Hi everyone,
this map reached alpha stage due to lack of balancing. Check out the project workspace here. I published the map on EU, search for "Critter Civilizations Alpha1".
I'd love to have some feedback. Please post replays when you played the game.
I don't really know what you mean. You don't need to go through the trouble converting to .ogg, mp3 works as well. (wav too!)
Usually the method is:
1: Import the file (F9)
2: Create a new Sound in the Data Editor
3: Add the imported file to the Sound Assets of the Sound via rightclick Add Sound
Couldn't fix this. Maybe someone can help. When you hold shift while clicking on abilities they are queued and will be executed in a row. Their cost will be processed at the beginning! Meaning when I queue the same ability 10 times, I pay the resources for it 10 times before they even execute. Does anybody know how to change it so that the cost will be processed individually?
To add a certain amount of charges through triggers use the "Add Charge Used For xyz" action and provide the negative amount of charges you want to add.
Example: Player - Add -1.0 charges used for charge "NukeGrenades" for player 1
Has anybody found a way to get the static portrait image of a unit type? The data path would be "Unit Type" -> "Unit Types Actor" -> "Actors Model(Portrait)" -> "Image".
I would like to store the portrait in a "File - Image" variable and as of now I allways have to look up the right image and select it as value...
You are right, that does work! I liked the global object groups though. So nice to edit and work with. You are probably right and the project size somehow kills this functionality...
Ceate a new Action Definition, call it "Triggering Player Group" and set Grammar text to "Triggering Player Group" as well. Add the following action to the Actions list:
I am working on an RPG map since 8 weeks now and wrote more that 10000 lines of code. There are a lot of custom systems already done and I now start to face the terrain devellopement of the map. There already is a terrain layout made by a frind of mine, but he didn't really put a lot of time in it.
custom ability system (ability points for level up, ability requirements(level and attributes), awesome ability combinations for multiple heroes)
custom dialog system
custom quest system (see previeous quests, quest states, followup quests, vote for quest acceptance, quest rewards, view quest details)
custom boss battle system (stages for boss units in which they have diferent abilities)
custom hero attribute system (5 attributes, attribute points for level up)
custom item system (inventory, equipment, item requirements(level and attributes), item generator for over 180000 unique items)
unique storyline with funny quests (as they say...)
custome character save/load system
dominion system for the villain
I created an archive with some images for a visual presentation (download). Now, there is one thing that is still bothering me. I would love to add a line like "quaint map design" to the above list. :)
I am currently working on:
shop for items
vilain gameplay
tournament map
As you can see, a lot of time and work already went in this map. And I am not nearly done...
If you are interested, contact me and I can send you more information.
I am working on an RPG map since 8 weeks now and wrote more that 10000 lines of code. There are a lot of custom systems already done and I now start to face the terrain devellopement of the map. There already is a terrain layout made by a frind of mine, but he didn't really put a lot of time in it. If you are interested, contact me and I can send you more information.
If you don't want the button sound, don't use a button. And instead of using the transparency just use the "black" image as background. If you use an image to cover up the portrait and then set a tooltip for that image (hero's name or something) it will prevent the protrait to be clicked as well. By the way, everything in your UI will block clicking if it has a tooltip...
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I wanted to post a link here so you can find this maps project workspace. Check it out.
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Hi everyone, this map reached alpha stage due to lack of balancing. Check out the project workspace here. I published the map on EU, search for "Critter Civilizations Alpha1".
I'd love to have some feedback. Please post replays when you played the game.
0
Wait for the map marketplace if you want to make money with your map...
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I don't really know what you mean. You don't need to go through the trouble converting to .ogg, mp3 works as well. (wav too!) Usually the method is: 1: Import the file (F9) 2: Create a new Sound in the Data Editor 3: Add the imported file to the Sound Assets of the Sound via rightclick Add Sound
Hope this helps...
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Couldn't fix this. Maybe someone can help. When you hold shift while clicking on abilities they are queued and will be executed in a row. Their cost will be processed at the beginning! Meaning when I queue the same ability 10 times, I pay the resources for it 10 times before they even execute. Does anybody know how to change it so that the cost will be processed individually?
Thanks in advance!
0
To add a certain amount of charges through triggers use the "Add Charge Used For xyz" action and provide the negative amount of charges you want to add.
Example: Player - Add -1.0 charges used for charge "NukeGrenades" for player 1
0
Has anybody found a way to get the static portrait image of a unit type? The data path would be "Unit Type" -> "Unit Types Actor" -> "Actors Model(Portrait)" -> "Image".
I would like to store the portrait in a "File - Image" variable and as of now I allways have to look up the right image and select it as value...
0
You are right, that does work! I liked the global object groups though. So nice to edit and work with. You are probably right and the project size somehow kills this functionality...
0
Ceate a new Action Definition, call it "Triggering Player Group" and set Grammar text to "Triggering Player Group" as well. Add the following action to the Actions list:
Trust me, this little thing saves you hours!
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I would launch a trigger that has a repeat action in whitch you fade your unit and run a wait action.
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I am working on an RPG map since 8 weeks now and wrote more that 10000 lines of code. There are a lot of custom systems already done and I now start to face the terrain devellopement of the map. There already is a terrain layout made by a frind of mine, but he didn't really put a lot of time in it.
More about the map here.
Map features so far:
I created an archive with some images for a visual presentation (download). Now, there is one thing that is still bothering me. I would love to add a line like "quaint map design" to the above list. :)
I am currently working on:
As you can see, a lot of time and work already went in this map. And I am not nearly done... If you are interested, contact me and I can send you more information.
0
I am working on an RPG map since 8 weeks now and wrote more that 10000 lines of code. There are a lot of custom systems already done and I now start to face the terrain devellopement of the map. There already is a terrain layout made by a frind of mine, but he didn't really put a lot of time in it. If you are interested, contact me and I can send you more information.
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Hey there, I am working on an RPG since a few weeks. Use my signature to check it out. I am still looking for a talented map designer!
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If you don't want the button sound, don't use a button. And instead of using the transparency just use the "black" image as background. If you use an image to cover up the portrait and then set a tooltip for that image (hero's name or something) it will prevent the protrait to be clicked as well. By the way, everything in your UI will block clicking if it has a tooltip...
0
Thanks for the library. I was working on my own, but this works just fine! Makes saving rpg character propteries in bank files sooo easy :)