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    posted a message on Making a FlashLight Vision

    Hello guys, me and a friend are working in a map mod just like Commandos Behind Enemy Lines style, but off course it won't be exactly the same, for example u won't be able to prone

    here's the question, since i am not a programmer and a beginner in SC2 Editor, i was trying to make a Marine with a flash light just like the Sniper of Jim Raynor but with a scale like 5 or more just like in commandos, and that flashlight represents his vision and if he see you he will follow you (triangle vision) is there any one here that could give us some support on that and in which way this should be made and if it is possible to make the flashlight represents his vision?

    Thanks in advance

    Posted in: Miscellaneous Development
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    posted a message on Low fps with Custom Map

    @StragusMapster: Go

    Thanks dude, i'll be lookin up about that. maybe deactivating that action when units die may help..

    Posted in: Miscellaneous Development
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    posted a message on Low fps with Custom Map

    @StragusMapster: Go

    Thanks for answering man;

    Well, this are my trigger actions JUST

    Melee - Set melee starting resources for all players Melee - Create melee starting units for all players Melee - Start the melee AI for all computer players Player - Make player 1 and player 2 treat each other as Ally With Shared Vision Player - Make player 3 and player 4 treat each other as Ally With Shared Vision Player - Make player 3 and player 5 treat each other as Ally With Shared Vision Player - Make player 3 and player 6 treat each other as Ally With Shared Vision Player - Make player 3 and player 7 treat each other as Ally With Shared Vision Player - Make player 3 and player 8 treat each other as Ally With Shared Vision Player - Make player 3 and player 9 treat each other as Ally With Shared Vision Player - Make player 3 and player 10 treat each other as Ally With Shared Vision Player - Make player 4 and player 5 treat each other as Ally With Shared Vision Player - Make player 4 and player 6 treat each other as Ally With Shared Vision Player - Make player 4 and player 7 treat each other as Ally With Shared Vision Player - Make player 4 and player 8 treat each other as Ally With Shared Vision Player - Make player 4 and player 9 treat each other as Ally With Shared Vision Player - Make player 4 and player 10 treat each other as Ally With Shared Vision Player - Make player 5 and player 6 treat each other as Ally With Shared Vision Player - Make player 5 and player 7 treat each other as Ally With Shared Vision Player - Make player 5 and player 8 treat each other as Ally With Shared Vision Player - Make player 5 and player 9 treat each other as Ally With Shared Vision Player - Make player 5 and player 10 treat each other as Ally With Shared Vision Player - Make player 6 and player 7 treat each other as Ally With Shared Vision Player - Make player 6 and player 8 treat each other as Ally With Shared Vision Player - Make player 6 and player 9 treat each other as Ally With Shared Vision Player - Make player 6 and player 10 treat each other as Ally With Shared Vision Player - Make player 7 and player 8 treat each other as Ally With Shared Vision Player - Make player 7 and player 9 treat each other as Ally With Shared Vision Player - Make player 7 and player 10 treat each other as Ally With Shared Vision Player - Make player 8 and player 9 treat each other as Ally With Shared Vision Player - Make player 8 and player 10 treat each other as Ally With Shared Vision Player - Make player 9 and player 10 treat each other as Ally With Shared Vision

    Don't see any of those u said, but if this helps

    Posted in: Miscellaneous Development
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    posted a message on Low fps with Custom Map

    Hello, I made a map that is 2 Terrans vs 8 AI Zergs and in like 20 mins of gameplay the game really gets low fps ( i know there is like 1000+ units on the map ) so i wanted to know if there is anyway to optimize this, thanks!

    Posted in: Miscellaneous Development
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    posted a message on How to make ALLIES

    @dgh64: Go

    Can't find add player to player group, where is it? how can i link the AI to the player group variable?

    Posted in: Triggers
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    posted a message on How to make ALLIES

    @dgh64: Go

    Thx dgh64, i made the alliance for the humans i think its working now,

    but now, i added in local variables > player group, but now how can i added the AI to this group? i can't find how

    Sorry it's my first days in Starcraft 2 editor and i am still very lost , if please can explain how to do step by step with details please?

    thanks in advance

    Posted in: Triggers
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    posted a message on How to make ALLIES

    @Reaper872: Go

    Ty for reply Reaper872;

    Yeah i know these tabs ur talking about, and well ,i am trying to make a 2 HUMANS vs 6 AI and i can't assign them to 2 teams, the 6 ais keep fighting between them i tried everything im Team placement, no work, can u explain me steps by steps or maybe i must make a trigger?

    Posted in: Triggers
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    posted a message on How to make ALLIES

    Hello everyone, i'm new to Sc2 map editor, was very familiar at SC1 and now i just started few days ago and i wanted to know how to make allies in a map, i tried many ways and the AI in the map are just killing themselves any help? i mean i just want 2 teams with diference of players in them (or AI)

    Ty in advance

    Posted in: Triggers
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