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    posted a message on I don't have "client area" border on minimap - how to get it?

    I saw in video tutorials that editor shows client area border on minimap. I don't have one. How to get it? I've tried all options, but it does'nt show damn border. Look at the image I attached.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on How do I make an upgrade to affect specific unit instead of global?

    Oh yeah, it worked, thanx. Short event switches validator forever indeed.

    Posted in: Data
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    posted a message on How do I make an upgrade to affect specific unit instead of global?
    Quote from Eiviyn: Go

    Now make a "player requirement" validator and set it to reject your upgrade.

    What do you mean? Should I set a requirement for this validator or what?

    Btw, "completed at unit" seems to be a momentary event. The requirement is always false except the moment the upgrade is completed at unit. So how momentary event is supposed to enable a behavior forever? Maybe a validator can be switched by a short event instead of constant condition?

    Posted in: Data
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    posted a message on How do I make an upgrade to affect specific unit instead of global?

    I need unit-related-upgrade, so I could upgrade each unit independently of other units of the type. Is it possible to implement such kind of upgrade in upgrade tab of data editor?

    Posted in: Data
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    posted a message on How do I make a Marine Fly???

    Just give your marine to smoke more buds.

    Posted in: Data
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    posted a message on [solved] how to capture enemy unit by usual right click command

    I've made autocast, so it works great: I rightcklick on neutral unit and my unit just come and capture it. Thanx for help again :)

    There is an example attached. Logic is simple:

    Marine has a chance to kill a driver while attacking a vehicle. If he did, vehicle become neutral. Then unit just come and capture it.

    Posted in: Data
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    posted a message on [solved] how to capture enemy unit by usual right click command

    Oh, I've got an idea. When I control scv and rightclick on wounded building, it repairs it. When I rightclick on minerals it gathers. So there should be a mechanism which differs weapon depending on rightclick target. Maybe i'll just give a unit 2 weapons and some way let him to choose the second one when I rightclick on neutral unit,

    Posted in: Data
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    posted a message on [solved] how to capture enemy unit by usual right click command

    When I control a unit and right click on a neutral unit I want my unit to come to that unit and capture it. (And it would be great if mouse cursor would change its shape to something special when I move it over neutral unit. But it's not necessary.)

    So I have some questions:

    1. How to implement an ability which activates without particular button, but when I just right click on neutral unit.

    2. What kind of effect or behavior should it be to allow to change target unit's owner? I've inspected neural parasite's effects but found nothing what works this way ;/

    Posted in: Data
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    posted a message on [solved] how to create countable ability?

    thnx, guys, it works

    I'll leave my example map here for those who will be curious about this mechanism.

    Posted in: Data
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    posted a message on "Build/launch nuke"-like ability but for turret - how?

    I've realized that all that magazine stuff is clearly combat thing, so it's pretty cumbersome approach I've choosen to implement my simple unit count mechanism. So I'll use that vulture' spider bomb thing.

    Thank you, DrSuperEvil for your assistance, I realy appreciate it. Your tutorial articles were useful too btw.

    Posted in: Data
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    posted a message on "Build/launch nuke"-like ability but for turret - how?

    Yes, I can, but magazine units don't come out in this case. Seems like they realy need a unit to attack ;/

    Now I'll try to concieve what are those dummy effect and sope about.

    Posted in: Data
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    posted a message on "Build/launch nuke"-like ability but for turret - how?

    Oh, finally! It works when barracks has attack ability. Ammo unit has appeared outside of the barracks.

    Now I think about following sequence of actions:

    1. Create a false unit.

    2. Tell barracks to attack this unit.

    3. Kill the unit (ammo unit will die too, so it will decrease the magazine counter).

    4. Build an actual turret.

    So, there is my next question: how to attack a unit that wasn't exist at the moment I click the ability? Is there any kind of effect like "attack every friendly unit around the caster"?

    Posted in: Data
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    posted a message on "Build/launch nuke"-like ability but for turret - how?

    I'm not actually familiar with these things like dummy effect, scope and issue order, but seems like I've got your idea: to force barracks to attack and it will turn out its magazine.

    Now I'm trying to learn these things you mentioned consecutively. And first I've tried to do is to force a carrier to attack friendly unit via Issue Order effect. It worked well.

    Then I put a weapon into Combat - Weapon+ barracks field and have tried to force barracks to attack a friendly units exactly the same way that succeded with the carrier. But barracks don't attack like carrier does. Same weapon, same ability, same effect. But no reaction. So now I'm curious about how to force barracks to attack?

    Posted in: Data
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    posted a message on "Build/launch nuke"-like ability but for turret - how?

    Sry I'm not sure I understand the exact meaning of your last question (because of my bad English).

    I mean I can't use Use Magazine effect becasuse it doesn't work without enemy units to attack. And I can't use Calldown effect because I don't know how to adress unit's magazine instead of random magazine. And I can't even remove a unit from a magazine through a trigger because there no appropriate function to adress magazine's units.

    So seems like I have to change magazine approach to something else. I just asked a wuesyion in another thread.

    Posted in: Data
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    posted a message on [solved] how to create countable ability?

    I want to create an ability with a little number on its button. And this number should be decreased by one after player use this ability.

    And I want it to be disabled when number is 0.

    And I want to create another ability which will simply increment the number of first ability which will allow to use it once more.

    How can I create this kind of abilities? I've tried to make them through magazine but they doesn't work the way I want them to, But there should be another way I belive. Any ideas?

    Posted in: Data
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