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    posted a message on CRC - The Sorcerer's Defense

    I agree with most of the opinions here that this TD has a GREAT idea behind it. it someow remembers me of the gem td from warcraft 3, which has made it's way to many browser-ased clones. The system of combining those different elemental types and building barriers is realy nice.

    BUT

    i have a massive prolem in solving the first 10 rounds or so, because every time i try to build a good maze and i want to set the elemental blocks (or towers) to complete a path, the game won't let me because it says that i would prevent enemies from finding a way through it. those "path-finding-markers" just block the building process even if there's another (more tricky) way for the creeps to go. so did u actually want this to happen, e.g. for mazes not to get too strong because of complexity, or is this just a bug? anyways, for me it's kind of annoying and i would say that if i was allowed to build a maze just how i want to, this would be my favourite fun map. by far. actually, i don't even need the markers because it's obvious where the creeps go.

    ->i apologize for typing mistakes, my keyboard is crap....

    Posted in: Map Review
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