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    posted a message on Weekly Terraining Exercise #11: Favouritism

    @Mozared: Go

    This screenshot is from the editor but I have played it in game and it runs perfectly smooth just like most other lightings I've used.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #11: Favouritism

    I like working with light a lot, and I came across some settings that made a black and white comic style.

    The terrain is from a project I've been working on. Just a snippet of it, I guess.

    Posted in: Terrain
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    posted a message on Many Hands 1 - Video

    @Pshyched: Go

    Awesome work! Really nice camera panning and angle shots to show off this crazy map.

    Posted in: Terrain
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    posted a message on Many hands...

    I'll try adding on to it, doesn't seem like there can be much room left though.

    Alright here is my addition. I just added some stuff in the southern central area. Some cliffs with a road going into a dark desert area, tried to merge with a couple other peoples work.

    Posted in: Terrain
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    posted a message on SC1's Chrono Trigger Map

    @DZLittl: Go

    I would definitely be on board for this! I am more of a terrainist and designer, but I was actually working on a CT map for SC1. I never published it but i had the whole map designed. I am still not to advanced with triggers and the data editor yet, so if someone with more experience in those fields would help out I'd definitely get started on this. I don't think anyone is working on a Chrono Trigger map that I am aware of..

    Not sure I ever played the CT map your referring to, but I can probably check it out as a reference, I already have some great ideas for the style of it.

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #9: Canyon Ambush

    @Mozared: Go

    Yea, thats all done in the editor. Just used the depth of focus camera feature only shows up when setting are on ultra though. The rock towers showed up fine in the editor but when i tried it In Game they would keep fading out, could fix it in data editor i suppose, ah well. I agree with you on the main path I just didn't it to get too clustered for the units down there.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #9: Canyon Ambush

    This is my first entry into this, figured I'd try it out and improve my terraining. I monkeyed around with the camera a little to get some different perspectives.

    Idea behind it was that the Thor's would shoot the rock towers down onto the enemy. Canyon AmbushCanyon Ambush 2Canyon Ambush 3Canyon Ambush 4Canyon Ambush Overlay

    Hope I didn't post to much :S

    Posted in: Terrain
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