Alright, so, here is what I have got. Also, thanks for the info on unit groups, that has really given my map a push in the right direction.
However, I am still having problems with my original question. I felt that the best way would to simply show you, so there are some screen shots attached.
The first one is my trigger list, nothing special.
Then I have the control one (hellions this time) which are equivalent to the marines in my first post.
Then I have the Selector_Initial, this spawns the zealot as the game starts.
Then I have the Selector_respawn, this respawns the zealot once all the hellions and zealots are dead.
However, here is where my problem lies. From what I can see, it should work fine. But at first (about 10 games) zealots spawn (multiple) what seems to be at random whenever hellions dies.( i run them at a wall of cannons for now). But for the last 5 trials, the zealot (single) always spawns at the death of the 3rd hellion.
Finaly, we have my victory_defeat trigger
It looks right to me, but whenever ANY unit dies, on the entire map, it give the victory screen. I have no idea why.
So, I think that I am useing the unit dies command incorrectly. Is there something else that needs to be done, other that what I have in my triggers?
From what I can see, the easiest method of respawning the zealot would be simple, when unit population = 0, then make a new zealot. Is there a way I could do this?. I cant find it in the list.
Sorry, I seem to have misinformed you. The problem does not occur when the zealot is removed. However, when each marine dies, I get a zealot, instead of once they ALL die. This means I have 6 zealots instead of 1.
I am currently working on trying to get a unit re-spawner to work. However, I cannot find the right event (or condition) to commence the action.
Here is my situation.
That is what I have to far. Now, here is the part that I cant figure out.
"Last of the 6 marines dies >> 1 zealot is spawned at a point"
All that I can find, is when 1 unit dies, which leads to an unlimited amount of units being formed. Any help would be greatly appreciated. I am a complete beginner by the way (this is my first map, and first post), so any thing would be awesome.
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Basically what I have found is that all of my conditional statements are being ignored.
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Alright, so, here is what I have got. Also, thanks for the info on unit groups, that has really given my map a push in the right direction.
However, I am still having problems with my original question. I felt that the best way would to simply show you, so there are some screen shots attached.
The first one is my trigger list, nothing special. Then I have the control one (hellions this time) which are equivalent to the marines in my first post. Then I have the Selector_Initial, this spawns the zealot as the game starts. Then I have the Selector_respawn, this respawns the zealot once all the hellions and zealots are dead.
However, here is where my problem lies. From what I can see, it should work fine. But at first (about 10 games) zealots spawn (multiple) what seems to be at random whenever hellions dies.( i run them at a wall of cannons for now). But for the last 5 trials, the zealot (single) always spawns at the death of the 3rd hellion.
Finaly, we have my victory_defeat trigger
It looks right to me, but whenever ANY unit dies, on the entire map, it give the victory screen. I have no idea why.
So, I think that I am useing the unit dies command incorrectly. Is there something else that needs to be done, other that what I have in my triggers?
Any help would be awesome.
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From what I can see, the easiest method of respawning the zealot would be simple, when unit population = 0, then make a new zealot. Is there a way I could do this?. I cant find it in the list.
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@qerodar: Go
Sorry, I seem to have misinformed you. The problem does not occur when the zealot is removed. However, when each marine dies, I get a zealot, instead of once they ALL die. This means I have 6 zealots instead of 1.
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I am currently working on trying to get a unit re-spawner to work. However, I cannot find the right event (or condition) to commence the action. Here is my situation.
"1 zealot moves onto region >> Creates 6 marines >> Zealot dies"
That is what I have to far. Now, here is the part that I cant figure out.
"Last of the 6 marines dies >> 1 zealot is spawned at a point"
All that I can find, is when 1 unit dies, which leads to an unlimited amount of units being formed. Any help would be greatly appreciated. I am a complete beginner by the way (this is my first map, and first post), so any thing would be awesome.