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    posted a message on Way to make the Leaderboard smaller?

    That was is 1st and last post. Last login 7 Dec 2010.

    Wow he joined 15 Oct 2008

    A long time to be here with 1 post.... Or is the system just lying to me?

    Posted in: Miscellaneous Development
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    posted a message on Blizzard releases 3/4 Custom BlizzCon Maps
    Quote from 38dedo: Go

    try doing that before posting, nothing against you but you posted already 3 rather 'pointless' posts :]

    I DIDN'T MEAN TOO POST : )

    IT seems like co-op campaign levels or just a co-op campaign would be fairly popular, with some easy editing, I think blizzard could do that.

    Also, are blizzard against people making modified blizzard levels?
    Like say, I wanted to make a tutorial map of all in, or left for dead. Or just more co-op levels.

    1 MORE QUESTION, are these custom maps made bye the same people that are supposed to be making in the hart of the swarm right now? nevermind, I seem to remember something about a custom map team.

    Posted in: General Chat
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    posted a message on Blizzard releases 3/4 Custom BlizzCon Maps

    oops, posting difficulties : ) I guess ill think of something constructive and edit it here.

    Posted in: General Chat
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    posted a message on Custom models work in editor but not ingame

    I'm guessing the editor is only using some actor which you set to display it, but the game is using actors that have no model attached, hence the missing model model.

    Your other questions confuse me : )
    get a better person to solve your problems then me.

    EDIT: oh dang, i got beet

    Posted in: Data
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    posted a message on Blizzard releases 3/4 Custom BlizzCon Maps

    Ratings:

    Aiar chief: 8
    Probably will stay popular, pretty fun, although needs more action besides running around.

    Fake Bejualed: 6
    Really not to bad. Games long, best out of five?? I can't really focus on the bejeweled part though, so i suck at it. Unfortunetly, it appears the best strategy is pay no attention to the game and just focus on getting ultralisks.

    There are some things the people who made this need to learn about making maps. How hard the map is to malk dose not contribute to how fun/ popular a map is (think starjewled, probably quit hard to make, not that fun) Like fastest map possible, very popular, would take 1 hour to make.

    Left 4 dead: 3
    The idea isn't even original, Ive already seen co-ops of this map. The only cool part is the logo. Should have saved the name for a blizzered tps.

    I expect this not to be to popular..... maybe fun with a friend? Not with a random noob.

    Quote from EternalWraith: Go

    So these maps will be a great learning resource to all the noobs...I mean....."people" on mapster;p

    HEY!

    Posted in: General Chat
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    posted a message on Complaints about the *other* * official* forum - SCREENSHOTS!
    Quote from progammer: Go

    Cleared you cache, happened to me several times with many websites.

    Basically what happens is the browser does not apply formatting to the site

    You blame my browser? How dare you blame chrome! But besides that, i never get that on with any other sites, although i don't deny what you said, that forum is messed up a lot.

    Quote from d&d (web team):

    Hi, Kezaron. We've made a change that should fix the garbled pages show in the first screenshot you've linked to. Please let us know if it happens on this site again. Thanks!

    The one thats not my browser appears fixed : )

    Posted in: General Chat
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    posted a message on TPS weopons
    Quote from doite: Go

    @grenegg: Go

    As a kick off for your journey down the "learning process".

    I'm trying not to get annoyed, but.....

    Anyway, I meant camera height, The "unit height" is the same for all ground units, is it not? It gives no idea of how high to make the camera above the unit.

    So is it really that nooby to not have any idea how missiles work, besides their some unit with a weird mover created by an effect? All i wanted to know was if the create effect targeting unit would work with a launch missile thing, and if not, how would I make a unit shoot its missiles.

    Posted in: Triggers
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    posted a message on TPS weopons

    hmmmm... Having it work for all units comes with height problems too....

    Posted in: Triggers
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    posted a message on TPS weopons

    @doite: Go

    I definitely understand the thing, I have trigger knowledge :) And i have ripped apart the library.

    Can I just use the effect targeting x for lunching missile effects?

    Posted in: Triggers
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    posted a message on 1000th post!

    @Molsterr: Go

    We need to have a party whenever anyone gets two 1000 posts. Any other mods nearing that? (Programmers party wasnt big enough!)

    Posted in: Off-Topic
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    posted a message on TPS weopons

    Ow, oops sorry, I definitely meant to put this under triggers.

    Thats also why i had trouble finding it under triggers, searched it, and bumped it.

    Posted in: Triggers
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    posted a message on 1000th post!

    So I'll never be able to see Kezaron with 100 posts?!?! :(

    101 posts...... : (

    Posted in: Off-Topic
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    posted a message on 1000th post!

    This is my 100 post. Probably my 100th useless post, but still my 100 post.

    YAY!

    Posted in: Off-Topic
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    posted a message on TPS weopons

    bumpy cake

    Posted in: Triggers
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    posted a message on TPS weopons

    I'm using martinolsson's TPS engine, http://forums.sc2mapster.com/resources/trigger-libraries/7277-third-person-shooter-tps-engine-download-if-you-need/ which uses tracelines and makes the unit preform the attack animation and dose the ghost damage. I can see how i can change this to make it use different weapons for different units, but how can i make a TPS shoot missiles?

    What I really want, is a TPS that works for ALL units.

    Posted in: Triggers
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