• 0

    posted a message on Catalog set value

    What is there to modify in a set effect? There's just the list of effects to run, can't you filter them with validators? Or a switch effect, or whatever works for you.

    Can you explain why you would want to edit a CompareVital validator? There might be other ways.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Messages: Warning - Missing String

    Thanks Mexaprone!

    Resetting the video settings as suggested on the bnet forums worked. That information is stored in the registry, not in any configuration file.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Mapmakers under 18 unite!

    I feel old now! :)

    I'm 27, I probably started at around 12 by creating maps of Duke Nukem 3D. Sector effects were the triggers in these days!

    Posted in: Off-Topic
  • 0

    posted a message on Map data obfuscation program

    Well! The command-line is working, and so is the GUI program from SouLCarveRR.

    I just thought he would make a small update ( so the GUI program still work even if a backup/ directory doesn't already exist ), but if not, I'll put that shortly as it is.

    Posted in: Third Party Tools
  • 0

    posted a message on Messages: Warning - Missing String

    @Mexaprone:

    I can confirm that reseting everything to default does not fix the problem.

    By the way, this "Warning: Missing string: " message pops up even where is no map open at all. As long as the terrain window is open, it will appear every 30 seconds precisely.

    Posted in: Miscellaneous Development
  • 0

    posted a message on serious lighting error.

    I have found the lighting editor to be very buggy. Instead, I would recommend creating your light in the XML files directly.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Low fps with Custom Map

    @BlackBombs:

    So it's a very standard melee map you got, I don't think there's any galaxy script or data to optimize.

    I don't think much can be done besides trying to lower your graphic settings, or perhaps putting less units on the map.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Map data obfuscation program

    Oh, obfuscating the data converts all references to that data : triggers, Galaxy code, pre-placed objects. Everything.

    The only glitch with the data obfuscation program is that it can't make the difference between new objects and modified existing objects... Renaming modified objects will turn them into new objects, but without the implied fields of the parent default object. Anyhow, I'll fix that one day, perhaps just with a very long list of default object names that must not be renamed.

    And the Galaxy script obfuscation works perfectly as far as I know.

    Posted in: Third Party Tools
  • 0

    posted a message on Low fps with Custom Map

    @BlackBombs:

    Do you have any trigger that runs on some very fundamental events, like "ability is used" or "unit takes damage"? These are to be avoided as much as possible. If really necessary, with some Galaxy code, you can register specific units to the trigger instead of all units.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Bored...so I made this...

    Death to all the crosses and half-circles!

    You know, this is really though :). Quite amusing too.

    Posted in: Off-Topic
  • 0

    posted a message on Map data obfuscation program

    @Jinxxx123:

    The various objects of the data editor must refer to each other to work. The map editor can see the links between the objects just as much as Starcraft 2 can.

    So yes, it doesn't protect a map in any sense, it just makes it a hassle to figure things out. Obfuscation of all data and galaxy code is about the best "protection" we can get, until Blizzard adds some real locking one day.

    As a side effect, it also shrinks the size of the Galaxy code to about 40% of original size, as well as making all XML data smaller through renaming.

    Posted in: Third Party Tools
  • 0

    posted a message on Not Enough Space on Account

    I have seen this once, try changing the name of the map you upload. Somehow that worked for me once, the name might be already taken and it gives out the wrong error message.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Question about requirements.

    Create a Research ability that gives you an upgrade, set the "info - time" zero for instant research, add the research ability to building/unit/whatever, add button in command card.

    Then you can create a requirement that checks for a certain level of the upgrade specified.

    Posted in: Data
  • 0

    posted a message on Odd graphical problem with newer maps in the editor

    Do you get the same problem opening the map on a different computer? Does anyone else have trouble when opening your map?

    If yes, the map is broken and the problem could perhaps be investigated and fixed in the raw XML files.
    If not... check your computer again.

    Posted in: General Chat
  • 0

    posted a message on Performance Tweaking

    Can only a handful of units actually active the trigger when entering your region?

    Instead of registering an event for "any unit enters region", you could register events for specific units. Unfortunately, with the trigger editor, that can only be done for existing placed units... but from Galaxy code, you can call the TriggerAddEventUnitRegion() function to register an event for a specifc unit entering a specific region.

    Though if you prefer, there's a way to render TriggerAddEventUnitRegion() usable from the trigger editor, by creating a new action with the option "native" set...

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.