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    posted a message on [Solved] Income Structures

    @Tobin751: Go

    Worked like a charm, thank you muchly!

    Posted in: Data
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    posted a message on [Solved] Income Structures

    I am looking to create two units that will periodically provide different resource incomes.

    The first would be a city type building that provides minerals to the player that captures it every 15 seconds or so.

    The second was a vespene mine that would provide vespene on a more regular basis. I attempted to make one based off of blizzard's automatic refinery but it is not working properly.

    Any help is appreciated.

    Posted in: Data
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    posted a message on [Unit Creation] How do I make a sea-faring vessel?

    @shardfenix: Go

    I thought that might be the case, thanks.

    Posted in: Data
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    posted a message on [Unit Creation] How do I make a sea-faring vessel?

    I was wondering how to make a ship that will only travel through water. Any help is appreciated.

    Posted in: Data
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    posted a message on dis[Solved] Visual Contortion on Transient Ability

    @SouLCarveRR: Go

    In attempting to fix it I have managed to completely destroy the ability without realizing it, Sorry :P

    Posted in: Data
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    posted a message on dis[Solved] Visual Contortion on Transient Ability

    Essentially I have an ability that makes the unit throw a grenade; the unit can do this while moving. The problem is that the missile model stretches out whenever the unit casts the ability while moving, this problem does not occur when the unit is standing still.

    I was wondering if anyone knew what was causing this. Thank you in advance.

    Posted in: Data
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    posted a message on Advanced Galaxy "Scripter" needed to join our SC2ALLin1 project and earn some $$

    The world is a big place and the English language is not the only language spoken. Just because someone does not have the skill in a certain language that others might doesn't mean that they deserve to be ridiculed in any manner.

    That being said, if one is posting a statement where they are looking to recruit others to their cause then they should try to post in a presentable and 'professional' manner. By using an online text editor, or some such application, you can make a much more attractive proposal. Having a well structured and clean recruiting statement conveys to anyone that reads your post that you are serious about whatever you are doing, be it a hobby or real-life project.

    Good luck with what you are planning.

    Posted in: Team Recruitment
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    posted a message on [Dialogs] Really Great Looking Dialogs, Part 1

    That was a most excellent tutorial, I definitely learned quite a bit from what you showed and I can see many uses for this. Unfortunately I did *something* wrong and my dialog does not create extra rows, nor does it display all of the buttons.

    I am going to try this - again - and see if I can find where I messed up!

    Posted in: Tutorials
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    posted a message on Newb, in need of guidance

    Nothing to be sorry about, your post really illuminated a lot. I have been watching/reading tutorials and I will make sure to research arrays/dialogs as per your suggestion! Excellent reply, thank you muchly

    Posted in: Triggers
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    posted a message on Newb, in need of guidance

    Thank you muchly :D

    Posted in: Triggers
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    posted a message on Newb, in need of guidance

    Hello all, I've been playing WC and SC for a long time - mainly custom maps - and I've always been very interested in creating maps of my own. Very soon I will begin doing some reading into programming (C#) and it got me to realizing that creating a map would be an excellent exercise (I also have many fun ideas I'd like to try to adapt into custom maps).

    I was reading through the tutorials to try and figure out the first of many obstacles I've come across and I realized that I 'felt' as if I was in over my head. So, I was wondering if there would be someone kind enough as to point me in the right direction as far as tutorials/knowledge goes so that I know I'm not floundering in the dark.

    Here is what I wanted to do:

    • Create a Dialog button that will generate 3 random integers from 1-4.
    • Create a table where these 3 integers will be displayed
      • Alternatively – See Below
    • Create a Table with 3 random integers from 1-4.
    • Create a Dialog button that will destroy and recreate said table.

    Then

    • Create New Dialog and buttons to assign one of the integers to a stat (str,dex,int)
    • Make integers able to be switched between stats before locked in
    • Create an “accept” button for lock in.

    Later

    • Show different hero options based on the stats generated and assigned
    • Assign stats to the picked hero

    The Idea: The game will start with each player rolling for their stats (similar to a DnD game) and then being given different options for their 'hero' based on the picked stats. The Heroes will all be blank slates, however, and their stats will be the numbers generated by the player.

    Any guidance or even criticism(constructive) is greatly appreciated. As I mentioned earlier I will be thankful for even just a link to a tutorial (or multiple) that would lead me in the right direction.

    Posted in: Triggers
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