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    posted a message on Zergian Interface

    Bump. New stuff added.

    Posted in: Artist Tavern
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    posted a message on Dialog only map

    Think about game mechanism. Maybe take a popular board game and adept it. Draw a nice playing field. Do the coding.

    Posted in: Project Workplace
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    posted a message on Dialog only map

    Do a board game instead of something looking much better in 3D.

    Posted in: Project Workplace
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    posted a message on Zergian Interface

    Yeah, the text was just to test the ingame look and feel. Updated the second picture, this time no screenshot, but added the buttons. I uploaded two new versions of the second dialog. Well, i prefer the orange buttons, they fit pretty nice. Discuss!

    Edit: Well, to be hones, both seem pretty nice. The purple buttons fit good with the creep stuff on the left border, while the orange buttons like the decal. Maybe i should change the decal to a purple color?

    Posted in: Artist Tavern
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    posted a message on Zergian Interface

    Hi guys, for my map i am actually working on some zergish/corrupted interface-designs. Basicly it's just some copy-and-paste from Blizzard-Stuff with a little bit smudge/stamp-magic.

    I am going to release them as dds, xcf (Gimp working format) and psd when my map is finished and uploaded to the battle.net. So long you can take a look at what i do here and leave some critics (Random Blizzcon Quote: "Feedback is important").

    1. Some Leaderboard-Stuff
    Leaderboard

    You might mention that the shadowing could need some work, because it's very visible through the white background. But you won't be able to mention this ingame, so i will leave it as it is.

    2. The interface for my map Interface Interface

    3. A small thing for displaying tipps. I am not THAT happy with this one, but i have no idea, why
    Tipps

    Feel free to comment whatever comes to your mind.

    Posted in: Artist Tavern
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    posted a message on Card games into SC2

    No MTG experience, but played an other TCG (not naming it, you may guess). Some types come into my mind:

    Flexibility: How flexible your deck is in matter of reacting to your opponents turn. Would add this instead of combo, because a combo factor is just a bad think. You shoudln't need to many cards for doing things. So a high combo factor is basicly a bad deck.

    Speed: Would add this instead of Top Decking (but same description), in the community i was in Top Decking was the term you used when someone just turned the game by drawing one card. aka lucked like hell.

    Strength: Add this one instead of "Beatdown", because it's a more generall term. Beatdown might not be understood by everyone.

    Control may stay. I would use those tags.

    Posted in: Project Workplace
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    posted a message on [Blizz Dota] Hero Selection Interface

    Failpost, delet please-.- Sorry.

    Posted in: Project Workplace
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    posted a message on Blizzard Policy in One Line

    I got ONCE banned in my Blizzard-gaming-career (10 years, 4 games) and I admit that i used a maphack when that happened (Diablo 2). In my opinion there is nothing wrong with this, they should ban whoever they want to ban. The past showed that they are indeed are willing to discuss with the banned users (for example: The map Tank Defense got banned for having a nazi symbol in it, after discussion and removing it the map was allowed again), so i don't think they will abuse this might.

    Posted in: General Chat
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    posted a message on Hide health bar

    Thanks mates! Just adding an other question: If i use the tint-color-actor-messages the color has a little transparency effect, so the original texture shines through the color. Might be nice for most people, but not for me, i want my models mono colored. Is there any possibility to do that without importing new textures?

    Posted in: Data
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    posted a message on Hide health bar

    Is there any way to prevent the health bars from showing, no matter what settings a player uses? No invulnerability please!

    Posted in: Data
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    posted a message on [Blizz Dota] Hero Selection Interface
    Quote from Adelios: Go

    i know what you mean, but they should help us(community) with things which we rly need not something like that , what they show at blizzcon ? almost nothing....only data specialist gave us some cool presentation, anyway ...you see my point :<

    Yes, i do, and trust me (even if i hadn't released a map so far) i am not really agreeing with things like the popularity-system and some other stuff they do. But really, is this a reason to blame them? They DO a pretty good job in matters of community-communication. I mean, the weekly(?) Q&As, where you can point out bugs and missing features of the editor and get some help from guys, who are really into it and everything they did at the Blizzcon has nothing to do with bad work. I am really looking forward to play the blizzard maps, because most maps we see at the battle.net (no offense, sirs!) are pretty bad, sadly. So why shouldn't Blizzard start the real map making progress by being a good example? And at least we get fucking MOAR MODELS! NEED!

    Posted in: Project Workplace
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    posted a message on [Blizz Dota] Hero Selection Interface

    LOL YO BLIZZ YOU SUCK @ MAPPING LUL

    srsly, Blizzard is doing a great job. Even if not at mapping (what they do, in my opinion, but you may think otherwise, i don't know) so at least at inspiring the community. Isn't that good? I mean they promised us four maps with pretty unique models, some of them with pretty unique gameplay things. Why blaming them, now? But gj @ programmer, too!

    Posted in: Project Workplace
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