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    posted a message on Using Burrow costs Resources?!?

    Thanks.

    It works now. :D

    Posted in: Data
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    posted a message on Using Burrow costs Resources?!?

    Hey there, everyone.
    I've started to mess around a little with the Data Editor.

    One of my achievements was: Allowing Larvae to morph into Hunter Killers.
    Unfortunately I've spotted something very unusual...

    Here the Burrow Command of a Zergling: http://img180.imageshack.us/img180/1912/zerglingburrow.png

    Now the Hunter Killer...
    Burrow: http://img248.imageshack.us/img248/2345/hunterkillerburrow.png
    Unburrow: http://img295.imageshack.us/img295/3514/hunterkillerunburrow.png

    See the difference?

    I've checked the cost on their abilities. But they are all on 0.
    Now what's the problem? Help... :(

    Posted in: Data
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    posted a message on Release: Day9 Single Unit Challenge Mod

    You could disallow orders until everyone is ready.
    In similar fashion as 'Covert Ops' and some of the other Challenge-Missions.
    Just load them up in the Editor and check their triggers. ;)

    Thanks again for the effort. :D

    Posted in: Project Workplace
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    posted a message on Release: Day9 Single Unit Challenge Mod
    Quote from Klishu: Go

    @SuperYoshi: Go

    Nope, don't add AIs for now because it will get stuck on the select screen. I still haven't decided how the AI will work. Ideally, if people like the idea, I'll program an AI for each unit choice because each unit choice has its own "good" build order and the computer gets confused when it tries to build a unit it doesn't find.

    Well, I found out that while you select your units, the game is already up and running.
    For example: I can already select Workers and make them mine, while I am still in the Unit Select screen!
    Only that I don't see what's going on due the black screen.

    The AI doesn't choose anything. Instead it ignores the select screen and starts playing normally, since it can 'see through the black screen'.
    You get what I mean?

    Posted in: Project Workplace
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    posted a message on S-Y's First Project: Free Tech Choice Melee Maps

    Sorry about the bump. :(

    But I think the Day9 Single Unit Challenge Mod serves as a good example for this here.
    For only allowing certain units and structures that I have selected.
    Only that my options are more complex. oo;

    Hope you get the idea anyways...

    Posted in: Project Workplace
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    posted a message on Release: Day9 Single Unit Challenge Mod

    AWESOME! :D
    I'll give it a try when I have the time. ;)

    BTW: When playing against an AI, I guess it can build everything after all, huh?
    Or does it stick to the limits?

    Posted in: Project Workplace
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    posted a message on S-Y's First Project: Free Tech Choice Melee Maps

    I understood that very well, and i repeat it, they are logical techs, the only thing which annoys me is the fact you use twice the hydra, but we actually have a lack of diversity in the zerg bestiary...
    Yep and that's exactly the problem. If I had more creatures to choose from, I'd probably remove the Hydra from tier 2 entirely.
    But I don't have enough creatures to choose from. So this'll have to make do for now. :(

    That is questionnable. Your Protoss tree has only 3 choices, and on my project, I intended to play Protoss as clans so for me it was quite normal to use it into different factions. But my SC2's lore is far of being perfect. BTW, don't forget Dark Archons. :p
    Yes, I get that. But Zerg also has so little choices. Again, I need to wait until HotS and LotV to get enough choices for them.
    As for the Dark Archon: While it is possible to recreate him with the current tools, I am afraid I am not good at this.

    I've read somewhere that they could spawn Scourges and were used as transport between planets. In my project, that hero is created by an air army, so it will probably replace the Nydus Worms in that faction. I will probably replace the Broodlord spawning abilty by Scourges, keeping Mutas and acid bombs (no others ideas at the moment). All that skills would not be available at start, depending of my heros' progression system. The mothership should work like that.
    Hmm, interesting...
    I dunno how to make Leviathan like this however. So I will use the current Leviathan spells for now.

    I haven't got many ideas about that. His slowness could synergize with nydused Queens attack or something like that. He may have poison, fear ability, personnal heal/regeneration/shield. Maybe it should be used as anti-mecha builds, to not overlap with ultralisks' role.
    That sounds interesting. :) I'll see what I can do.
    But spell creating isn't my strong point either. -_-;

    In addition, I don't know if you saw some extra models in the editor. All are not fully wireframed/animated, but it can add more tech choices. En vrac: Dark Pylon - Obelisk - Preservers - Swarm Gardian - Armored Transport (you know, the big truck) - Faggoth - ARES ...
    I know about those. But right now, I dunno how I could use them.
    And like you said, most of them are not fully animated and stuff and thus are pretty much useless as they are now.
    But if there is a way to make them useful units, then let me know. :)

    What help are you exactly looking for about that editor ? Is it triggering an interface to choose your technologies ? Data-editing ? I am noob too at GE, but I think (I hope) I can help for some stuff.
    Like I said, I can only do basic stuff, creating Terrain, easy Data Edits and a few easy triggers and that's it.
    Dialogs and UI triggers are my main weakness. But I also lack some knowledge about the Data Editor.
    Like adding a Supply Limit to the Leviathan's Spawn Abilities or knowing what I need to Duplicate and what not for certain copy-pasta spells.

    There are some more minor things, like adding a START-countdown, once all players are ready to go or having the computer make decisions of his own, instead of constantly sticking to the default units.

    Hope you get me...

    Posted in: Project Workplace
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    posted a message on S-Y's First Project: Free Tech Choice Melee Maps

    Finally, a reply! :D

    Anyways, I wanted to thank you for the feedback.
    I also like your ideas about different groups of Terrans/Zerg/Protoss. :)

    As for your feedback:
    Do you focus 1v1 / 2v2 ?
    Well, on both actually. I wanted to add this feature to the official Blizzard maps at first.
    I am a lousy map creator. :(

    but i don't really agree with the first choice, roach/hunter or hydra/lurker
    May I ask what's so bad about this? :O
    I wanted to make a choice: Either early Anti-Air with Lurker Tech later, or early tough Anti-Ground units, but stronger Hydras later?

    For Protoss, I would add a High/Dark templar choice.
    While I see the point of that choice, I can't agree with this. Sorry. :(
    High and Dark Templars have been used together ever since Brood War. Why change that?

    The campaign's Leviathan is so boring, i would change his spells to have it more original
    Can you post some examples?
    Cuz personally, I don't have any ideas for the Leviathan. ;

    And Brutalisk... no no ! It is insane, in my very own opinion. I would reconsider that hero, his skill, and his upgrade.
    Well, I admit that this idea is rather bad. And yet it is the only idea I had for this hero. :(
    If you have some ideas of your own though, post em. :)

    As for Mohandar and Selendis:
    Again, I was short on ideas. I took most of the Terran units and upgrades from the campaign.
    But the Zerg and Protoss campaigns are yet to come. Once they are out, I will surely add their upgrades and unique campaign units. ;)

    I am still looking for pros at Starcraft 2 editing to support me.
    But you surely can post ideas of your own, if you think they are better than mine.

    I appreciate both types of support. Feel free to post! :D

    Posted in: Project Workplace
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    posted a message on Map Ideas Thread

    Hmm, my bad for missing this thread. ;

    I already posted a thread about my idea. But I guess it won't hurt, if I post a link here. :)
    http://forums.sc2mapster.com/resources/project-workplace/13908-s-ys-first-project-free-tech-choice-melee-maps/

    However, I need some help to do it. I am a total n00b, I am afraid. :(

    Posted in: Map Suggestions/Requests
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    posted a message on S-Y's First Project: Free Tech Choice Melee Maps

    Hi there, everyone.
    I've discovered this forum recently.
    It looks nice. So I joined. Glad to be here. :D

    I also wanted to share my FIRST SC2 UMS Project with you.

    I've been planning my 'Free Tech Choice' project for some time now.
    Problem is that I have LITTLE TO NO EXPERIENCE with the editor.
    Which complicates things for me. Need help! :(

    Here is what my concept is about:
    In general, you pick which units and structures you want to produce, as well as one hero-unit that grants you special upgrades.
    After you made your choice, you play a normal Melee game with your opponent.
    Just that you are able to choose which units you want to use.

    Okay, now to get more detailed:

    First of all, some edits to be made beforehand:

    Terrans

    - Marauders can no longer use Stimpacks
    - Firebats can use stimpacks
    - Healing speed of Medivacs is decreased by half
    - EMP Round removed from Ghost and given to the Science Vessel instead
    - Nano-Repair removed from Science Vessel by default
    - Cooldown for MULE

    Protoss

    - Cooldown for Chrono Boost
    - Cooldown for Graviton Beam (Phoenix)
    (Though not really necessary)

    Zerg

    - Hydralisks turned into Hunter Killers
    - Carapaced Creep Tumors (the ones without the red bubbles) have as much armor as a Zerg Egg.

    1. Step. Choosing your Tech Tree!
    Choose the units and structures you want to use.

    Terran
    Units:
    - 1st Choice: Firebats or Marauders
    Firebats grant the Incinerator Gauntlets Upgrade at the Tech Lab, while Marauders grant the Concussive Shells upgrade.
    NOTE: Firebats can use Stimpacks. Marauders can't!
    - 2nd Choice: Ghosts or Spectres
    Ghosts have the Sniper Rifle, while Spectres have Ultrasonic Pulse and grant the Psionic Lash upgrade.
    - 3rd Choice: Reapers or Predators or Diamondbacks
    Jet Packs, Lighting Field or Attack on the Go? The choice is yours!
    - 4th Choice: Hellions or Vultures
    Hellions grant the Infernal Pre-Igniter upgrade, while Vultures grant the Replenishable Magazine upgrade.
    - 5th Choice: Goliaths or Thors
    Thors have the Barrage, while Goliaths have upgradeable Anti-Air Missiles and are cheaper.
    - 6th Choice: Medivacs or Medics/Dropships or Medics/Hercules
    Medics heal faster than Medivacs. Hercules is coming late, but has more HP, cargo room and the Rapid Drop ability.
    - 7th Choice: Wraiths or Banshees/Vikings
    Wraith is an allround-unit with decent anti-ground and good anti-air capabilities.
    - 8th Choice: Ravens or Science Vessels
    Ravens have Auto-Turrets and Point Defense Drones and grant the Seeker Missile upgrade.
    Science Vessels have EMP Shockwave and grant the Irridate upgrade.
    NOTE: I would also like to have the 'Defense Matrix' Ability for the SV.
    If someone can re-create it for me, I'd appreciate it. :)

    Buildings:
    Choice: Planetary Fortress or Perdition Turret
    Command Center with Ownage-Artillery or 'burrowed' flamethrowers?
    Your choice again.

    Zerg
    Units/Structures:
    - 1st Choice: T1 Hydra Den/Hydralisks and T2 Lurker Den/Lurker or Roaches and T2 Hydra Den/Hunter Killers
    Hydralisks grant the Grooved Spines and Muscular Augments upgrades as well as Lurker Tech when you have the Lair.
    Roaches grant the usual Roach upgrades, while Hunter Killers only grant the Grooved Spines, but no Muscular Augments and Lurker Tech in exchange for their additional HP and attack power.
    - 2nd Choice: Baneling Nest/Banelings or Scourges
    Anti-Ground suicide units or Anti-Air Suicide Units?
    - 3rd Choice: Infestors or Defilers
    Infestors have the Fungal Growth and Spawn Infested Terrans ability as well as the Neural Parasite upgrade.
    Defilers have the Dark Swarm Ability as well as the Plague upgrade.

    Protoss
    Units:
    - 1st Choice: Dragoons or Stalkers/Immortals
    Dragoons have more HP and Shields than Stalkers and also do a little more damage.
    But in exchange you also have to forfeit the Immortals.
    - 2nd Choice: Collosi or Reavers
    nuff said
    - 3rd Choice: Void Rays or Scouts
    Again, enough said.

    I gladly admit that Zerg and Protoss have much less options than Terran.
    But I took most of the units and upgrades from the campaign.
    I am sure I can expand when the HotS and LotV are released.
    Hope you understand! :)

    Step 2: Choose your Hero
    Pick one Hero-unit. Each hero-unit has unique abilities and grants you unique upgrades.
    You can only have one hero-unit on the field at a time. But you can rebuild it, if it dies!

    Terran Heroes
    - Jim Raynor (Marine)
    Has more attack power and HP than a regular marine. Can use stimpacks.
    Grants the Combat Shield upgrade for Marines.

    - Jim Raynor (Sniper)
    With the Penetrator Round, he can deal some serious damage. He also has the Radar-ability, which makes him a walking Sensor Tower.
    Grants the Ocular Implants Upgrade for both Ghosts and Spectres.

    - Tychus Findlay
    Armed with a Chaingun that deals a little Splash Damage and grants the Shredder Grenades upgrade for himself.
    Also grants the G-4 Clusterbomb Upgrade for Reapers.

    - Rory Swann
    A hero Marauder with the ability to deploy the Flaming Betty. A flamethrowing Auto-Turret.
    Grants the Nano-Repair upgrade for Science Vessels and Tri-Lithium Power Cell for Diamondbacks.

    - Egon Stetman
    A hero healer with the ability to heal himself as well.
    Grants the Stabilizer Medpacks (Medics) and Shaped Blast (Siege Tank) upgrades.

    - Gabriel Tosh
    A permanently cloacked Spectre with Mindblast, Psionic Shield and Consumption Abilities.
    If he is chosen as the Hero-Unit, your Spectre's will have Cloak from the start.
    On top of that he grants access to the Nyx-Class Cloaking Module (Spectres) and Displacement Field (Wraiths) upgrades.

    - Nova
    Tosh's Ghost-counterpart. Also permanently cloaked and with Psionic Radar, Snipe and Dominate Abilities.
    With her around, the Cloaking Device for your Ghosts is instantly available.
    She also grants access to the Cirius Suit upgrade for your Ghosts as well as the Cross-Spectrum Dampeners for your Banshees.

    - Odin
    A hero Thor, piloted by Tychus Findlay. Does extreme damage against buildings and ground units.
    With him, Thors will already start out with the Barrage Cannon. He also grants an upgrade for them.
    Also, he grants access to the Ares-Class Targeting System (Goliath) upgrade.

    - Hyperion
    The flagship of Raynor's Raiders. Very powerful.
    Enables the Overload Laser Battery Upgrade for Battlecruisers as well as the Orbital Strike upgrade.

    - Loki
    A special Battlecruiser from the Dominion.
    Enables the Missile Pods Upgrade for Battlecruisers as well as the Ripwave Missiles for Vikings.

    Zerg Heroes
    - Brutalisk
    A powerful Zerg Creature that does very high damage, but moves very slow.
    With Hive-Tech, you can get the Cliff Walk upgrade for the Brutalisk.
    Enables the Jumpling Muscles upgrade for Zerglings, allowing them to jump up cliffs.

    - Omegalisk
    A huge, strengthened Ultralisk, that does extreme damage to light units and buildings.
    It has the Omega War Cry ability, that temporary increases the attack power and attack speed of all friendly Ultralisks around itself.
    Also, it enables the Anabolic Sythesis upgrade, a speed upgrade for Ultralisks.

    - Leviathan
    A huge airborne Zerg Creature, with anti-ground tentacles, as well as the anti-air Bile Swarm.
    Outfitted with the Bio-Stasis ability, as well as the ability to spawn Mutalisks and Brood Lords.
    Its upgrades are the Bio-Plasmid Discharge as well as the Adrenaline Tentacles (increases attack speed of Tentacle Attack).
    It doesn't grant any upgrades for the regular Zerg Creatures though.

    I also wanted to add Kerrigan. But since she has no death-animation right now, she is an invincible unit.
    So I will wait until she can die as a unit, before adding her. ;)

    Protoss Heroes
    - Karass
    A powerful High Templar, with a Psi Blast as an attack as well as Plasma Surge and Psionic Storm abilities.
    The Amulet for High Templars is instantly available, if he is chosen.
    He also grants a Shield Regeneration ability for Sentries.

    - Zeratul
    The powerful Dark Templar Prelate that everyone should know by now.
    Like every Dark Templar, he is permanently cloaked and deals extreme damage.
    Unlike other Dark Templars, he is also able to Blink and entomb enemies within a Void Prison.
    Blink is instantly available for Stalkers and it can be researched for Dragoons, if he is chosen as hero.

    - Urun
    A hero Phoenix Pliot. He has the ability to shoot, even while he uses his Graviton Beam.
    He also grants an upgrade, that increases the Duration of Gravition Beams.
    NOTE: Originally, I wanted him to grant the Alpha-Upgrade 'Overload' for the Phoenix's.

    - Mohandar
    The hero Void Ray pilot. His customized Void Ray has a stronger Gravition Beam than regular Void Rays.
    He also grants an upgrade for Void Rays that increases the damages they deal if fully charged, while decreasing the amount of damage if not charged.

    - Selendis
    A hero Carrier Pliot, whose carrier can carry twice as much interceptors as a regular carrier.
    Grants a speed upgrade of carriers, as well as an upgrade that increases the Interceptor-Room of Carriers by 4.

    - Artanis
    Hierarch and pilot of the Shield of Aiur, a powerful Mothership with stronger weaponry and armor.
    His vortex actually damages the units inside, but does not kill them.
    NOTE: Can someone recreate the Planet Cracker, the Alpha-Ability of the Mothership that has been scrapped?
    Cuz I would gladly give this ability to Artanis. ;)

    Scrapped Step: Determine the upgrades/researches you want to use.
    At first I wanted this be the second Step.
    But after giving it a second thought, I scrap this for now until LotV is out.

    That is the concept that I have in mind.
    But I am a total n00b when it comes to the Galaxy Editor. Like I said, this is my first project.
    So the need for help is self-explanatory.

    I can edit units with the Data Editor to an extent.
    But some stuff I still can't do. Like forbidding the use of the Leviathans Spawn abilities, if you are supply blocked.

    As for triggers. I only understand the basic triggers, as well as disallowing you to issue orders until certain requirements are met.
    But I can't handle dialog and UI triggers right now.

    So here is list of what I want:
    - Any Melee map.
    - Instantly disallowing every unit and research that can be changed.
    - The first dialog window explains the whole thing. Has the Button Continue, to go to the next page.
    - From now on, the dialog windows are different, depending on the race you have chosen.
    - The second window is about choosing the different units and structures. Every choice has a description.
    - Obviously it's an EITHER-OR case. Like if I chose Marauders before, but then change my mind to choose Firebats instead, I want the Marauder option to be deselected the instant I choose the Firebat.
    - Same deal with the third window, regarding the heroes I can choose from. Again, with descriptions.
    - It should have a Back-Button to go back to the Unit/Structure Selection window.
    - Once you hit Continue on the hero-selection-window, an 'Are you sure?' window will pop up with a Ready-Button and a Back-Button.
    - If you hit the Ready-Button, the dialog is destroyed and you will be allowed to use the tech you've chosen.
    - You won't be able to issue orders, until all players are ready.
    - And once all players are ready, the game will start and the Melee-Rules will apply.

    I can do little stuff on my own.
    But the real thing I need help with are the dialogs and buttons, as well as some minor stuff in the Data Editor that I can't do on my own.
    I hope you can help.

    ALSO:
    If you have better ideas for choices and/or unlockables, feel free to post them. ;)

    Thank you in advance. :)

    Posted in: Project Workplace
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