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    posted a message on Building time/health issue.

    @DrSuperEvil: Go

    Because I didn't know that such a thing existed :P. Anyway, I've got everything working the way I want it now except 250mm strike cannon and psionic storm.

    Seemingly whatever I modify the strike cannon always takes the same amount of real time to complete. I've followed the path through the editor starting with the unit and going through it's abilities and the linked behaviors and effects and I can't seem to get it to work.

    The problem with psionic storm is similar, but not exactly the same. I've been able to change the duration of the storm and the period so that it does close to normal damage in half the time, but I can never get it quite right. Given the most minor tweaks I can make it jumps from doing 70 damage over 2 seconds to 90 damage.

    Thanks for your help, by the way.

    EDIT: I have solved psionic storm, and given how uncommon 250mm strike cannon is I am satisfied for the moment that everything works.

    Posted in: Data
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    posted a message on Building time/health issue.

    This works 90% now. By setting the rate multipliers to 2 and creating a separate behavior for buildings (with only modified rates) and units (with modified rates and 2x time scale) everything builds at the right speed, has the right health, and moves and attacks the way I want except attacking structures. PFs, cannons, turrets, spores and spines all attack at the normal speed because they do not have the time scale modifier like units have.

    I'm trying now to create a trigger that will switch structures to the unit behavior when they complete so that they'll have the time scale buff for attacks. Hopefully that should make everything work.

    Posted in: Data
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    posted a message on Building time/health issue.

    @DrSuperEvil: Go

    I have not, because I don't know what that is nor where to find it. EDIT: I just found it, trying that now.

    Posted in: Data
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    posted a message on Building time/health issue.

    I'm trying to create a set of triggers and modified data that will replicate melee sc2 at double speed. I created a behavior that modifies the time scale of all units by 2x, but structures being constructed are not affected properly. Structures correctly complete in half the normal time, but their health builds up at the original rate, meaning they're only around half upon completion. I couldn't find anything in the data editor about health generation during construction. The only workaround I've found so far is doubling the starting health on all structures so that they complete at full health, but this is an imperfect solution because if a structure comes under attack during construction it can complete at full health.

    Posted in: Data
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    posted a message on NA Map Nights

    New map looking for some exposure: CTF Exploration

    Posted in: General Chat
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