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    posted a message on Virophage problems

    @AluCardvanHellsing: Go

    Thanks alot it works fine now.

    Posted in: Data
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    posted a message on Virophage problems

    I'm trying to make the virophage available for zerg. 2 problems, the drone refuses to morph into it after its placed. The placement model shows as usual and can only be placed on creep just as i want it, but when the drone gets in place to build it just refuses and i get the message "cant build here". I've added the "build in progress ability" and a 3x3 placement. Second problem is the subgroup priority, whenever i drag a box around multiple units including the virophage, ONLY the virophage gets selected. I've set the subgroup priority to 2 like all other buildings.

    EDIT: i made it buildable by giving it the same footprint as the merc compound (4x4), which also is a better size. The problem now is that it can only be placed off creep but i want it to be on creep only...

    Posted in: Data
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    posted a message on Broken Glaive Wurm

    I changed something that obviously wasnt supposed to be changed, now the mutalisk makes an error message every time it fires.

    Warning: Can only create one CActorAction per effect (glaivewurm) Warning: Data configuration error; ActionImoact message arrived before commenced

    I tried resetting to parent, doesnt work. Where is the problem?

    Posted in: Data
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    posted a message on Parasite aura

    @DrSuperEvil: Go

    Im trying but i cant find all that stuff ur talking about, would be nice with a more detailed explanation.

    Posted in: Data
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    posted a message on Expansion set, test players

    I'm working on a map, inspired to be like Heart of the Swarm (and who knows how that will be?)

    It features 2 new units for all races, and lots of new tech. I would like to test it against anyone playing the ladder, or possibly observe people as they play it. If you are interested msg me on bnet(eu) Fender.663. It's so much easier to balance when i can see how the units work in a live game.

    The new units are: Protoss: -Dark archon (requires twilight council) -Arbiter (mothership class) Terran: -Vulture (requires factory/techlab) -Goliath (mothership class) Zerg: -Lurker (requires lair) Guardian (mothership class)

    + Tons of minor changes, the one i use the most is the harvester counter i added to the UI.

    Posted in: Miscellaneous Development
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    posted a message on Need something created for you?

    @deathtorn: Go EDIT: it works perfectly!

    Posted in: Triggers
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    posted a message on Harvester counter for zerg

    Im trying to make a harvester counter, and it works perfectly for terran and protoss. Im using "any unit (worker) enters/leaves (entire map)" and a local variable. The problem is with zerg, because it doesnt deduct anything when a drone is morphed into a building. Ive tried using "any unit dies" and "any unit is removed" but nothing seems to work. why?

    Posted in: Triggers
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    posted a message on Need something created for you?

    @deathtorn: Go

    Still doesnt work...

    Posted in: Triggers
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    posted a message on Need something created for you?

    @deathtorn: Go

    Sorry to say it but the harvester counter doesnt work with zerg. It fails to decrease when a drone is transformed into a building. I changed the condition to "any unit is being removed from the game" and it still doesnt work correctly.

    I'm also trying to have the counters in the top left of the screen, "Harvesters= #" and "Avg APM = #".

    Thanks for the help.

    Posted in: Triggers
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    posted a message on Disabling unit flags with upgrades

    I'm trying to make an upgrade that will remove the "turn before moving" flag from a unit. Cant find it in the operations of the upgrade so im starting to wonder if its even possible?

    Posted in: Data
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    posted a message on Need something created for you?

    I would like to have a Harvester counter and an APM counter in my map, can you help? i havent used the trigger editor so much.

    Posted in: Triggers
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    posted a message on Zergling morph

    I'm making an ability for the zergling, to morph into a new unit. The exact same way the baneling morph works, but i cant get it right. It either kills itself if canceled, or the actor fails and theres an egg floating over the zergling if its canceled. How do i duplicate the baneling morph? I would also like to have a different egg for this one.

    Posted in: Data
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    posted a message on Production tab as shown in replays

    I'd actually just like to have a harverster counter, shouldnt be too hard right?

    Posted in: Miscellaneous Development
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    posted a message on Production tab as shown in replays

    Is there any way you can use it while playing?

    Posted in: Miscellaneous Development
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    posted a message on Remove game alerts

    It works thanks. Now how do i remove the "your units are under attack" alert? Would also like to remove the unit from the minimap.

    Posted in: Data
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