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    posted a message on Nydus network (canal) unload animation

    Will update the thread ones every hour to check for updates and news :P Thanks allot for helping me.

    Btw updated my avatar now ^_^

    Posted in: Data
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    posted a message on Nydus network (canal) unload animation

    @GePanda: Go

    It can be up to 6 worms depending on what the players choose for race. Its gonna be a 3v3 map

    Posted in: Data
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    posted a message on Nydus network (canal) unload animation

    HA, i did manage it to work :D, kinda like you guys said. Anim.(ability) AnimPlay

    Kinda like that. Thanks allot!

    About the avatar, i did follow the guidelines when i uploaded it

    Guidelines:

    • Nothing too offensive.
    • Nothing illegal.
    • No nudity, even really good nudity. You understand that by uploading you agree to comply to the above guidelines, and that if deemed to be in violation it will be removed and you'll be left with something far lamer and less unique.

    Check check check. I'm OK :), well i do have a nude cat but nothing really shows ;) And if that was really true then they would not allow gif's to be uploaded.

    NEXT question. How do i make my newly spawn units to go to the rally point of my nydus? They are created at the side of the nydus (not inside), right now they just hug the worm.

    Posted in: Data
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    posted a message on Nydus network (canal) unload animation

    @GePanda: Go

    If its not to much effort, can you explain this event events popup. I have problems understanding it.

    Msg type, Source name, Sub name << I cant figure out what all this means. No logic behind it.

    For some reason i cant get any Sub names for my "create units" ability.

    Posted in: Data
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    posted a message on Nydus network (canal) unload animation

    I cant find a way to play the unload animation for nydus network. I have made an ability that create units outside the nydus and when this happens i want the animation to take place to make it a bit more real but i simply cant find out how to do it, Help please!

    Posted in: Data
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    posted a message on Make a nydus work kinda like a barrack?

    Hmm, Maybe the easiest way is to spawn all those units like it does now and then just let the nydus do the spew out unit animation + sound. I don't know how to tho that tho so if somebody could help em i would be very happy.

    Edit: I'm getting so damn angry. How hard can it be to add a stupid actor to an ability. I want the same animation to happen as when the nydus unload when the ability is activated but i feels like blizzards have forgot to att a stupid button to make that. The only way i can seam to do it is by copy but there is never any ways of making it from scratch and every stupid guide out there who says they gonna make a unit from scratch is ALWAYS duplicating, How tha hell do i add to an ability for example a sound or animation of the unit who cast the ability. Getting so pissed when such a easy thing is so damn hard to do. GHA

    Posted in: Triggers
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    posted a message on Make a nydus work kinda like a barrack?
    Quote from TheAlmaity: Go

    Make an ability of type "Effect - Instant", set your create unit effect to that abilities effect.

    This made me dizzy. I still have not been able to figure out the difference between ability and effect :D Wish there where some easy wiki for things like that :(

    Make an ability of type "Effect - Instant" << ok that i did

    set your create unit effect to that abilities effect. << Huh?

    Edit 1 Ok i THINK i made it right but i dont even get the button to show up on the commandcard :/

    Edit 2 I got it to work but it was not as i wanted. I had to edit the "Ability command" else i did not get all options in the command card to show and hence not work. However what this do is simply just spawn units at the side of the nydus. I want them to spawn INSIDE the nydus and then directly be unloaded. How do i do that?

    Posted in: Triggers
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    posted a message on Make a nydus work kinda like a barrack?

    Hi everybody. I started to look into the editor today and have still problems understanding it although i have looked at allot of vids on youtube so i believe the best is learn by doing. However, i found my self really fast stuck and i think i have take on way more then i can handle so i need some help :)

    I want to make a nydus work kinda like barracks combined with a hatchery would do. When i select the nydus i want buttons for zerglings , roach etc to come up and when i click on them i want for example 5 zerglings to be magically unloaded from the nydus (its empty until o click on the ling button).

    I have been able to make a trigger that loads the nydus with 5 lings but its a really ugly trigger that needs a point, maybe you can teach me a better way? Unit - Create 5 Zergling as cargo in (Closest unit to Point 001 in (Any units in (Entire map) owned by player Any Player matching No Unit Filter, with at most Any Amount))

    Thats my first goal. The second goal will be to make some kind of terran facility that do about the same but instead of unloading from a worm the units i "order" will come down with droppods.

    As you see i try but fail horribly in what i do so if you can give me some pointers on what do do to make it work then i would be really happy.

    Posted in: Triggers
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