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    posted a message on Changin missile launch location?

    To what? I tried a custom Site based off of GenericAttackLaunchSite that used a local offset site operation in the Host Site Operations field, but that did nothing...

    Posted in: Data
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    posted a message on Changin missile launch location?

    Well, erm, i get nothing (no projectile or launch/impact effect at all, or damage or anything) when i try bolting on a create persistent to the whole mess. So, nope, that didn't help :/

    Posted in: Data
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    posted a message on help - creap behaviour

    What you want to do is both actually ^_^ Have your tower spread creep, and add a Search Area effect that has a validator on it which makes sure the units are on creep (and has a range of how far your creep can spread) that applies a Set effect for all of the effects your unit does. Shouldn't be that hard, lemme whip up an example map...

    Edit: here ya go! Notes:

    • To test the effect, start the map, spawn a "creep tumor" on the patch of creep via the Queen, then use the varied and sundry units to test the effect by running them onto the creep as it grows.
    • To examine what I did, set the data source to the map. You want to look at the Behaviors, Validators, and Effects.
    • Annoyingly, the On Creep/Not On Creep validators apply to "source unit" (which just so happen to be the creep tumor), so I made a custom validator. The only difference over On Creep is that i changed the Target to Target Unit instead of Source Unit.
    • I'm assuming you're familiar as to how to make auras; the only difference here is that the effect applied uses the Target Unit Is On Creep validator to disable itself if your units aren't on creep. Just apply this to whatever effect that the Search Area uses.

    In order to make a custom creep footprint, you need to modify an existing footprint (say, the Footprint 2x2 (Overlord Creep Source Grown) ). Open it, select layer Placement Apply, and switch to Set Two (None will let you erase creep), modify the creep footprint, and then switch to Placement Check, Set Two again, and make sure it matches Placement Apply. II only suggest modifying a footprint because making a new one never seemed to work for me :)

    Posted in: Data
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    posted a message on Changin missile launch location?

    I followed a tutorial to create a missile weapon for an Obelisk-based tower I'm making, but the projectile fires from the base of the tower (I want it to fire from near the top). I've tried site operations and manipulating the launch attachment query, but neither work (though changing the launch attachment query appears to manipulate where the launch effect is played). How can i fix this?

    Posted in: Data
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    posted a message on Tutorial tips broken?

    Edit: nvm, I think i need to use Create Tip not Create Tutorial.

    Posted in: Triggers
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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    @StatusQ3: Go

    I agree with you, but that's not the point of this topic. The whole point is for everyone to dump their suggestions here, then Creation edits out the whining, and formats it nicely to give to blizzard saying "please consider these changes" not "this editor is horrible, it needs all of this for us to even think about using it". Too bad that there are so many people with the attitude you spoke about...

    Posted in: General Chat
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    posted a message on Tower Wars?

    I suppose what i'm working on now constitutes Tower Wars, though i always thought it was just a competitive TD game :P

    Posted in: Map Suggestions/Requests
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    posted a message on Fun with site operations... not

    @Vexal: Go

    On my attack actor, it just has some "support" group of options. No Host Launch Site Ops, No Impact site ops, etc. The actual beam actor is where it all is...

    Edit: OK, 'twas looking in the wrong place. I'm using the site operation on the attack actor and it works! Yay!

    Posted in: Data
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    posted a message on Taking Trigger Questions

    @StatusQ3: Go

    You want something like this:
    Unit - Order ([your unit]) to ( Attack targeting [your point]) (Replace Existing Orders)
    or this for a region:
    Unit - Order ([your unit]) to ( Attack targeting Center Of Region([your region])) (Replace Existing Orders)
    Make sure that when you select the Issue Order action in the editor, it shows that the order type you're trying to issue (in the editor box below the actual trigger data) is an Order Targeting Point.

    For that, you store the wave data somehow (arrays of variables or something) then use the Create Units Facing Angle to create units, then Issue Order with a For Each Picked Unit (or an Issue Order To Unit group; that didn't work for me, but that might not be the action's fault) to move to each waypoint on whatever path the waves go.

    Posted in: Triggers
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    posted a message on Fun with site operations... not

    @Vexal: how are you doing that? None of the site operations junk shows up on the attack actor...

    @DrSuperEvil: Ok, what do I set? I've tried Scope Caster and Scope Source, as well as setting the Subject to the actor in question, and it doesn't work. :(

    Posted in: Data
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    posted a message on Maelstrom TD [Release Soon!]

    The first alpha is out! The SC2Mapster page is still being approved, but you can find the map on the US servers (search Maelstrom). I'll be publishing out a version with tips momentarily, so you have a better idea of what to do :)

    Posted in: Map Feedback
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    posted a message on Fun with site operations... not

    um.... How do I do that?

    Posted in: Data
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    posted a message on Upgrade not showing up

    Here ya go. For reference, start the map then go to the center and select the forge building, note how there's only one upgrade available. Then open the data editor, and set it to only show data from Maelstrom TD, and you're looking for the Protoss Tower Damage * stuff (that's the working one) and the Protoss Tower Range * stuff (is the broken one), plus Research (Upgrade Shop).

    Edit: I redid the upgrade completely and that fixed it. Never mind!

    Posted in: Data
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    posted a message on Maelstrom TD [Release Soon!]

    Work is coming along slowly, but a first alpha release should be out as soon as i can finish a couple of upgrades (so probably within 24-48 hours depending on how stubborn this problem is). I'll try to make a video or at least some more screenshots then, and also write up some more detailed info and future plans.

    Posted in: Map Feedback
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    posted a message on Upgrade not showing up

    I created an upgrade and all of the needed framework to research it, and that worked fine. However, when i created a second upgrade and added it to the Research 02 slot (my first upgrade uses research 01) of my research ability, but when i add it to the command card on my upgrade shop the button is mysteriously missing in game. I've meticulously gone over the button, the upgrade, the requirement I made, and the entry on the research ability to no avail. Any explanation as to why? I can upload the map if needed.

    Posted in: Data
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