• 0

    posted a message on Using kills as a resource??????

    @Jackolas: Go

    Any chance you can give me a brief explanation. I'm sure I can figure it out without you going in to much detail.

    Posted in: Data
  • 0

    posted a message on Using kills as a resource??????

    I was thinking about making a ability that used kills as a resource. Say a ability requires 15 kills before you can use it.... When you use it your kills are set back to 0. Is this possible?

    Posted in: Data
  • 0

    posted a message on Dummy Buff Behaviors??!?

    So I'm working on a unit that is supposed to change opacity based on the amount of shields it has. I made some validators for checking the different shield percentages. Basically the unit has a bunch of buff behaviors that enable/disable based on their validator. The problem is I don't want them to show up as buffs in the UI because their only purpose is to act as a dummy buff so I can use them for events.

    Posted in: Data
  • 0

    posted a message on [Data] Multi-Phase Spells (Advanced Difficulty)

    Approach phase. Few units come to mind. probe, drone, scv. When you tell them to build at a spot they are not near they highlight it with holographic transparent outlines of the buildings. Thats the approach phase in action right? I guess its good for doing that...

    Posted in: Tutorials
  • 0

    posted a message on [Data] Working with Turrets (Beginner Difficulty)

    @ProzaicMuze: Go

    If I wanted to put a single turret on a movable unit would this method work? Assuming of course tweaks are made to suit the different unit.

    Posted in: Tutorials
  • To post a comment, please or register a new account.