted a message on Meteor rain ability

    If I had to guess, actors would be the way to go about this. I don't know actors well, but you may be able to do something with the trigger editor using custom spawn points with z axis offsets. It would probably be simpler and more efficient to use actors though.

    Posted in: Data
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    posted a message on The Deadly Error of DOOM

    I hide the main UI using triggers, and use a "custom" UI of simple dialogs and dialog items. I was messing around in the UI screen to see if that would work earlier, but I don't remember changing anything, and if I did change anything, nothing is marked as part of the map in the UI tab.

    Posted in: Triggers
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    posted a message on The Deadly Error of DOOM

    Forgive my ignorance, but where do I find that .LAYOUT file so I can change it?

    Posted in: Triggers
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    posted a message on The Deadly Error of DOOM

    El Bumpo, Here is the map to analyze. I can't work on this until it is resolved, so any help would be super ultra appreciated!

    Posted in: Triggers
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