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    posted a message on Probes and Roaches Beta

    Edit: Added a new saturday event: Saturday (2010/10/2): 20:00 [GMT +1, Paris time]. This event will contain a new map patch that is a lot more beginner friendly then the previous versions.

    I'm creating a small list of the most important changes below:

    -A lot of balance changes has been made.

    -All towers except the Frost Tower now has new unique abilities.

    -Reduced the activation delay of the "Reveal" and "Teleport" powersups.

    -Added a more detailed game guide that will send you private chat messages that explains what you might want to do in your current situation. This guide is time based, and will give you a close to perfect preview of where you should be at in certain point in the game. (If you're starting it as fast as it becomes available)

    I will update this list tomorrow when i'm done with everything that i plan to introduce in this small patch.

    Thanks to everyone that have helped me to promote this map, it should be ready for a release in a few weeks i hope :D

    Posted in: Project Workplace
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    posted a message on Probes and Roaches Beta

    Scheme Updated for this week

    Posted in: Project Workplace
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    posted a message on Spell w/ Minimum Range Req

    It can be solved by adding a minimum range validator, follow the steps below :)

    1) Open the Validator tab. It can be found under "Games - Validator" in the data editor.

    2) Create a new Validator of type "Location Range" based on "CValidatorLocationCompareRange"

    3) Edit the field "Validator - Compare" to "Greater than or equal to" and the field "Validator - Range" to the minimum range amount. I used "1" for a similar ability.

    Minimum Range Validator

    4) Enter the ability tab. It can be found under "Game - Abilities" in the data editor.

    5) Select your ability and edit the field "Ability - Smart Validator" click "add" and select the validator you just created.

    Add validator to ability

    6) Enter the effect tab. It can be found under "Game - Effects" in the data editor.

    7) Select the linked effect for your ability and edit the field "Effect - Validators" click "add" and select your validator.

    Add validator to effect

    8.) Save the game and test your ability.

    If it's done correctly your ability will have a minimum range requierment. Good luck! :)

    Posted in: Data
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    posted a message on Probes and Roaches Beta

    Scheme updated

    Posted in: Project Workplace
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    posted a message on Probes and Roaches Beta
    Quote from ScorpSCII: Go

    @Infernium: Go

    I'm working on a project of mine in the same category as yours. And i am using terrain in a good way. Nice eyecandy that doesnt affect the gameplay. You can use foliage and light, aswell as the cool 'Dust - Leaves' effect. Texture-mixture is also a great idea and improves the whole layout and design by alot. Design is very important to get your map popular. Eyecandy affects people in a way that makes them like your map. Custom UI, good terrain, artwork, all of those things are very important in people's eyes. Of cause a map cant be popular with a good design only. Gameplay and uniqueness is important too. But as i think your map has quite good gameplay, you should start focus on the terrain. I hope this has helped you. I wish you good luck in further development and will check back later.

    Scorp

    I'll keep this in mind, i appreciate the advice :D

    Posted in: Project Workplace
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    posted a message on Probes and Roaches Beta
    Quote from Ruzial: Go

    Map looks very fun :D i always did like cat vs mouse

    Thank you :)

    Posted in: Project Workplace
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    posted a message on Probes and Roaches Beta
    Quote from gh0st00: Go

    I think there are minor changes any map can support, like flying doodads, doodads without any collision, doodads on unpassable terrain, lighting, doodads that are actually part of the terrain (like bridges).. and doodads on corners that are very unlikely to be used..

    These changes will most likely not change the gameplay and still be an eyecandy for the players.

    I agree, i've been thinking of using this sort of terrain rather than doodad with collision. Thanks :)

    Quote from Fugos: Go

    Looks like a cool map. To bad I'm on North American Servers. :(

    I'm planning to create a US account to be able to publish projects in other regions. It will come to american servers at some point, but probably not during the beta phase.

    I will keep these posts updated.

    Quote from Vitkar: Go

    Will definitely take a look at it as I am working on a "cat & mouse" style map too ;)

    If you are interested you could join one of the PaR (Probes and Roaches), runs that i organize. We usually get 7-11 players available for the set time, and this will also make it easier for you to actually find a game on battle net. The games popularity is ofcourse low just like most new maps, and therefor it's hard to find games on battlenet that aren't preset.

    Anyone who are interested to try it out, but can't find any games on battlenet are welcome to contact me :)

    Posted in: Project Workplace
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    posted a message on Probes and Roaches Beta

    @Adelios: Go

    It's very blank indeed, entirely actually. Apart from one terrained resurrection zone that is an unplayable map area.

    I'm not sure it would "ruin the game", but i've found problems about terraining that i suspect will affect the gameplay in negative ways. Ofcourse it would look more proffesional and real if i choosed a fitting terrain theme, but i'm not convinced that i will be satisfied of the impact it would cause on the gameplay.

    I hope you understand my loop of thourght. :)

    Posted in: Project Workplace
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    posted a message on Probes and Roaches Beta

    @Adelios: Go

    It's intended to be terrain less :)

    I've been thinking of adding a more interesting terrain but i believe it would ruin the concept of this type of map as well as giving players that abuse the terrain an advantage.

    Posted in: Project Workplace
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    posted a message on Probes and Roaches Beta

    Infernium productions proudly presents Probes and Roaches version 1.5 (Beta).

    Probes and Roaches (PaR) is a TAG based game for up to 12 players. The players are split up in two teams: Team 1 (Probes) and Team 2 (Roaches).

    Team 1 (Probes) can have up to 8 players where each one of the players control a Probe. The Probe is a basic builder unit with the goal to gather resources from available mineral fields. Gathered minerals can be spent to build a base or to research technology.

    Team 2 (Roaches) can have up to 4 players. Each one of these players control a Roach which is a deadly predator with the goal to track down and hunt the Probes. The Roaches recive resources while attacking hostile units and buildings and these resources can be used to improve the Roaches combat abilities or morph into a stronger unit.

    Please view the trailer and the video description on youtube for additional information about the trailer.

    I'm thinking of creating a map scheme for interested players, on actual times where i'll host this map on Europe. With the current custom map system it's way to hard to promote new maps like this one.

    I believe a game scheme would make it easier for interested players to actually find and play the game. Interested players can also contact me on youtube for additional information or planned game times.

    Game Scheme

    NOTE: This scheme is updated regulary, make sure to view this theard for the latest scheme status. This scheme is an overview of planned "Probes and Roaches" games on Europe. These games are set on Paris time (GMT +1). The current time in Paris can be seen here: http://www.timeanddate.com/worldclock/city.html?n=195

    Monday: (2010/10/4): 20:00

    Tuesday: (2010/10/5): 20:00 [GMT +1, Paris time]

    Wednesday: (2010/10/6):

    Thursday: (2010/10/30): 20:00 [GMT +1, Paris time]

    Friday (2010/10/7):

    Saturday (2010/10/8): 20:00 [GMT +1, Paris time]

    Sunday: (2010/10/9):

    If you are interested of joining you simply search for the game in the list of custom games. You can also send me a PM if you would like a safe spot.

    The games will start when everyone is there or when we have enough players, even if we are missing someone. So make sure to be there in time or a bit earlier if you want a spot.

    Additional information and rules may be included later.

    Linked Posts:

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=154505

    Posted in: Project Workplace
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    posted a message on Probes and Roaches Trailer
    Quote from LordFelco: Go

    @Infernium:

    change markup type to WikiCreole, and heres the code:

    Embed Removed: https://www.youtube.com/v/fmOM1lWgv7k?fs=1

    you can put it in the center of the page if you put this instead:

    PS: Wrong spot in the forum. Should probably go in the Project Workplace.

    Thank you :)

    I'm unable to move the theard but i may delete it and recreate it.

    Posted in: Project Workplace
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    posted a message on Probes and Roaches Trailer

    This topic was moved here:

    http://forums.sc2mapster.com/resources/project-workplace/12219-probes-and-roaches-beta/

    Does anyone know how to insert a video window instead of a link? :)

    Posted in: Project Workplace
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