I'd love to check this out. I've been really excited to take a look at Tofu since it was announced. We assumed the project died, but it's good to see you're still around.
Ever try to paste in code into a custom script? If it's greater than 10 lines, it takes minutes to complete. With the modified Galaxy Editor, you can paste in the max amount of allowed characters instantly.
Do you work on a map that's substantially large or complex?
Do you code in Galaxy script?
Are you constantly annoyed by how terrible the script editor lags when you're coding?
If you answered yes to these questions, then this modification is for you.
Instead of using a third party application to code your map you can use this nifty mod which removes the horrible lag stemming from the Galaxy Editor syntax highlighter.
So far, this modification only removes the lag that arises when editing a large Custom Script and not a custom script action.
For any of the users that would care to know how I did this patch I will be creating another post that will outline a step by step proceedure of how and what I exactly patched.
Extract SC2Editor_LaglessScriptEditor.exe from zip into C:\Program Files\StarCraft II\Support\
Run the extracted SC2Editor_LaglessScriptEditor.exe
Known Bugs
The syntax highlighter will work when you initially load the custom script. When you begin to type, not only will you notice no lag, but new text will appear to be improperly colored (small price to pay for lagless coding though).
WARNING
This project is still in the beta phases. Keep in mind any modification, such as this one, to the Galaxy Editor can result in map corruption or worse (death). That being said... I am a developer for Storm of the Imperial Sanctum and I use this modified Galaxy Editor on a daily basis with SotIS. Thus far, I have found no issues with the patch and SotIS remains to work without issue in the editor.
0
I'd love to check this out. I've been really excited to take a look at Tofu since it was announced. We assumed the project died, but it's good to see you're still around.
0
Thanks for the heads up Kueken531. I'll try and get to the bottom of it.
0
Ever try to paste in code into a custom script? If it's greater than 10 lines, it takes minutes to complete. With the modified Galaxy Editor, you can paste in the max amount of allowed characters instantly.
0
Do you work on a map that's substantially large or complex?
Do you code in Galaxy script?
Are you constantly annoyed by how terrible the script editor lags when you're coding?
If you answered yes to these questions, then this modification is for you. Instead of using a third party application to code your map you can use this nifty mod which removes the horrible lag stemming from the Galaxy Editor syntax highlighter.
So far, this modification only removes the lag that arises when editing a large Custom Script and not a custom script action.
For any of the users that would care to know how I did this patch I will be creating another post that will outline a step by step proceedure of how and what I exactly patched.
Installation Guide
Known Bugs
The syntax highlighter will work when you initially load the custom script. When you begin to type, not only will you notice no lag, but new text will appear to be improperly colored (small price to pay for lagless coding though).
WARNING
This project is still in the beta phases. Keep in mind any modification, such as this one, to the Galaxy Editor can result in map corruption or worse (death). That being said... I am a developer for Storm of the Imperial Sanctum and I use this modified Galaxy Editor on a daily basis with SotIS. Thus far, I have found no issues with the patch and SotIS remains to work without issue in the editor.
Screenshots
Galaxy Editor after 1.2 (Without Syntax Highlighter patch)
(With Syntax Highlighter patch)
Download
http://www.megaupload.com/?d=LBBZ4MN9 File Size: 7.90 MB (8,291,358 bytes)
I will upload it to my own hosting box if megaupload is not sufficient