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    posted a message on Noob: trigger help wanted

    hi

    im making a map which is essentialy protoss blowing up a dominion science station , sadly i am encountering some problems with triggers these may be  blindingly obvius but im a total noob with triggers!
    1) i am attempting to have is so that when player2(ai) has no  units left a gate behind him explodes and is removed! all of his base is in a object group'player2base'
    my script is

    //open door   
     Events
       Game - Map initialization
               Local Variables
            barracks alive = Barracks [41.50, 109.50] <Unit>
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    -1 <= (Number of Living units in player2SCV's) <= 1
                    -1 <= (Number of Living units in player2 base) <= 1
                    -1 <= (Player 2 Supplies Limit) <= 1
                Then
                    Unit - Kill Valhalla Base Door [37.00, 117.00]
                    AI - Suicide all player 2 units
    //
    sadly it dosnt work:(

    my second problem is that i have a expansion point and when the player kills all the ocupiers a cuttscene plays and builldings warp in ( i have puildings preplaced but invisible and in a unit group)( also its a objective but i cant find the right action the script is
    //
    minifilm+actions
        Events
            Game - Map initialization
        Local Variables
            enemyunits in expansion(1) = expansiondefenceder  <Unit Group>
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    0 <= (Number of Living units in expansiondefenceder ) <= 1
                Then
                    Cinematics - Turn cinematic mode On for (All players) over 15.0 seconds
                    Unit Group - Pick each unit in player1base and do (Actions)
                        Actions
                            Unit - Show (Picked unit)
                            Animation - Play Build animation for (Actor for Pylon [62.00, 38.00]) as Default, using No Options options and 15.0 blend time
                    Story - Set mission objective Objective progress to 0
                    ------- GAAAAAAAAHH why wont it let me select the expansion objective >:(//

    finally as said above how do you do objectives??

    thankyou for reading ill upload the map when its finished

    -fuzz

    Posted in: Triggers
  • 0

    posted a message on [Data] Working with Attachments (Beginner Difficulty)

    hi im a wee bit of a noob when it comes to the data editor and at the point where it says delete behaviors/ abilitys: how do you do that? theres no delete/cut/ remove button or left click? how do you do it?? do you duplicate everythig and delete what you do???

    thankyou

    -fuzz

    p.s. how do you select host: attachment bunker???

    Posted in: Tutorials
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