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    posted a message on Full API?

    @FuzzYD: Go

    Sweet, thanks.

    Posted in: Galaxy Scripting
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    posted a message on Full API?

    @FuzzYD: Go

    No, it was 1 page with every function listed.

    Posted in: Galaxy Scripting
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    posted a message on Full API?

    I remember finding a page on here somewhere that had the full Galaxy API. I can't seem to find it now though. Anyone mind linking it here?

    Posted in: Galaxy Scripting
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    posted a message on Change max zoom?

    @homer_3: Go

    Heh, per usual, I figure it out soon after I post. I searched these forums and found 1 guy that did it via the data editor. But didn't say how. For anyone interested, go to the Default Camera in the data editor. At the bottom is the camera zoom table. You can modify the existing distance or add more distances. Just remember if you add more to enable Distance. That threw me off.

    Posted in: Triggers
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    posted a message on Change max zoom?

    Does anyone know how to change the max zoom out distance of the camera? I can set it to be zoomed out pretty far with "Apply camera object Distance ..." but once you scroll in, I can't scroll back out to that distance.

    Posted in: Triggers
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    posted a message on 3 Maps

    I have 3 maps and would appreciate feedback on any of them.

    The first is my most recent, Fusion Defence.

    http://www.sc2mapster.com/maps/fusion-defence/ Defend your dark shrine from hordes of Zerg and take down the Zerg Overmind. Fuse units together to create deadlier warriors. But be careful, the deadlier you are, the more fragile you become.

    2nd is Escape the Tower

    http://www.sc2mapster.com/maps/escape-tower/ The goal is to get your probe to the power generator at the center of the map. Stan by it for a few seconds to receive the key master buff. Escape the tower through the passage in the North using the buff. The buff will be transferred to nearby friendly units. Use stealth and power ups to avoid the guards.

    3rd is Creep Kills

    http://www.sc2mapster.com/maps/creep-kills/ Make your way through this randomized maze to the exit platform in the left upper center area of the map. But hurry! Creep is slowly crawling after you across the map. Don't touch it or else!

    Posted in: Map Feedback
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    posted a message on How do I use my custom script?

    So I've written my custom script in galaxy. How do I tell my map to use it?

    Posted in: Galaxy Scripting
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    posted a message on Help giving heroes upgradable abilities

    @homer_3: Go

    Ok, well..... I got it working. I think I figured out how the indices work. Tried something think I tried before and it worked this time /boggle. But I'm 95% of the way to a beta now!

    Posted in: Data
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    posted a message on Help giving heroes upgradable abilities

    @Kueken531: Go

    I'm looking at Lvlup - Learn, but can't seem to find where you set that CountBehavior requirement.

    Here is the link to my map http://static.sc2mapster.com/content/files/499/185/Escape_the_Tower.SC2Map

    The hero unit is called prisoner.

    Edit: Also, on another note, does anyone know how the indices in the "Info - *" sections for abilities of type learn work? How does the engine determine which index to use when that ability is called?

    Posted in: Data
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    posted a message on Help giving heroes upgradable abilities

    I've watched 3 tutorials on how to give heroes upgradable abilities. Directly following any of them has failed to produce the end result of the tutorial. But they did give me a good starting point.

    I've been able to create a hero where the user can click on an upgrade button which takes the users to a new command card (cc) with some abilities to teach their hero. The user can then click on the ability and the hero learns it. Sounds like I'm done, right? Wrong. For some reason every ability has its own stat point. So even though I only have 1 point, I can learn all 4 abilities I've created. Also, after I've learned the ability, when I go back to the learn an ability cc, the ones I learned are still there, grayed out with a 1 still in the corner of each.

    To get this far I did the following (let's say I was added force field as a learnable ability).

    1) Copy a unit, rename to Hero, set type to hero 2) Create Hero model 3) Create Hero actor 4) Copy Force Field button. Rename copy to Learn Force Field. 5) Create new ability called Learn Force Field. a) Set Info Button Default Button Learn 01 to Learn Force Field (button) b) Set Into Ability Learn 01 to Force Field c) Set Points and Points per level to 1 6) In Hero unit a) Add abilities Force Field and Learn Force Field b) On cc 1 add a button for Force Field, set command type to ability, set ability to force field, ability command is force field c) *On cc 1 add a button called upgrade abilities, set command type to submenu, tell it to jump to cc 4, learn ability is none d) On cc 4 add button Learn Force Field, set command type to ability command, set ability to Learn Force Field, ability command is Learn Force Field

    I repeat 4-6 for all abilities, replacing "Force Field" with whatever ability I want to learn. What did I miss?

    • Obviously only done the 1st time.

    edit: my formatting was igonered :(

    Posted in: Data
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