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    posted a message on Looking for advice (probe and spine crawler settings related)
    Quote from DrSuperEvil: Go

    You just need to dupe the turret actor and change the two fields listed in that thread I gave.

    Ok thanks, but there is still that little problem I have no clue where to find these two fields I have to change. And btw to confirm that I get it right, are you reffering to these fields:

    Art - Beam from SpineCrawlerAttackBeam2 to SpineCrawlerAttackBeam Art - Missile from SpineCrawlerAttack2Missile to SpineCrawlerAttackMissile2 both are some fields under the action actor that yet I dont know where the hack they are.

    edit: I have already found these fields but when I changed them, the game crushed with some error :D

    Posted in: Data
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    posted a message on Looking for advice (probe and spine crawler settings related)

    Hello, Im looking for some help with duplicating spine crawler to create tower in my TD map. I managed to do it and my tower works well except one little thing, whenever it atks the animation doesnt show. And I made builder by duplicating probe and I dont know how to make it flying.

    PS: Im total newb whos makeing his very first map.

    Posted in: Data
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    posted a message on Will there be a map like FoC from WC3??

    @Shad0wsEdge: Go

    Try Star Battle, its not what you seek but its the most similar map I know... And its really funny

    Posted in: Map Suggestions/Requests
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    posted a message on my TD map suggestion (already got terrain)

    @zeldarules28: Go

    Thanks I really appreciate your help. I thought there was problem with actors, even in the tutorial I saw was this problem mentioned, but whatever I tried failed hard. This is my first map and everything in the editor looks way too complicated so far, milions of options but none I would need :). Im gonna send you map as you suggested and I hope I will get to understand it better then. And please Ive been unsuccessfully trying one more thing, can I let that builder (probe copy) flying? I only managet to burrow it deep below ground level :D

    Posted in: Map Suggestions/Requests
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    posted a message on my TD map suggestion (already got terrain)

    Thanks for help so far, I have managed to create mob waves but Im stucked at the creating my own towers. I have duplicated photon cannon and created basic cannon but it looks really weird and doesnt do any damage. I couldnt find any decent tower making tutorial and if I follow onetwos tutorial it still doesnt work... here is screenshot of my awful tower: http://img641.imageshack.us/i/screenshot2011030617200.jpg/

    Posted in: Map Suggestions/Requests
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    posted a message on my TD map suggestion (already got terrain)

    @zeldarules28: Go

    I'd really like to do it myself, but yet I only relized how to make terrain, I have no clue how to create tower defense mode. I just don't know how to program the map to create custom game and set all triggers up. But I'm gonna try to figure something out, however I would be really happy if someone wanted to help with tower defense programming part.

    Posted in: Map Suggestions/Requests
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    posted a message on my TD map suggestion (already got terrain)

    Hello, I wanted to create my TD map but I realised Im not so good in the editor to make it real. I already got the terrain but I dont know how to finish the map so I will leave here screenshot and description of my TD map and I'd appreciate either some advices how to finish map or someone who would like to finish it himself. In that case I would send him what I got so far.

    Here is screenshot of the map: http://img715.imageshack.us/i/terrain001b.jpg/

    And brief map description: It's 2v2 or 1v1 Tower Defense map. The main goal is to destroy enemy's base. Every player can choose on the star wheather he wants to be defender or attacker. All players can build defensive towers near path and economic/military buildings near their main base on the top. The idea is that every round wave of mobs will be send from the south end of paths. They will proceed thru enemy towers and on the end they will fight enemy army in the circle. The army that wins will atk economic and military buildings of the enemy.

    Income system Every economic/military building will produce some money and send wave of mobs every round. Defenders will get more money from buildings while attackers will send more units. You will also gain money from killing enemy mobs.

    If you are or interested or like this idea, leave me your comment here or you can ask for further details, thanks.

    Posted in: Map Suggestions/Requests
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