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    posted a message on We are TIRED of the damn Advertisement video

    im using safari and ive not seen much: if the sounnds annoying you take 30 sec to press the mute button , scroll down , mute the ad then un mute your PC

    Posted in: General Chat
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    posted a message on The Royal Wedding

    @wOlfLisK: Go

    and in scotland it apperes im the only person watchin it: everyone else is using it as a excuse to get stoned :P

    Posted in: Off-Topic
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    posted a message on Terraining FAQ

    thankyou for helping me with the problem i had a while ago: the soloution is to use the view as game mode/ V

    so if anyone elses map editor ( i think it might be only EU) dosnt display a space/background or has odd looking cliffs press V!

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #29: Military Space Compound

    ive decided to enter this one but ive hit a problem: when i open the editor i cant have a blank space all i get is a very thin layer of texture: i cant get the floor to vanish! please help!

    and how do i get rid of the cliffs having this in them: the grounfd like slopes into the cliff?!

    Posted in: Terrain
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    posted a message on Triggers not working:DOTAstyle defence

    hi fuzz here

    im working on a defence map in which you are a terran unit which utilizer old protoss structures to help defend against the zerg rush.

    so my current triggers for the zerg waves are:
    -----
    event; every 10 seconds of game time
      action:       Variable - Set level zerg = (level zerg + 1)
    ----
    the next few are similar
    ---   
    basic zergling
        Events
            Timer - Every 10.0 seconds of Game Time
        Local Variables
        Conditions
            1 <= level zerg <= 10
        Actions
            Unit - Create 2 Zergling for player 13 at zergwaves ralley facing zergwaves point1 (No Options)
            Unit - Order (Last created unit) to ( Attack targeting central zergwaevs) (Replace Existing Orders)
            
    ---------------------------------------------------

    the number of zerglings and type of zerg change each round and the conditon changes too so rounf 2 =
    =---------------------------------
    zerhgling2
        Events
            Timer - Every 10.0 seconds of Game Time
        Local Variables
        Conditions
            2 <= level zerg <= 10
        Actions
            Unit - Create 3 Zergling for player 13 at zergwaves ralley facing zergwaves point1 (No Options)
            Unit - Order (Last created unit) to ( Attack targeting central zergwaevs) (Replace Existing Orders)

    -------------------------------
    and changed each round
    -------------
    so what i am trying to do is each round having more and more zerg attack the terran base

    HOWEVER in reality

    the zerg spawn and then only a few out of the many that spawn actually go anywherwe and a few of those just turn round and go back to where they spawned!

    please help!

    fuzz

    Posted in: Triggers
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    posted a message on serious lighting error.

    thanks!

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on serious lighting error.

    hello again whilst working on my map i found a serious bug: whenever i have the lighting window open the map looks fine-however whenever i close that window the lighting in the 'terrain' window goes black/whight/high contrast even opening up pre-made lights (e.g. aiur campaign,new-folsom campaign') does this when i close the Window! when i launch the map unless the lighting window is open the map goes black/white !

    please help

    -fuzz

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on GENDER Poll

    wait im a ultralisk *rawr* :D

    Posted in: Off-Topic
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    posted a message on Zealot Request

    when you say dark zealot do you mean a zealot that has the dark ability (its in triggers and makes the zealot dark as in tyhre campaign or the zealot prisinor?

    if you want a regular zealot model use

    triggers >apply ability to player 1> dark protoss or simmilar the actual stuff is somewhere here in the triggers

    Posted in: Art Assets
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    posted a message on another nooby question

    @DisAs7ro: Go

    thanks ill try that :D

    Posted in: Artist Tavern
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    posted a message on another nooby question

    thankyou for the replys - my problem is that id like to have a diffrent model (ive duplicated and renamed the marine) but to still have the original marine available ?

    p.s. @ eternalwratih sorry ill do that next time

    Posted in: Artist Tavern
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    posted a message on another nooby question

    hi its fuzz here

    a few days ago i was bored so i looked up the texture editing to play with  the marine texture. Now i loaded it into gimp edited it and saved it as DDS and imported it into SCII as well as a clone of the marine to put it on.

    now heres my problem: i dont use 3dsMax and need to be able to attach the texture, but i cant find the  data editor button to do so :(  the best i can find in the data editor is the DARK protoss textures.
     if anyone can help thatd be great :D

    -fuzz

    Posted in: Artist Tavern
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    posted a message on [UED units]Hero Solar Marines

    are they custom or are the made with parts in the editor??? if so whats the y helmet from?

    superb job, will we see a whole new army?

    Posted in: Artist Tavern
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