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    posted a message on Campaign Sounds

    You know transmissions and such like in zero hour the marines are saying stuff like "we're trapped by the zerg they're borruwed all around us" stuff like that, I can't find the damn sounds like that in the sound list :(, anyone know where they are?

    Posted in: Miscellaneous Development
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    posted a message on (Request) Will someone tutorial tentacles WITHOUT the DAMN UBERLISK

    @madmaxII: Go

    Thats exactly why I created this post.

    Posted in: Tutorials
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    posted a message on (Request) Will someone tutorial tentacles WITHOUT the DAMN UBERLISK

    Seriously I'm tring to attach a tenticle attack to a corruptor and have no clue how to do this, I just what the tentacle to show when the corruptor attacks like those overseers. And every time I look up tentacle it6s UBERLISK UBERLISK UBERLISK!!!!!!!! :( Plz will someone do a totorial on just tentecles and no bloodly uberlisk.

    Posted in: Tutorials
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    posted a message on data editor-broodlord help

    @Etravex: Go

    I tried to do the same thing and have an alternate solution, you can copy the broodlord then mess around with it to make it exactly like the unit you want, the only glitch is that the broodlings will still be flying above him, working on a fix for that.

    P.s. What the hell is that in your picture a squid, a rolling part of a dam, a sub?

    Edit 1: Got it :) The flying broodlings are a sperate unit so you just go to the unit broodling (escort) and change height in the U.I. tab. I advise against removing them altogether as I think the attack fails without them.

    Posted in: Miscellaneous Development
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    posted a message on (Request) Publishing on Mapster

    Thx.

    Posted in: General Chat
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    posted a message on (Request) Publishing on Mapster

    Hey I wanna publish my map on mapster but don't understand all these lincenes and stuff could somebody plz explain it or better yet do atutorial on it.

    And yeah I know this request makes me sound like atotal newb.

    And I mean pulish on MAPSTER, I know how to publish on battle.net.

    Posted in: General Chat
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    posted a message on Castanar Raising stasis tube

    @Kueken531: Go

    Thx, unfortantly I can't script so would you mind posting the exact script.

    Thx anyway.

    Posted in: Miscellaneous Development
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    posted a message on Castanar Raising stasis tube

    @Kueken531: Go

    Thats weird cuz in the campaign mission they used this:

    Stasis01 Events Unit - Any Unit Enters StasisUp01 Local Variables Conditions (Owner of (Triggering unit)) == P01_USER Actions Trigger - Turn (Current trigger) Off Actor - Send message "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End" to actor (Actor for Castanar Stasis Tube Rising [157.50, 64.50])

    Still I'll try your idea.

    Posted in: Miscellaneous Development
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    posted a message on Castanar Raising stasis tube

    Hey I looked up the campaign mission and found out how you raise a castanar stasis tube raising, but doses anyone know how to make one lower, I wanna add a trigger that makes one rise when you go near it and lower when you leave, I know how to do everythign except the lowering of the tube.

    Ideas anyone?

    Posted in: Miscellaneous Development
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    posted a message on Hey, New to SC2 Mapster - Wanna be Mapper

    @ctccromer: Go

    Yea same here.

    Posted in: Off-Topic
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    posted a message on New Map- Space Truckers

    I'm working on a new one called planet truckers, its gonna be more free-roam trading kinda thing plus the loading of crew and stuff will be alot simplier.

    Posted in: Project Workplace
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    posted a message on New Map- Space Truckers

    Hey, I'm badzappa, I just wanna post about my first custom map-space truckers, I've been working on it for a few months and I just wanna get it some attension, thats all really.

    So this map is differnet to most, not a defence, hero arena or the like.

    I based it on the board game galaxy truckers, if you've heard of it. So anyway its a competative map where players have to build and fly space trucks through 3 stages of space earning minerals along the way, the first player to finish gets a big mineral prize the second a smaler one and so on. When every player has finished the game ends in victory for player with the most minerals.

    The big thing is the way players have an area of the map witch represents their ships interior where they build componets witch supply resouces to power the ships ablitys, like an engine built in the ship produces vespene which powers the ships engine abilities like a speed boost.

    So this on the european servers, and I hope someone reads this and /or plays my map.

    Yours etc. Badzappa.

    Posted in: Project Workplace
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