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    posted a message on Battle.net 2.0's Publishing System Is Horrible

    Even though there are some improvements from WC3, it's not user friendly at all and is just a pain.

    Does anyone else agree?

    Posted in: General Chat
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    posted a message on Screen Button Problems

    Nevermind, I think I got it.

    I was able to add in a condition that seems to be making it work for now.

    Posted in: Miscellaneous Development
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    posted a message on Screen Button Problems

    I'm having problems with screen buttons. When I click one button it thinks I clicked all of them.

    I copied the triggers as text.

    Creation Trigger:
    "
    Events:
    Game - Map initialization

    Actions:
    Dialog - Display button 1 of size (200, 60) with text "Show/Hide UI" at Top Right of screen with offset (30, 30) (run No Trigger when button is clicked)
    Dialog - Display button 2 of size (200, 60) with text "Key Jamming" at Top Right of screen with offset (240, 30) (run No Trigger when button is clicked)
    "

    Button 1 Clicked Trigger:
    "
    Events:
    Dialog - (Screen button 1) is Clicked by Player Any Player

    Actions:
    UI - Display "UI Show/Hide Clicked" for (All players) to Subtitle area
    "

    Button 2 Clicked Trigger:
    "
    Events:
    Dialog - (Screen button 2) is Clicked by Player Any Player

    Actions:
    UI - Display "Key Jamming Clicked" for (All players) to Subtitle area
    "

    In game when I click either button it displays both "Key Jamming Clicked" and "UI Show/Hide Clicked", indicating that the events are the roots of the problem.

    And I would have it run the "Clicked" triggers by setting the triggers while I create the buttons "(run No Trigger when button is clicked)" but if I do it that way I don't think it is possible to pass on the player number of the player that clicked the button seeing as how it won't run Action Definitions or Functions that can take parameters. So I'm trying it this way so that I can manipulate things only for the player that clicked the button.

    Posted in: Miscellaneous Development
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    posted a message on Starcon

    I've done a bit in the last little while.

    I've added a working(but not quite perfect) main weapon and a 1v1 mode.

    Check out the video in my first post to see the latest video.

    Posted in: Project Workplace
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    posted a message on Troubles finding imported files.
    Quote from crazyfingers619: Go

    @stewie-Y: Go

    You might try importing the asset, saving your map, then restarting the editor.

    Ahh, that did the trick.

    Strange.

    Posted in: Miscellaneous Development
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    posted a message on Troubles finding imported files.
    Quote from lnsidious: Go

    I don't know about textures, but I managed to find imported sounds. When you go to the Sounds tab in the Data window, add a new object. Then on the right is one field that let's you set the file associated with it (I'm not sure which one, as I don't have the Galaxy Editor anymore; laptop died). It may help to turn on/off some of the icons that show on top, there's five in them in total. You should be able to find your imported files when double clicking the field that contains the actual MP3. If you can't find a solution, I'll post a screenshot saturday; as then hopefully I will be able to use the Galaxy Editor again.

    Are you thinking of the archive browser that's in my picture?

    Posted in: Miscellaneous Development
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    posted a message on Troubles finding imported files.

    @s3rius: Go

    When I type the name into the search bar it comes up with nothing.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Troubles finding imported files.

    I have a slight problem.

    I want to change some textures and sounds to some custom ones. So, I imported the files but I can not find them anywhere.

    Here's a screenshot of what I see:
    http://img23.imageshack.us/img23/6624/helpf.th.png

    It only lets me search the Assets folder and LocalizedData folder, and none of my stuff is in there.

    Any help is appreciated!

    Posted in: Miscellaneous Development
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    posted a message on Starcon

    http://www.sc2mapster.com/maps/star-control/

    Star Control 2 (StarCon 2) was a space combat PC game created in 1992.

    I have decided to try to remake it as a Starcraft 2 map.

    Here's a video of what I've done so far, as of May 10:

    Already Done:

    • Workind WASD movement.
    • Correct map bounds teleportation.
    • Star Texture Background
    • Alpha Version of Weapons
    • Classic 1v1 mode.

    To-Do List:

    • Correct in-game physics.
    • Ships
    • Weapons and attacks
    • Planet with gravity
    • Asteroids
    • Multiple Players (Classic 1v1 and also added players up to 5v5.)
    • Good looking camera motions.
    • Much more...
    Posted in: Project Workplace
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    posted a message on Zone Control

    http://www.sc2mapster.com/maps/zone-control/

    I have remade the classic Zone Control from Starcraft 1.
    For those of you that never played it, it is quite simple. Teams start in the four corners each person starting with a bunker. Each bunker spawns one marine every few seconds. The last team standing wins.

    Note: Current version (v 0.10) has no single player support but it is fully playable multiplayer(not very helpful until publishing is allowed on BNet). I have disabled a few triggers so that computer players will spawn just so that you can mess around but they will not do anything.

    Known bugs with current version(v 0.10):

    • Some squares do not work or have random bugs.

    To Do List:

    • Leaderboard (Already Done. Will be in next version.)
    • Help menu listing commands.
    • Functioning AI if computer players are desired.

    Changelog: Nothing changed yet.

    Posted in: Project Workplace
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    posted a message on Bunker Wars

    Discontinuing project for now. May continue development on it later.

    Posted in: Project Workplace
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    posted a message on Why July 27th will be awesome [confirmed sc2 date]

    @Molsterr: Go

    If true, my friends and I are having a 2 day long LAN party starting that Monday.

    Monday to prepare with SC and WC3. Tuesday for the awesomeness.

    Posted in: General Chat
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    posted a message on Your ideas for a Help menu.
    Quote from Mogranlocky: Go

    You can create awesome menus with dialogs. Almost anything is possible with them from what I've been trying out so far. It is a bit different to set up and can take alot of time but it can give you a very similar result.

    Yes I've tried using dialog buttons that branch out when clicked but it seems that it can't be localized to a single player. It makes it so that if one player clicks it they all will see.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Your ideas for a Help menu.

    Warcraft 3 had a "Quest" menu that was usually used to explain commands and what not. Seeing as how Starcraft II doesn't have that, what are your suggestions for such a menu?

    I thought of using a help button to display a text box with everything, but does anyone have any better ideas?

    Posted in: Miscellaneous Development
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