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    posted a message on Zeratul (without cape) Someone help

    @Eiviyn: Go

    What does this have to do with anything?

    Posted in: Artist Tavern
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    posted a message on Zeratul (without cape) Someone help

    @SoulFilcher: Go

    Yeah, once I get the MPQ editor to actually open and work, i will do it myself...

    Posted in: Artist Tavern
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    posted a message on Zeratul (without cape) Someone help

    @thepumaman1: Go

    It isnt going to be Zeratul, it is going to be a warrior, a unit, not a hero...

    Posted in: Artist Tavern
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    posted a message on Zeratul (without cape) Someone help

    Someone who can do this, can you create Zeratul without a cape, i need it for a unit in my Tribal Wars unit, maybe I could use the model for the Tribe Warrior, instead of the Zealot (prisoner) model If you go to b.net and look in artwork, there is a zeratul without cape, its called Zeratul (jungle killer)

    Posted in: Artist Tavern
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    posted a message on Hero Attack (Reaver) (Or buhhy's dragoon model)

    @DrSuperEvil: Go

    Found it, but couldn't find import it to my map... And I dont need it anymore, i need the dragoon...

    Posted in: Data
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    posted a message on Hero Attack (Reaver) (Or buhhy's dragoon model)

    Anyone know where I can get the Reaver model from Hero Attack, its the same model from probert the probe too... Also... If I can't get that, is it possible I can get buhhy's dragoon model? One or the other, both would be best though...

    Posted in: Data
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    posted a message on Custom Build Unit Trigger (Help)

    In my map, I have a custom unit that I want to have the AI build, well... When I make the trigger for it, I can't figure out how to make it work... I'm really good with triggers, but when it comes to this, this is the thing i've stumped on the most... (Side to Variables)

    Posted in: Triggers
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    posted a message on [Showcase] Custom Zerg models

    Erm, download link for the tyrant?

    Posted in: Artist Tavern
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    posted a message on The Mind Control Ability

    Actually, I just found that out by myself, (DrSuperEvil) And it works!, :D Thanks

    Posted in: Data
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    posted a message on The Mind Control Ability

    I tried changing them, but it isn't working... I'm seriously confused...

    Posted in: Data
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    posted a message on The Mind Control Ability

    so do you? Edit: Actually, if any of you actually have an answer or something, PM me

    Posted in: Data
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    posted a message on The Mind Control Ability

    Can someone give me then download for the Mind Control ability, from the Dark Archon??? I really need it for my map!

    Posted in: Data
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    posted a message on SC Expanded: melee mod

    Nah, thats the top 5... For #2 I mean, if you dont upgrade you can build regurly, make it so u cant build regurly until you upgrade your brood/tribe/faction for ai, just make a trigger for ai to automatically get that...

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Problem list: 1.) ALL the maps are on different versions of the mods, please update them all to the current version of the mod... 2.) This is more of a suggestion, a player that hasn't or doesn't upgrade the brood/tribe/faction upgrades can build any unit regularly... Make it so you can only build an evolution chamber/forge/engineering bay (you can still build supply depot, and pylons) Also, in order to fix the AI if you do this, make a trigger so they will upgrade a random upgrade in those... 3.) On Agria Valley I played as terran, (I suck at terran btw) So I got infested terran, that was cool. But then it occured to me... In SC2 Alpha the Swarm Host can infest terran and protoss structures... And make infested units... Well, replace the Swarm Host for the infested terran with something else and make it so Zerg can build swarm host, and infest the terran and protoss... I would LOVE that... 4.) The Dark Protoss, theres no dark carrier, etc... Can you put make those? Or just simply not allow Dark Protoss not available to make Carriers, etc. 5 and Final.) When playing as terran, if you choose to play as colonist... Any race can easily destroy them. I played as Colonist againts a Zerg. They had a roach, a queen, and 5 zerglings.. I brought 3 taurens, and maybe 50 rebels. The Zerg won that. I was amazed how underpowered they Colonist were... Theres more problems, but can you fix these first? These are the biggest... Edit: Overall I LOVE these maps, keep up the good work. If you fix the 5 biggest problems I put, maybe you can get on the top 10 most popular map pages on sc2... I will send a screenshot of what I like the most of it... And another problem, the Zerg Leviathan... BIG BIG BIG BIG PROBLEM!!!! You can spawn infinite amount of Zerg Mutalisk and Brood Lords, either this. Make a cooldown, make it cost 25-50 energy each. Or make it so its a 5second cooldown with 50 energy cost...

    Posted in: Map Feedback
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    posted a message on The Swarm Host HELP PLZ

    Yeah, it's ok. No I don't got any screenshots, but search it in google images. Lots of pictures...

    Posted in: Data
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