No matter what I do, I can't make my shooting trigger fire the weapon fully auto. My trigger is currently set up like this:
EventsUI-Player1clicksLeftmousebuttonDown.UI-Player2clicksLeftmousebuttonDown.LocalVariablesConditionsAndConditionsWeapon[(Triggeringplayer)][(Triggeringplayer)]==3(PlayerUnit[(Triggeringplayer)]isalive)==TrueAttackOnCooldown[(Triggeringplayer)]==FalseCurAmmo[(Triggeringplayer)]>0W[(Triggeringplayer)]==FalseA[(Triggeringplayer)]==FalseS[(Triggeringplayer)]==FalseD[(Triggeringplayer)]==FalseActionsVariable-SetAttackOnCooldown[(Triggeringplayer)]=TrueVariable-SetFiringAuto[(Triggeringplayer)]=TrueVariable-ModifyCurAmmo[(Triggeringplayer)]:-1UI-Setbossbar((Triggeringplayer)+2)currentvaluetoCurAmmo[(Triggeringplayer)](Dorefreshthebossbar)General-If(Conditions)thendo(Actions)elsedo(Actions)IfCurAmmo[(Triggeringplayer)]==0ThenVariable-SetReloading[(Triggeringplayer)]=TrueTrigger-RunReload(IgnoreConditions,Don't Wait until it finishes)ElseAnimation-PlayAttackanimationfor(ActorforPlayerUnit[(Triggeringplayer)])asDefault,usingNoOptionsoptionsandDefaultTimeblendtimeTraceline((Triggeringplayer))General-If(Conditions)thendo(Actions)elsedo(Actions)IfTargetUnit[(Triggeringplayer)]!=NoUnitThenGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfWeapon[(Triggeringplayer)][(Triggeringplayer)]==1ThenSound-PlayReaper_AttackLaunchfor(Allplayers)onPlayerUnit[(Triggeringplayer)]withZoffset0.0(at100.0%volume,skipthefirst0.0seconds)ElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfWeapon[(Triggeringplayer)][(Triggeringplayer)]==2ThenSound-PlayDiamondback_AttackLaunchfor(Allplayers)onPlayerUnit[(Triggeringplayer)]withZoffset0.0(at100.0%volume,skipthefirst0.0seconds)ElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfWeapon[(Triggeringplayer)][CurrentWeapon[(Triggeringplayer)]]==3ThenSound-PlayMarine_AttackImpactfor(Allplayers)onPlayerUnit[(Triggeringplayer)]withZoffset0.0(at200.0%volume,skipthefirst0.0seconds)General-If(Conditions)thendo(Actions)elsedo(Actions)IfFiringAuto[(Triggeringplayer)]==TrueThenEnvironment-Execute.40S&WRounds(Damage)onTargetUnit[(Triggeringplayer)]fromPlayerUnit[(Triggeringplayer)]General-WaitAttackCooldown[3]GameTimesecondsTrigger-RunShoot(IgnoreConditions,Don't Wait until it finishes)ElseElseElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfTargetPoint[(Triggeringplayer)]!=NoPointThenGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfWeapon[(Triggeringplayer)][(Triggeringplayer)]==1ThenSound-PlayReaper_AttackLaunchfor(Allplayers)onPlayerUnit[(Triggeringplayer)]withZoffset0.0(at100.0%volume,skipthefirst0.0seconds)ElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfWeapon[(Triggeringplayer)][(Triggeringplayer)]==2ThenSound-PlayDiamondback_AttackLaunchfor(Allplayers)onPlayerUnit[(Triggeringplayer)]withZoffset0.0(at100.0%volume,skipthefirst0.0seconds)ElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfWeapon[(Triggeringplayer)][(Triggeringplayer)]==3ThenSound-PlayMarine_AttackImpactfor(Allplayers)onPlayerUnit[(Triggeringplayer)]withZoffset0.0(at200.0%volume,skipthefirst0.0seconds)General-If(Conditions)thendo(Actions)elsedo(Actions)IfFiringAuto[(Triggeringplayer)]==TrueThenEnvironment-Execute.40S&WRounds(Damage)onTargetUnit[(Triggeringplayer)]fromPlayerUnit[(Triggeringplayer)]General-WaitAttackCooldown[3]GameTimesecondsTrigger-RunShoot(IgnoreConditions,Don't Wait until it finishes)ElseElseElseGeneral-Wait(Abs(AttackCooldown[Weapon[(Triggeringplayer)][CurrentWeapon[(Triggeringplayer)]]]))RealTimesecondsVariable-SetAttackOnCooldown[(Triggeringplayer)]=False
I HATE THE POPULARITY SYSTEM!
I HATE BLIZZARD SOON!
I HATE HAVING LAGGY TPS ENGINES!
I HATE HAVING 10 MB LIMIT ON MAPS!
and so on and so forth. Let the rage commence.
...And nothing that I do will hide the mouse cursor. I'm logged on to Bnet, and before I was logged on the cursor wasn't showing. Is this just an issue with the editor? Is it only when testing?
You could make an upgrade that doesn't allow the unit producing ability run and then set the upgrade level to 1 via triggers, and then set the level to 0 when you no longer need the upgrade.
We need a slushbucket subforum for posting random trolling topics and forum games (4chan /b/, anyone?). I want a place to troll without fear of being prosecuted!
Semi-necro, but I have to say I'm not doing a Top-Down System. I'm attempted a fully-fledged 2 player TPS using Shadowstorm's TPS Engine. One problem that I got around was the fact that I couldn't have roofing and 2nd floors D:
However, I went with a somewhat junkyard-y map, based off of the scrapyard in The Titan's Curse (Cookies to you if like the series) without barricades, but instead with unburrowing spawns within the map. (Think Verruckt courtyard)
And yes Zelda, I have used your NW video in the making of my map, even before you guys mentioned it. It really got me in the mindset to come up with the logic I needed for the triggers. Thank you! :D
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No matter what I do, I can't make my shooting trigger fire the weapon fully auto. My trigger is currently set up like this:
Weapon 3 is the one I want to fire fully automatic. I've tried everything? Can anyone help me?
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Yo dawg I herd you like accounts So I put an account in your account so you can use your account while using your account
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mmmk
lovin dat avatar
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.....
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I HATE THE POPULARITY SYSTEM! I HATE BLIZZARD SOON! I HATE HAVING LAGGY TPS ENGINES! I HATE HAVING 10 MB LIMIT ON MAPS! and so on and so forth. Let the rage commence.
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I saw a 5 year necro before. My uncle died that day.
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...And nothing that I do will hide the mouse cursor. I'm logged on to Bnet, and before I was logged on the cursor wasn't showing. Is this just an issue with the editor? Is it only when testing?
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You'll need to encrypt the banks so someone can't hack themselves medics.
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You could make an upgrade that doesn't allow the unit producing ability run and then set the upgrade level to 1 via triggers, and then set the level to 0 when you no longer need the upgrade.
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I HAZ IDEA
Ban SoulFilcher.
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Completely devoid of any logic whatsoever.
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By the way, your credibility level goes up by over 9000 when grammar and capitalization is used.
YAY DRAGONBALL Z REFERENCE
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We need a slushbucket subforum for posting random trolling topics and forum games (4chan /b/, anyone?). I want a place to troll without fear of being prosecuted!
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Semi-necro, but I have to say I'm not doing a Top-Down System. I'm attempted a fully-fledged 2 player TPS using Shadowstorm's TPS Engine. One problem that I got around was the fact that I couldn't have roofing and 2nd floors D:
However, I went with a somewhat junkyard-y map, based off of the scrapyard in The Titan's Curse (Cookies to you if like the series) without barricades, but instead with unburrowing spawns within the map. (Think Verruckt courtyard)
And yes Zelda, I have used your NW video in the making of my map, even before you guys mentioned it. It really got me in the mindset to come up with the logic I needed for the triggers. Thank you! :D
P.S. Your avatar is pro.