How to make an ability that is like the infestor spawn infested terran? Instead of throwing the egg, the egg is replaced by the actual unit of choice. So it would look like the unit is flying at the target point.
The "Loki - Yamato Cannon" ability "Effect - Effect" only has one line and its the "Loki - Yamato Cannon (Missile)" effect. But the [Level 1] is still there.
I apologize if this has been posted already. Tired of looking at raw data and switching back and forth between the "Buttons" tab and another tab? Heres a very easy way to do it.
1. At Menu bar, go to Map > Map Loading Screen
2. Select "Custom" option beside "Type:" if its not already selected
3. Beside the "Insert:" button, there is a drop box, choose "Data Reference"
4. To the right, you will see a "Create Formula" button, click on it
5. For example, if i wanted to find the reference to marine damage, i would select "Effect" beside "Type:" then "Marine - Guass Rifle Damage" beside "Entry:"
6. Now click on "Amount: 6" (default)
7. On the bottom you will see "Insert Field Reference" click it
8. "Effect,GuassRifle,Amount" will pop up in the formula box, highlight the formula and press press CTRL-C to copy it
9. Now click cancel to go back, click "Insert:"<d ref="Effect,GuassRifle,Amount"/>" will show
9. Now click cancel again and go to the button you wanted to change and scroll down to the "Tooltip" section
10. Paste with CTRL-V where ever you want it in the "Tooltip" section
There you go. The easy way to do this. I only looked at this for 5 minutes and i'm not sure if it references all data but does for a lot of stuff. But anyways I hope this helps. (sorry if somethings are hard to follow)
So this player can upgrade the damage area of his AOE ability but the cursor splat and model stays the same size. It would look like units die even they are outside the model (ex. psi storm). Is there anyway to make it bigger via upgrade or something?
I made this map called "Heroes War" and its really low on the list. No one is playing it even though my other map is like in 3rd in the list, and in the description says to play it. So if would be cool if u guys can try it. Its a melee map but with heroes.
Since the 1.2 patch messed up my hero leveling, i need to delete one of the melee triggers. But i need it, can someone help me recreate the victory and defeat triggers for melee?
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How to make an ability that is like the infestor spawn infested terran? Instead of throwing the egg, the egg is replaced by the actual unit of choice. So it would look like the unit is flying at the target point.
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How do i give a unit the Psi Disrupter effect model upon unit birth. The effect looks like a periodic wave radiating away from the unit.
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I heard that i can get over 4 command cards with the morph exploit but im not sure how to do it. Can anyone explain how it works?
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Is it even possible without having every unit have a missile for an attack?
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sry i can't help but how did you have the hotkey letters on the top left of the button icon?
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I probably wasn't too clear with my question. But is there a way to scale the guardian shield model size with the search area?
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I know i can edit the size of the Guardian Shield model in the editor, but how can i make it bigger in-game?
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@Eiviyn: Go
The "Loki - Yamato Cannon" ability "Effect - Effect" only has one line and its the "Loki - Yamato Cannon (Missile)" effect. But the [Level 1] is still there.
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I haven't, for some reason it shows up in-game for the abilty even though i havent touched them.
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Is it possible to remove "[Level 1]" off the Domination or Yamato Cannon button tooltip? Why is it there?
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I apologize if this has been posted already. Tired of looking at raw data and switching back and forth between the "Buttons" tab and another tab? Heres a very easy way to do it.
1. At Menu bar, go to Map > Map Loading Screen
2. Select "Custom" option beside "Type:" if its not already selected
3. Beside the "Insert:" button, there is a drop box, choose "Data Reference"
4. To the right, you will see a "Create Formula" button, click on it
5. For example, if i wanted to find the reference to marine damage, i would select "Effect" beside "Type:" then "Marine - Guass Rifle Damage" beside "Entry:"
6. Now click on "Amount: 6" (default)
7. On the bottom you will see "Insert Field Reference" click it
8. "Effect,GuassRifle,Amount" will pop up in the formula box, highlight the formula and press press CTRL-C to copy it
9. Now click cancel to go back, click "Insert:"<d ref="Effect,GuassRifle,Amount"/>" will show
9. Now click cancel again and go to the button you wanted to change and scroll down to the "Tooltip" section
10. Paste with CTRL-V where ever you want it in the "Tooltip" section
There you go. The easy way to do this. I only looked at this for 5 minutes and i'm not sure if it references all data but does for a lot of stuff. But anyways I hope this helps. (sorry if somethings are hard to follow)
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So this player can upgrade the damage area of his AOE ability but the cursor splat and model stays the same size. It would look like units die even they are outside the model (ex. psi storm). Is there anyway to make it bigger via upgrade or something?
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only allows the computer to autocast and not let any users autocast the ability?
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I made this map called "Heroes War" and its really low on the list. No one is playing it even though my other map is like in 3rd in the list, and in the description says to play it. So if would be cool if u guys can try it. Its a melee map but with heroes.
0
Since the 1.2 patch messed up my hero leveling, i need to delete one of the melee triggers. But i need it, can someone help me recreate the victory and defeat triggers for melee?