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    posted a message on Intelligent use of teleporting areas

    i haven't tried it online yet. offline there was no lag against AI. Will report as soon as i have tested it with a friend online:)

    Posted in: Triggers
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    posted a message on Intelligent use of teleporting areas

    Yeah, you are right. but that was not my problem. needed further dependencies and so on. finally the whole system works for player 1! :D it's so great! now i just need to copy and change some lines and get it into my 2on2 map, too. Thank you all guys! My mod is really really close to beta release now. i love this site and all the people who really care for other mods and maps!

    Cheers!

    Posted in: Triggers
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    posted a message on Intelligent use of teleporting areas

    i am sad to tell, that it is more tricky than i thought. since i got 4 teleporters in every base (4 destinations) the units run into one teleporter, then whe arrived they run back into base and want to use all other teleporters as well. so i have to compare a lot more than (a > b + c) but all of the possible teleporting routes :/ but i don't know if i am able to do so since you can only fill in one arithmetic function as far as i now. anyone has an idea?

    Posted in: Triggers
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    posted a message on Intelligent use of teleporting areas

    would be very nice, i really don't get it :/

    Edit: THX a lot! finally found it XD i must have been blind!

    Posted in: Triggers
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    posted a message on Intelligent use of teleporting areas

    yes, thats what i need. but how can i use it? because the trigger is working quite fine for one area without the +, but i got 4 areas and withot a further definition of the distances, the triger doesnt work with all 4 areas active :(

    Posted in: Triggers
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    posted a message on Intelligent use of teleporting areas

    how do i add a + or - in the if-structure? currently i am just able to use a comparison of 2 distances. do i have to use variables or how does it work? i'm not familiar with custom scripting at all :(

    Posted in: Triggers
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    posted a message on Intelligent use of teleporting areas

    wow! very nice. i will try this one :) but i am afraid it will cause the game to lag a lot, won't it?

    Posted in: Triggers
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    posted a message on Intelligent use of teleporting areas

    Hi guys, i've been searching the forum for the solution of following problem: I have a map with 4 control points (captureable) and teleporting areas in each base. so if a player owns the control point he can send a unit into the specific teleporting area to get to the distant point immediately. But therefore you have to send every single unit into the areas. and after teleporting they just stand there (removed commands after teleport). Here is my question: is there a way to let the units automatically use the triggered teleport areas to move around the map more quickly without ordering them explicitly? every time you have to "pick up" those teleported units and give new movement orders. did i make myself clear or does my english confuse someone? ;)

    Posted in: Triggers
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    posted a message on Can't publish my map - game variants can't be verified or checked

    thank u all guys. it finally worked. i set the teamcolors with triggers and it worked. i guess because of the same colors for two players each, thee only could be 2 players instead of 4 for some reason... strange :D

    Posted in: General Chat
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    posted a message on Can't publish my map - game variants can't be verified or checked

    thx mates. yesterday i published it, but with different settings. but then my problem was that there could only be 2 players in the lobby instead of 4. So 2 lots were left blank for some reason. i will check all the things u suggested now.

    Posted in: General Chat
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    posted a message on Can't publish my map - game variants can't be verified or checked

    what i want is: - teams in same color (red and blues team) - locked teams and team starting positions p1+p2 and p3+p4 (from the lobby) - locked game speed. thats it... but it wouldn't let me :/

    Posted in: General Chat
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    posted a message on Can't publish my map - game variants can't be verified or checked

    i could, but i got the german version. does it help you?

    Posted in: General Chat
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    posted a message on Can't publish my map - game variants can't be verified or checked

    i want to upload my 2on2 map for my mod with my own defined game variants. there is nothing wrong with them. i tripple-checked them... if i set the variants to default i can upload it. But all the starting positions get screwed and a match is impossible to be played on the map like that. can someone help me? has someone had the same problem before?

    Posted in: General Chat
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    posted a message on Map Domination Progress Bar

    do you know world in conflict? there is a domination mode using a domination bar. i want something like that. at the moment my whole mod is working the following way: the progress is displayed with terrazine from 0-100 instead of using variables and a scoreboard.

    Posted in: Triggers
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    posted a message on Map Domination Progress Bar

    yeah maybe, but the players should be able to see the domination state at every time. if player1 has more points than the player2, the bar should advance towards player2 until he captures a point, so they got the same number of points.

    Posted in: Triggers
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