I have posted this question before, still did not help. It is a very urgent problem. Whenever you construct a Terran/Zerg structure, the height will be messed up, do you know how to fix this?
Seems likes I haven't fixed it the last time I posted.
Okay, when I build a Terran or Zerg structure, it will automatically raise the terrain around it. I am so frustrated, I might as well quit the project I have worked for a while.
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Anybody know how to specifically add a structure to a normal unit so the unit can build a structure?
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Any updates? This map is amazing.
Excuse me for necro.
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For example:
Then it will heal damaged shields instead of damaged hit points?
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@zeldarules28: Go
I have tried Data > Unit > Flags > "Ignore Terrain Height" but it doesn't work. Only hides the structure. Unless there is another function.
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@zeropoints: Go
Basically anything with Height will be affected to this hideous bug.
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I have posted this question before, still did not help. It is a very urgent problem. Whenever you construct a Terran/Zerg structure, the height will be messed up, do you know how to fix this?
http://tinypic.com/view.php?pic=9isjd5&s=7
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Know that this is also an in-game bug also. Pylons are unaffected, only Terrans and Zerg are affected to this bug.
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Bump, please help me!
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Seems likes I haven't fixed it the last time I posted.
Okay, when I build a Terran or Zerg structure, it will automatically raise the terrain around it. I am so frustrated, I might as well quit the project I have worked for a while.
Here is a screenshot: http://i955.photobucket.com/albums/ae33/Smygarn777/Terrain003-1.jpg?t=1298595158
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Bump. Having this problem too.
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Is there another method besides the horribly made air blockers blizzard made that doesn't make air units go around?
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Can I use 3Ds Max to make a custom one?
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It is the same thing as the stalemate timer. Just want the design.
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Anyone know how to make a timer that looks similar to the one when it is detecting a "Stalemate" in a melee game?
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Bump.