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    posted a message on Map Ideas Thread

    @zeldarules28: Go

    I guess so. It's a really crude idea I just came up with. I just wanted a custom game where you infest stuff as a zerg :p I mean I even forgot to factor in virophages. Maybe players control a base normally or something and zerg's goal is to plant a virophage to kill terran and terran's goal is to protect the villages where they need to plant virophages. Who knows. I just hope the concept is there. So whatever it takes to balance it, sure why not :p

    Posted in: Map Suggestions/Requests
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    posted a message on Map Ideas Thread

    I've had this idea for a long time now but I lack the experience to turn it into an actual game. Whoever makes this can change things if they want (like balance issues, probably lots of them), I just want the entire infestation concept intact.

    - Two teams: Terran and Zerg. Objective of the terrans is to eliminate all the zerg players and stop infestation. Objective of zerg players is to kill the terrans and spread infestation

    - Based on the Outbreak mission in sc2, Zerg players spawn as infestors and need to infest nearby buildings to kill the terrans. Infestors should be naturally weak. - "Contaminate" spell from the overseer where after the 30 seconds and the goo wears off, the building is then infested and will spew infested terrans/civilians/maybe abberations. - "Burrow" for infestors so that they can move around - Standard "Neural Parasite" spell (or maybe it can be the standard attack for infestors)? - Creep tumors? - Anything else anyone feels that the infestors should have

    - Terrans should be in the form of heroes (since zerg players will be controlling only 1 infestor per player) and will have their own special spells - I don't have any ideas for terran spells so feel free to suggest/put anything in

    - AI controlled units = I was thinking that Terrans should spawn in the middle like in Outbreak and will have an AI controlled base where terran players can go back to retreat to. I was also thinking then that the infested terrans should be AI controlled and have them head straight for the terran base (or maybe they can group up like they do in the Outbreak mission before attacking). Sooner or later, the base will be overrun unless the terran players can kill the infestors and clear the infestation. The base itself should produce AI units to defend against the infested (should be a certain number, like 2 marauders default. 1 marauder dies, base produces one to replenish the lost one). Maybe even have a purchasing area to buy more defenders for terrans.

    - Infesting buildings: To prevent terrans from just destroying buildings altogether, infested or not, have them invincible instead and they must be deinfested by a spell (maybe like a medic with restoration). Certain buildings create certain infested, barracks = infested terrans, anything else = infested civilans, Maybe the bio dome can spawn abberations. # of infected spawning can probably differ depending on what is balanced (like 1 abberation every 10 seconds while racks has 1 infested terran every 2 seconds).

    - Purchasing stuff: If we give terrans ability to buy things like items and more defenders, zerg should be able to buy things like upgrades for their infested and their selves as well.

    There are probably a lot of balance issues here, so feel free to change things. Again, I just want the concept intact. I doubt anyone else has this same idea since I haven't seen any custom game like this yet, but if this has already been done then can someone tell me?

    Posted in: Map Suggestions/Requests
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