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    posted a message on [VIDEO] Diablo III Models to Starcraft II

    Do character models work (i.e. Wizard, Demon Hunter, Monk, etc.) ????

    Posted in: Tutorials
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    posted a message on Anybody know how to fix this UI error?

    This is the template for all sc2layouts

    <?xml version="1.0" encoding="utf-8" standalone="yes"?>
    <Desc>
    
    </Desc>
    

    From the sound of the error message the <Desc></Desc> tags are missing. They are required.

    Posted in: UI Development
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    posted a message on Moving all data from map to mod?

    How do you move all data from a map to a mod without having to manually copy each and every item?

    Edit: Nevermind, I got it.

    Posted in: Miscellaneous Development
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    posted a message on Epidemic ORPG

    I didn't know it was on the function tab, I thought it was in the pulldown menu on the default tab.

    Posted in: Project Workplace
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    posted a message on Epidemic ORPG

    for example the tint color isn't a percentage. scale isn't coming up as 0.15, 0.15, 0.15, 0.0 No idea what each value is

    Posted in: Project Workplace
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    posted a message on Epidemic ORPG
    Quote from LinkD: Go

    This is all I do to create the portrait, (only way to get this working was to recreate it everytime your character switches). Also, make sure you check "Always use potrait model" under flags for the model in the data editor, so players with 2D portraits won't have it bug out.

            Portrait - Destroy Character Screen Portrait[Player]
            Portrait - Create a portrait sized (500, 500), at position (110, -100) relative to Left of screen,  and show model (Character Class Model(loadedClassID)) (look from camera Default Portrait Camera and play its (None) animation) (initially Visible) (Wait until loaded)
            Portrait - Hide (Last created portrait) for (All players) (Do Not force visible)
            Variable - Set Character Screen Portrait[Player] = (Last created portrait)
            Portrait - Turn the MouseTargeting of (Last created portrait) to Off
            Portrait - Set (Last created portrait) Render Type to PortraitRenderTypeLDR
            Portrait - Turn (Last created portrait) border Off
            Portrait - Turn (Last created portrait) background Off
            Actor - Send message (SetScale 0.15, 0.15, 0.15 0.0) to actor (Actor for (Last created portrait))
            Actor - Send message (Set Tint Color (100%, 100%, 100%) with HDR 3.0 over 0.0 seconds) to actor (Actor for (Last created portrait))
            Actor - Send message (SetTeamColor (Color((Current player Player color))) (Color((Current player Player color)))) to actor (Actor for (Last created portrait))
            Actor - Make (Actor for (Last created portrait)) face -105.0
    

    Any chance you could tell me the values since some are percent in the editor

    Posted in: Project Workplace
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    posted a message on [UI] SC2Layout Files: Override method (Aiurchef method)

    @Helral: Go

    There is a way to modify the F10 Game Menu. You use triggers to do it.

    There are two versions for the following items. One for normal game menu and one for custom game menu.

    • UI - Set the text of Menu Item to No Textfor (All players)
    • UI - Hide Menu Item for (All players)

    This one opens the custom game menu.

    • UI - Show the Game Menu with Title No Text for (All players)
    Posted in: Tutorials
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    posted a message on Deadlands RPG: Valhalla

    Its okay. It does need a lot of work though.

    Posted in: Map Feedback
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    posted a message on hiding UI buging out

    @Selfcreation: Go

    Hiding the console includes the minimap, info panel, and command card.

    You'll need to hide the background stuff using sc2layout.

    Posted in: UI Development
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    posted a message on Need Help

    I need help making a fake unit selection system.

    Posted in: Data
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