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    posted a message on Ability causes game to freeze

    Ah hah! Do not check Persist Until Destroyed unless you have a periodic effect. It will cause the game to freeze apparently.

    Posted in: Data
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    posted a message on Ability causes game to freeze

    So it appears that it wasn't the actors causing the problem. I deleted both the attack actor and the beam actor and it still freezes. The only thing that needs to be present to cause the freeze is the create persistent effect starting.

    I'm completely at a loss; it doesn't even reference any other IDs. This should be pretty simple, right?

    AI Notify Effect	
    AI Notify Flags	
    Chance	1
    Detect Filters	
    Effect - Expire	
    Effect - Final	
    Effect - Initial	
    Expire Delay	0.0000
    Flags	Channeled, Persist Until Destroyed
    Height Map	Air
    Initial Delay	0.0000
    Location - Effect	
    Location - Value	Target Unit
    Location Offset - End - Effect	
    Location Offset - End - Value	Target Point
    Location Offset - Start - Effect	
    Location Offset - Start - Value	Source Unit
    Marker - Count	1
    Marker - Link	Effect/EnergyDrainBeamProtossFinalPersistant
    Marker - Match Flags	(Disabled|Disabled|Disabled|Disabled)
    Marker - Mismatch Flags	(Disabled|Disabled|Disabled|Disabled)
    Offset - Expire	(0,0)
    Offset - Final	(0,0)
    Offset - Initial	(0,0)
    Offset Facing Fallback - Effect	
    Offset Facing Fallback - Value	Source Unit
    Period Count	0
    Period Durations	
    Period Effects	
    Periodic Offsets	
    Periodic Validator	
    Radar Filters	
    Response Flags	
    Reveal Flags	
    Reveal Radius	0
    Tech Aliases	
    Time Scale Source - Effect	
    Time Scale Source - Value	Global
    Validators	
    
    Posted in: Data
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    posted a message on Ability causes game to freeze

    I'm trying to make an energy drain ability, animated with a continuous beam from the caster to the target. I'm pretty sure the actor event handling mechanism has somehow gone into an infinite loop, but I can't spot my mistake. Could anyone take a look?

    http://dl.dropbox.com/u/60071/Pulse.SC2Map

    Yes, this will probably lock the game up if you try it out, you have been forewarned.

    Posted in: Data
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    posted a message on Activate same ability twice on one unit

    Figured it out.

    Maximum Stack Count on the behavior was 1. You can increase this value or set it to -1 for unlimited stacking.

    Posted in: Data
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    posted a message on Activate same ability twice on one unit

    Turning these off on the behavior/ability didn't seem to have any effect.

    Posted in: Data
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    posted a message on Activate same ability twice on one unit

    @shardfenix: Go

    Yes to both.

    Posted in: Data
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    posted a message on Activate same ability twice on one unit

    I have an energy drain ability, and I want multiple units to be able to use it on the same target. Unfortunately, it seems that right now, if the second unit activates energy drain, it cancels the first unit's energy drain. Suggestions?

    Posted in: Data
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