Instead of using his method you can just use File -> Save As... and choose Save As Type: Editor Component Lists (.SC2Components). This saves all the map files in a folder instead of in a MPQ file and you can copy paste XML files between maps easily.
Sorry that wasn't clear, if you are overriding the SCV data in a mod you will have to use the index= syntax. I updated my post to include that - definitely works, just tested it.
Here is how I fixed my PTR after it was looping and then said "The PTR is not available".
1. Open your StarCraft II install directory.
2. Delete the VersionsTest folder.
3. Delete the Test folder.
4. Delete StarCraft II Public Test.exe and StarCraft II Editor Public Test.exe.
5. Run the repair tool (Support/Repair.exe).
6. Launch NORMAL StarCraft II and let it patch up. If you launch the Public Test first again, you will fubar your install. (This is how you broke it originally)
7. Finally launch Public Test again and it should work.
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I believe 1.5 added a Terrain Texture At Point trigger that you could use.
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@Bijan641: Go
Instead of using his method you can just use File -> Save As... and choose Save As Type: Editor Component Lists (.SC2Components). This saves all the map files in a folder instead of in a MPQ file and you can copy paste XML files between maps easily.
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I've attached a fixed version of your map.
To avoid this error again (until the editor is fixed) avoid using negative text offsets in the Map Loading Screen.
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It's just for displaying that message. Could be useful for debugging a complicated missile I guess.
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Check your Actor data, you must have an actor somewhere sending a Take Snapshot message. Remove that.
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You can test a lot of these effects by just using cheats after using Test Document.
For example type into chat:
makeunit Barracks
(select the Barracks)
effect contaminate
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Sorry that wasn't clear, if you are overriding the SCV data in a mod you will have to use the index= syntax. I updated my post to include that - definitely works, just tested it.
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Sure you can, just edit the Unit XML. For example here is the SCV with 6 cards.
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You need to add a Neutral player to your map since the Force Field create unit effect is set up to create the unit for a Neutral player.
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Best way to compare speeds is the trigger debugging window.
File -> Preferences -> Test Document -> Show Trigger Debugging Window
In the Threads tab you can see each trigger's Average Run Time (ms).
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Wow, I hope this map makes the first page soon. Definitely deserves it.
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This map is really awesome and way more fun than anything else on the first page. Grats!
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Here is how I fixed my PTR after it was looping and then said "The PTR is not available".
1. Open your StarCraft II install directory.
2. Delete the VersionsTest folder.
3. Delete the Test folder.
4. Delete StarCraft II Public Test.exe and StarCraft II Editor Public Test.exe.
5. Run the repair tool (Support/Repair.exe).
6. Launch NORMAL StarCraft II and let it patch up. If you launch the Public Test first again, you will fubar your install. (This is how you broke it originally)
7. Finally launch Public Test again and it should work.