• 0

    posted a message on Modeler help required, fixing existing Aplha asset./...

    You have my thanks.

    Jeez, of all the units, buildings and addons, the ghost is the only things i haven't done any work on. Didn't even have any plans. But now, i remember, it DID look like that in that first Terran Demo. Yeah, if you can upload it, - Sure! No Rush, though.

    Edit: Your projects are my favorite, on this site. Firebat and Samir rock!... Just put them today in the SC1 campaigns. I'm curious, what is it you're working on...

    Posted in: Requests
  • 0

    posted a message on Modeler help required, fixing existing Aplha asset./...

    Specifically restoring the Aplha Nexus model and Siege Tank model to a functioning and presentable status/

    You see i've been making an SC2 Apha Restoration Project for quite some time now.I have made dozens of reskins and put alot of old sounds, animations and models to use. Recently a ran it to two model both used in animations. Namely the TankMorph.m3 and the effect MothershipWarpin.m3, both containing their respective model.

    Now as you can see below, the tank model has a working morph animation, but is missing a movement, attack and siege attack animation, as well as a reversed morph when morphing back to tank mod. I think creating suitable animations and reversing the morph is doable, but i realize its a stretch.

    Secondly the Nexus Model, is a remnant part of an old Mothership Birth animation. If one could extract the middle Blue translucent frame, the one containing the above spinning crystal, think that would make for an appropriate model. As the first frame, that is already usable, is missing its crystal. Needless to say the model will also need attachments for specular and emissive layers. But lets not put the wagon before the horse.

    Needless to say, this isnt a simple or a small request and would require some experience with either 3ds Max or Blender,

    And also needless to say i will be extremely thankful. If anyone thinks, that he can do or even attempt any of this, i thank you for any response or effort.

    If nobody can help me, i guess i'll try to tackle the problem by familiarize myself with the process, in the future.

    Posted in: Requests
  • 0

    posted a message on alpha evolution chamber files in data

    Just made it today. Part of my Aplha SC2 Gfx mod. Btw many thanks to the guy who fixed the model. I'll upload it, if anyone needs it. Otherwise It'll just be part of my mod. Or maybe someone can make a better skin. Mine doesnt really work with Release skins.

    [IMG]http://i807.photobucket.com/albums/yy354/Jacen987/Untitled1234.png[/IMG]

    Posted in: Artist Tavern
  • 0

    posted a message on alpha evolution chamber files in data

    Quote from Domper:
    @Forsworne: Go

    Cool! I spoke with my modeler friend and he told he will take a look at this and try to do a Texture for it. I cannot wait to become usable :D

    Actually already did a skin for it, for my mod. Looks pretty close to that last picture in the OP.

    Posted in: Artist Tavern
  • 0

    posted a message on A working MorphStage1 to replace existing ZergBuilding Animation

    I got so exited, when i thought so many working alpha effects to complement my already comprehensive Alpha SC2 mod. Especially after seeing the MorthStage1 model, having always hated the current zerg building morph.

    Unfortunately this beauty - doesn't work right (animations arent loading.), .... .....when u try to replace the ZergBuild.m3 and its actors with it. Something about zerg morphing actors having multiple build animation stages, linked to the model at creation.

    After 3 days of little success, its become a huge downer.

    I'm could be wrong, but it seems the only way for the alpha model and its animations to work is to reattach, rename, or recreate the animations in blender. But since, i have very little experience with modeling......, ........ could anyone please give me some advice on how to proceed or make the model compatible, with other build models, like ZergBuild.m3, or the extactor's building model.

    Edit: Upps nevemind. Think i fixed it. Thanks to one of the wonderfull tools on this site. So happy! :)

    Posted in: Requests
  • 0

    posted a message on alpha evolution chamber files in data
    Quote from KingRadical: Go

    @SimplyCool988: Go

    its not really a link, i think..... anyway you have to right click on it and hit "save link as". after saving it somewhere it can be opened as a map in the editor.

    Nah, its and m3. I imported it and it works. Needs a reskin though. Im curious, how he converted an effect to a model, where the model doesn't stick below ground and instead works as a regular structure. Its probably the only way you can get the Alpha birth effect to work properly - animations and all.

    Posted in: Artist Tavern
  • 0

    posted a message on alpha evolution chamber files in data
    Quote from Thrikodias: Go

    Did this a while ago, no animations though.

    Why doesnt that link work... Btw Why the hell cant i replace ZergBuild.m3 with the Alpha Morpth Birth, without the animations, beeing ruined.

    Edit: Opps, nevermind about the link. But why the heck does ZergBuild.m3 screw up anything with animation.( to where the anim doesnt play, or the entire model vanishes.)

    Im guessing, i gotta modify some Birthing Animations, but Idk, where, are they even stored.

    Posted in: Artist Tavern
  • To post a comment, please or register a new account.