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    posted a message on Help Needed - Triggers/Data

    what do you call a dime in a beer can?

    Posted in: Team Recruitment
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    posted a message on Help Needed - Triggers/Data

    I am working on recreating the old WAR3 map; Night of the Dead: Aftermath. I want to recreate this game because it's too great to die with WAR3 (It was regonized by Blizzard in 2005). The way i want to do it, is make a exact replica of the game. I have done the terrain, some units, and am trying to figure out simple triggers; spawning units, `making them attack a certain 'Force', and a simple 'Critical Strike' ability. I have all the necessary imformation about the game, (from units, to acheivements, to camera behavor, to effects that ability's have not listed to read) and since i am a long-time player of the game, i know the feel it should have. All the thought process is already laid out, the work just needs to be done. The main credits would be given to the original creators and how it was in the game, in honor of them and the game itself. But of course we'd get some credit too. I would have never ending appreciation to the person who helps me, i feel helpless x.x

    Down below is some elements of the game.

    The game play is a expirence-accumulation team-based survival. Players are able to play as 1 of 12 authentic Marine Corps 'MOS's, (i.e Combat Engineer, Designated Marksman, Delta Operator). Each class has it's own role in the Company, as well as it has it's own needed 'Rank' (i.e as a 'Private' you'll start out with 3 base classes; Rifleman, Navy Corpsman ([Medic]), and the Flamethrower. With more classes at Private First Class, and so forth. The last class is acheived with the rank of Captain, the last rank is of General), and with 12 Classes, and 10 max players, each game flows differently. It pits these 10 players against 15 waves over 3 chapters, (Gameplay is about a little over 1 hour on average).

    Chapter One: Operation: Silent Hill

    Chapter Two: [depending on what missions are actually completed in the first chapter, it can either be] Revelation, Delta or Nightstalkers

    Chapter Three: [depending on what missions are actually completed in the second chapter, it can either be] Magnificent Bastards, Containment or Lost Cause

    The game features a great sum of items, from different-use medicals, to SMAW's(Shoulder-Mounted Assault Weapon), to different types of armor, ammo modifications, and other military-standard weapons. Other features in the game give it the 'realism' feel, such as the Jump Ability; it has a tiny casting time, but when you're 'Sprinting' the Jump is almost instant. As well as if you Jump down from a cliff that's 2.0 high, you'll be stunned, and have a chance for getting a fracture.

    Marines are subject to Aliments. Venoms (about 3 different), open wounds, bone fractures, short circuts, all things that punch their chance of survival in the face!

    The game's difficulty is based from something called Squad Raiting. The higher it is, the harder the game. It's accumulated by the sum of all the player's XP, divided by the number of players. So this way, players that have played the game many times, (and with lots of xp) can still have that same challenge they had when they first started to play. It's an easy to learn, hard to master team-based survival.

    My main goal is to make it as close to the real game as possible, as well as making it seem as real as can be. I thank you for reading, and i hope that you can help me in any way that is needed.

    Posted in: Team Recruitment
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    posted a message on The Texture Shop (request icons and textures)

    possibly make a woodland camo for Tychus, regular Marine(shield optional), Maruader,Ghost, and Firebat? it being like Tychus's pure ultramarine blue suit; no team color. i need such for a map that i am currently working on. i'm sure the community would enjoy such textures as i. i would very much appreciate it if you could finish this request. thank you. (i'm using Haven texture set)

    Posted in: Art Assets
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