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    posted a message on Hostile Planet (Now out of Beta!)

    Some things I guess I should point out.

    Soldiers and armored soldiers are good, but cost too much to upgrade. I prefer long range units because of this, which makes the game too easy.

    Armor is never worthwhile, so just moderate all the upgrades to be geniunely the same price, neither is the upgrade for weapons.

    The problem is, the pvp isn't worth it, as teamwork is always more worthwhile. Funding centres just seem like something good for beginner players, but people who've played this too many times can say otherwise, that they are too weak, that there's no point to keep recapturing them and all that hassle... make them worth their weight! I got mission grant in the first 6 minutes of the game, and no work is needed to beat hard, standard or long days when you fund yourself with command centres, and use long range weapons almost all the time, since they're the cheapest to upgrade, have good damage and range, and with command beacon money, easy to fund for and provide, as their upgrades are 10 cash.

    I'd like to point out to you that you can capture abandoned buildings with your "Capture Funding Centre" ability. KEEP THIS. But make it more obvious that you can do this, because it provides vision (+1) a 'bunker' (+2), and it's not that overpowered because the fire rate is only 15%.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    @Alberico: Go

    Hey combatJoe... I'm Horizon lol

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    haha I ace'd hard... I think the technician should be able to build stuff on creep, as I envision a tactical technician, building defensive towers on the frontlines of a battle... but the enemy's creep is in the way -_-. For me, I was able to secure 2 ramps with autoturrets from the technician in the first 2 days. Then I just walled in my troops at other ramps and controlled vision. Easy stuff.

    I hope you could maybe make something that attracts the natives to a location? or attracts nearby natives? that like your technician could build, which is also invisible. That would be so cheap to use in pvp lol.

    *k man its so laggy to solo, and body armor has a messed up description.

    THE GUYS ON HARD CLUMP UP ON THE BOTTOM LEFT CORNER

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Grimshad, i love that idea lol, it should save exp every 10 levels you beat, and theres a boss on those levels!

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I use them as energy sources, and i use APC's as a method of transportation. It's a cheap way to get economically started, but its gonna be harder for me now that i need mission grant to get anywhere XD. I used to spread my base out, but a small hideout that never gets attacked is a better way of gameplay for me, as I usually secure large amounts of territory with technicians and upgraded skirmishers.

    BTW, did you check on the skirmishers' upgrade? It' showed the commando last time i played.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    @Grimshad: Go

    Sorry haha, it's more convenient to use reply, since i use a touchpad to do everything currently. You're old 'hard' difficulty was able to be beaten by my handicap of no mouse, so it's good it's better. Mission Grants will be way more popular now haha since I'm one of many who are good enough to cheaply use the command beacon advantage. Honestly, last game i had mine to 560 minerals each. Anyway, I think prices should go down for each command beacon destroyed, because it's unfair if they are running off of one, and they can only expand to another if they pay 440 cash.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I just beat hard mode with a friend... TOO EASY. The first level I struggled to get onto my feel, but me and my friends PRO'd it up, finished the game coating the trenches with auto turrets from technicians... it should be +5% per person not +4% as well. Also, H is capitalized in my name. And, I mean objectives as in campaign objectives?

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Mineral nodes are good, i noticed there are less of them? or is it just me. Abacus, play stranded on krydon, that game is a survival game too

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    And check the skirmishers... look at the field promotion and realise with despair you forgot something

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    BTW upgrading his attack made my friend level 12... i think spamming it glitches it and ups your level. I'm level 1 because of this glitch.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    BTW, you can build more than 3 command beacons lol, saw someone cheaply use it. APCs are so good for capturing mineral nodes hah

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    and im apparently level 11 somehow?

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    List me as horizon btw, not eazyazn

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Its a fun game. I played this before this current patch. The 2 man was fairly easy, since I was barely attacked lol. My friend look most of my heat, and i landed my army into his base a few times. the leviathon is so easy! I managed to beat it alone with my huge army.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    @Grimshad: Go

    Just 2 manned it with a friend... lol its so fun!

    Posted in: Map Feedback
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