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    posted a message on Mafia: Lies and Murder

    Just wondering, would you change the names of stripper & hooker in the EU version automatically, or just wait for the blizz team to find out about that one and give you another warning? =/
    Still can't wait for all the other roles. Currently the sheriff has a 100% chance of getting someone's identity right ( Provided they don't change the settings under godfather ). Looking forward to a role which makes a sheriff's word less unanimous.

    @Tudentau: Go Sounds like you've been a sneaky mafia.

    Posted in: Map Feedback
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    posted a message on Mafia: Lies and Murder

    @DarkRevenantX: Go I haven't tried out the latest version but but a quick suggestion as well :
    Would it be hard to implement a chat log? Because there're many times when I want to check back on what people say but forgot who said it and have no proof for others to verify as well.

    Posted in: Map Feedback
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    posted a message on iCJug MLG iCCup

    This thread makes me lol.
    What happened to the granny in the banner? :(

    Posted in: General Chat
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    posted a message on Mafia: Lies and Murder

    @Mozared: Go Actually the night cinematics can be disabled. So right after the timer goes, it immediately goes to the next day.

    I think everyone would enjoy seeing a larger number of different executions as well. (Are you looking for more accurate-type executions or would you be willing to include amusing executions for the lulz and fun since it doesn't affect the match)

    Posted in: Map Feedback
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    posted a message on Ex-TMA Discussion thread

    @Mephs: Go Just to be cautious, get some sort of surprise update for smashcraft ready in preparation for TMA coming out. Competition is always good.

    Posted in: General Chat
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    posted a message on Clue, the board game

    @Dalemil: Go Maybe this can be done by making units immobile. Give them a blink ability of range 1 & costs 1 mana each time. When you roll a dice, you gain x amount of mana.
    Alternatively, instead of the blink ability, use the up down left right arrow keys as you suggested and keep the others the same.

    Posted in: Map Suggestions/Requests
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    posted a message on Mafia: Lies and Murder
    Quote from Vicboy: Go

    Bug Report: Player was survivor and had a bullet vest on. He still died.

    Check your triggers pertaining to this.

    This. I had my 2nd bullet vest on and still died.

    Also, having controversial names is awesome. Justin Bieber = Death on first day. Sherlock Holmes = Death on first night. An entire room full of controversial names however, is a game filled with epicness.

    It's steadily creeping up to first page. Should be there on Sunday. The game's very well made, looking forward to the new roles.

    Posted in: Map Feedback
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    posted a message on [Revived!] Map Night

    @wOlfLisK: Go Yeah, he is powerful. However, what I was saying is that even though I bought armor and healthpoints, he died extremely easily, despite the fact that I heavily avoided him using his melee attacks at all. His ultimate spell requires you to be relatively close to your enemies and while you use it, you're immobile and vulnerable to damage. And that's normally when he dies. Or I was just doing it wrong (most likely the case lol)

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    @IliIilI: Go The day and night time can be set by the host himself, so if you want less thinking time, just ask the host to change it. Also, everyone in the game has a role. Most likely you didn't kill anyone because you were role-blocked (awesome pros. caught your attention). And yeah, I got blocked for several days straight before too *shakes fist*

    @Fullachain: Go That was really lol. I noticed that at the 3rd game my team consisted of 4 renegades. Think that might have something to do with it?

    HLW :
    Well yeah. That game just proved experienced players > high income , though I still like seeing huge amounts of money flowing in. I chose the high templar and he really is not suited to be melee at all. I bought the equips that give me the best armor and hitpoints, maxed them out but still didn't last more than 3 seconds in enemy fire D=

    Starhammer :
    Good potential. Will be looking forward to seeing the new races available. Unfortunately I built too many pylons and ended up with way too much gas than required =p

    Posted in: General Chat
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    posted a message on Ex-TMA Discussion thread
    Quote from Zantai: Go

    Omg, those models look so cool! And those names, so original!

    (Fails to be impressed)

    You're talking about Almaity's ones right? If so, then I also agree that they look absolutely epic & awesome. super hyped.

    Posted in: General Chat
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    posted a message on New map idea - The Final Stand
    • looks around to see that PsychoMC's not here*
      PsychoMC's map is fun, but there's a certain repetition to it that I dislike. It's the fact that you're bound to lose on your first game (within the first 7 waves or so) but when you go for another round, those waves are easy as cake (as long as it's not a lie).
    Quote from deleted_4934777: Go

    To anyone who played Last Stand, you know as well as I do that a player that is level 1 can be just as useful and strong as the player who is level 10.

    As long as this statement holds true, then I'm pretty sure there'll be lots of people who'll want to play(Me included), just that they're not on the forums.

    edit : Just to show some extra support, the maps Ducky listed are actually doing quite well in the EU server, despite the fact that Infested Arena hasn't seen an update for several months already. So just keep up the work and it should work out quite well.

    Posted in: Map Suggestions/Requests
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    posted a message on Ex-TMA Discussion thread

    Actually I think the hype was all about getting a new map, instead of just a preview. Anyway, new pic in first page
    http://static.sc2mapster.com/content/attachments/15/152/lineup.jpg
    6 new characters. No real need to translate their names as the english ones give the main message already

    Posted in: General Chat
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    posted a message on Hero Line Wars

    @Sandman366: Go Actually, you lose lives. So that's 40 lives out of 100 lost, if you assume that the carriers themselves die before being able to produce more =/
    I think broodlings are easier to die hence they're not that much of a problem.

    @Kueken531: Go

    Might be a good idea to take a look at the different roles those 3 units play (Mothership, Kerrigan & Odin) then tweak them accordingly. Since the Mothership has a cloaking field, it should be more support-based, hence it'd be wise to lower its attack so that its major role is just to protect other units from getting destroyed first.

    Posted in: Project Workplace
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    posted a message on Efficient Method of Getting People to Play

    @RodrigoAlves: Go Exactly. In fact, they should lock the popularity counter of popular maps in the Up&Coming section.

    Posted in: General Chat
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    posted a message on Hex'd Again

    I played this before when the Fun or Not feature just came out. The updated version looks really good. Hopefully more people will get to know it now.

    Posted in: Map Feedback
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