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    posted a message on Melee Map "The Mystery of the Ulaan"

    @Reach0: Go

    So as I :) Thank you for your kind words Reach0 I'm glad you like it

    Posted in: Project Workplace
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    posted a message on Melee Map "The Mystery of the Ulaan"

    @SaucySC: Go Sorry to hear that, you can remove some clouds,fog,cutscene models and replace Hyperion hight poly model with the low poly one ,I hope it'll help to improve performance.

    I already did it for them who can't play it without lags, in the headline there are two versions Standard one and More Optimized , both of them updated .

    Posted in: Project Workplace
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    posted a message on Melee Map "The Mystery of the Ulaan"

    @Arkless: Go

    Thank you for a proposal and confidence to help you fill your project but at first I need to finish my own ones and after that maybe, why not. :)

    Posted in: Project Workplace
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    posted a message on Melee Map "The Mystery of the Ulaan"

    @RileyStarcraft: Go

    RileyStarcraft

    wOlfLisK

    Thank you for your replies . I'll need to learn much more before I consider to make an RPG :) design it's lesser problem cos I'm painter in real life the problem will be on the codding side. Glade you liked it :)

    Posted in: Project Workplace
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    posted a message on Melee Map "The Mystery of the Ulaan"

    @vjeux: Go I put different URL cods from imageshak in the image button field and thats it I also tried to attach but it looked like a link not as an image :) Now I understand it was image type (mine was BMP the only format Fraps supporting) or size problem.

    Posted in: Project Workplace
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    posted a message on Melee Map "The Mystery of the Ulaan"

    @vjeux: Go thank you for a help

    I tried but there was invalid image note .

    Posted in: Project Workplace
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    posted a message on Melee Map "The Mystery of the Ulaan"

    @OutsiderXE: Go Sorry if i was rude, glade that you find my map interesting, and of course i give you the link .You can try this map It's my mod for a singleplayer campaign map "The Davil's playground" (I know that Blizzarde already made transformation but i wasn't able to try it for some region rezones) . there are all upgrades from campaign for terrans other two races have usual upgrades, enjoy it :) it has the same performance as "The Mystery of the Ulaan" and if you want to mod both of them to death, fill free to do so :)

    here's the links for the map : http://rapidshare.com/files/425774862/The_Davil_s_playground_mod_..SC2Map Link Removed: http://www.mediafire.com/?pledwq3bx1cudtj

    Posted in: Project Workplace
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    posted a message on Melee Map "The Mystery of the Ulaan"

    @OutsiderXE: Go I know why Blizzard make so simple maps and not only for distracts reasons, I'm not a cyber-sportsmen also I did this map for myself and simply decided to share it with starcraft 2 community and for me there isn't any problem from the amount of doodads I play with all maxed settings plus using very heavy effect Ambient Occlusion at the steady 60 fps ,vsync on of course if your PC can't handle it, I'm sorry. But this map not so heavy you didn't see my first map it's performance was worser .

    Posted in: Project Workplace
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    posted a message on Melee Map "The Mystery of the Ulaan"

    Hello everyone here's another map from me and this time protoss themed , i think it's the best map i ever created from performance point of view to overall layouts and it's simply the one of the most beautiful maps for this game, i tried too many empty and ugly maps to start making them by myself just one think, lighting was tweaked considering Ambient Occlusion turn on at Quality settings i use this effect through Nvidia Control Panel in every game which support it, and you will need fast enough PC to run it like it should. I think this community deserve this kinda of maps. And like always just enjoy it :) You guys helped me understand this great tool and in return i want to share my hard work with you .

    Here are two versions of the map : Standard Version ( Updated map which runs faster than the old one)

    and More Optimized with Better Performance

    If you like it I upload another two maps .

    Sorry for my bad English it's not my native language.

    Posted in: Project Workplace
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