• 0

    posted a message on Need something created for you?

    Hmm.. basically had the same trigger but with the condition Player1 minerals > 300 in the condition field of the trigger. As soon as I placed it as If-then-else in the action field, it worked fine. I don't get that.. but thank you.

    Posted in: Triggers
  • 0

    posted a message on Need something created for you?

    Hello deathorn,

    I have initiated a project to create a trigger set for players to improve their 1on1 skills. The mapster thread is here.

    The concept is to create triggers that can be copied onto a standard 2-4 player melee map and that provide direct punishment for failed macro as outlined and discussed here at the TL.net forums.

    Any help would be appreciated.

    Posted in: Triggers
  • 0

    posted a message on Script set for training on Meelee maps

    Heya,

    I play SC2 and I would like to improve. Despite my better knowledge, all the focus on macro is gone as soon as the fighting starts. That's why i want to create a trigger set that can be applied to a map I want to train.

    The goal of the map is outlined here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=202073

    As I suck with the editor, I have tried to begin with a simple task: Adding triggers to Xel'Naga Caverns so that as soon as my mineral count surpasses a mineral threshold (500), the overmins are transfered to my opponent. I have created a trigger that is called every in game second, checks for the condition Player1_minerals > Threshold and then adds Minerals-Threshold to player2's minerals and sets the mins of Player1 to the threshold. The same triggers are in place for gas and for both players.

    Still no transfer or even limitation of the resources occur. The map is published on the EU server under the name XNC macro script test. Any help is greatly welcome.

    Posted in: Map Suggestions/Requests
  • To post a comment, please or register a new account.