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    posted a message on Introducing: Malum Ruina

    Version 1.67

    - Fixed an issue where the Injunction ability could not target humans

    - Added a new weapon mission

    - Grenades now roll on the ground when thrown and cause more damage

    - Players can no longer move rapidly between exits

    - Other miscellaneous changes

    Posted in: Project Workplace
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    posted a message on Introducing: Malum Ruina

    @sagezeratul25: Go

    Currently the Psion has 3 tiers (including the starting tier.) You can only choose one ability per tier, so no matter which tree you pick from, all other trees on that tier will be blocked. For example, if you choose Push (pragmatic) at tier 1 you will not be able to choose Mind Sap (malicious) or Enervate (virtuous,) however once you reach the 2nd tier you will be able to choose Lightning (malicious,) Recall (pragmatic,) OR Valiant Strike (virtuous.) The only difference applies when you choose something from either the malicious or virtuous tree. If you do that, it closes all tiers from the opposing tree (like if you choose a virtuous ability, all malicious abilities will be blocked and visa versa.)

    If the Psion chooses a lot of malicious abilities and his alignment drops below -50 (type in -alignment to see what your alignment is) he will share victory conditions with the alien. This means that if all humans die and only the alien and Psion remain, the game will end. So technically they wouldn't HAVE to ally at that point, but it would benefit them both if they did.

    Thanks for the feedback :)

    Posted in: Project Workplace
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    posted a message on Introducing: Malum Ruina

    Version 1.66

    - Escape pod now properly requires a trajectory to be set from the Comm Tower main computer before it can be launched

    - Fixed a bug causing the Laser Pistols' secondary ability to only affect the Psion

    - Reduced Mark of Salvation duration and heal amount: Duration is now (3 + Level) seconds, down from (8 + 2*Level); Heal amount is now (8*Level), down from (12*Level)

    - Reduced damage of the Psion's Brilliance ability to 1200 from 9000

    - Reduced Psion's base Evo gain to 9 per tick (down from 12)

    - iamscantyclad

    - When the alien overlord dies in Survival mode, it will no longer respawn in the lava

    - Fixed an issue causing doors to get stuck closed in certain situations

    Posted in: Project Workplace
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    posted a message on Introducing: Malum Ruina

    Version 1.65

    - Fixed an issue allowing players to board the escape pod while it was launching despite it being at maximum capacity

    - Fixed an issue making it impossible to get on the Comm Tower elevator from the first floor

    - Reduced the time required and lag caused by the Hacking ability

    - Moved the Missions Alert popup to the top of the screen

    - Fixed an issue causing items to mysteriously disappear from the map

    - New archetype: the Psion

    - Reduced the rate of DFG recharge by 40%

    Posted in: Project Workplace
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    posted a message on Introducing: Malum Ruina

    @sagezeratul25: Go

    I'll have to take another look at the names thing again. Thanks for the heads up.

    Because the opt-in gate requires the use of banks, there's really nothing I can do for people who have played before that update. There's no way for SC2 to know how many games you've played without there being a bank, and since banks didn't exist before that version... well, I think you get the picture. If there's enough demand I may reduce the gate to 2 or even 1 game, but so far 3 seems appropriate.

    Oh, and the location of Ol' Smokey is a closely held sekrit. It's not too hard to find if you poke around though... Of course, its current location is likely to change in the next couple of versions.

    Thanks for the feedback!

    -Bash

    Posted in: Project Workplace
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    posted a message on Introducing: Malum Ruina

    - - - Version 1.63 - - -

    - Fixed a bug that sometimes prevented Solace shields from being dropped

    - Increased Viral alien's max HP

    - Slightly increased the movement speed of the Consumption alien

    - Increased damage of Bio-Plasmid Discharge from 150 to 200

    - Increased Voltaic alien's starting and max shields by 200

    - Reduced Insurrection alien's max HP to 1312 from 2000

    - Reduced the time required to build Biomass to 45 from 60

    - Reduced the impact damage of the Calcination alien's Hellfire ability to 50 from 75

    - Added "Games Played" count to the -names box

    - Biomass and infested terrans can no longer be spawned in the Escape Pod

    Posted in: Project Workplace
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    posted a message on Introducing: Malum Ruina

    - - - Version 1.62 - - -

    -Players are automatically opted out of being selected for alien if they have played fewer than 3 recorded full games (as of the update, all players start with 0 games)

    -Dropped players are automatically opted out from alien selection

    -Removed track 4 for space concerns (track 5 [Nemesis] is now track 4)

    -Added new tracks from the SC2 library (tracks 5-8)

    -Miscellaneous changes

    Posted in: Project Workplace
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    posted a message on Introducing: Malum Ruina

    @zeldarules28: Go

    -disable victory turns off the victory condition so you can play alone and check things out. Not sure why you randomly died... O.o

    I recommend playing with other people. It's more fun that way anyways. Last I checked it was hovering around page 3, possibly page 4. You can always join the Malum Ruina channel and try to get a game going there.

    Posted in: Project Workplace
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    posted a message on Introducing: Malum Ruina

    @Lonami: Go

    Thanks for the feedback :)

    Unfortunately I haven't figured out how to publish in other regions yet, but once I do it will be available there.

    Posted in: Project Workplace
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    posted a message on Introducing: Malum Ruina

    @sagezeratul25: Go

    Thanks for the feedback!

    If Blizzard increases the max file size for a map I might include new tracks.

    Posted in: Project Workplace
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    posted a message on [Malum Ruina] Channel Online

    I realize the popularity system makes finding games difficult, so I started a channel dedicated to finding fellow Malum Ruina players. If you want to play MR, this is your go-to place! (The channel name is "Malum Ruina" for those of you who are a little slow... :P)

    Regards, Miles

    Posted in: General Chat
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    posted a message on Introducing: Malum Ruina

    Version 1.57

    New in this version:

    - Increased the amount of life recovered by medkits from 200 to 250

    - Grenade damage has been rebalanced

    - Fixed an issue causing a recently spawned player's name to still appear over their heads while in alien form

    - Restock Kit cost reduced from 450 to 250

    - Increased launch timer for escape pod from 20 to 60 seconds

    - Increased Laser Pistols damage at optimal range from 12 to 16

    - Increased Rocket Launcher damage from 80 to 110 (light) and 95 to 150 (armored) and added splash damage

    - Added a "-music off" command to turn off the game music

    - Added new NavAid feature to make it easier for players to find their way around

    Posted in: Project Workplace
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    posted a message on Introducing: Malum Ruina

    Version 1.55

    - Added a Guidance Box for newbies

    - Reworked electrical storms: They are now much more localized and, as a result, more deadly

    - Added new mission: "Bat Outta Haroth"

    - Increased initial threshold for random weather events (First one occurs later)

    - Greately reduced the average damage taken from being in a vehicle when it dies, subsequently reducing the likelihood of death

    - Shotgun now deals a small amount of splash damage

    - Added a custom soundtrack

    - Vehicles now take damage if a fusion bomb explodes inside of them

    - Dying vehicles now create rubble and fire

    - Fixed an issue causing weapon abilities to not appear when the game finished setting up

    - Increased the damage caused by the Orion Combat Walker's Autocannon from 36 to 72

    - Brand new inventory system that uses hotkeys

    - New item available from utility caches: Solace FE-2

    - All personnel now have a new buff: Survival Instincts. This buff increases stats when around other personnel (except for Lone Wolf)

    - Some classes will start with one of two additional buffs: Lone Wolf and Affinity for Groups

    - For personnel with the Lone Wolf buff, they receive greatly increased stats while alone and a penalty when in groups

    - Personnel with Affinity for Groups will receive an additional bonus to stats while in groups

    - Fixed some glitchiness with Liquidate

    - Using the Genetic Reconstructor now makes you immune to infection for a short period (around 40 seconds game-time)

    Posted in: Project Workplace
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    posted a message on Introducing: Malum Ruina

    @scmapcritic: Go

    Thanks. I'm going to continue supporting this for a little while, so expect a long trail of updates. There will be a new version coming out in about a week, give or take a few days. Massive changes, very exciting :)

    Posted in: Project Workplace
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    posted a message on Map crashing bug?

    @FuzzYD: Go

    Hmm, I'll take a look at it. I'll also comb my triggers and actors for some mistakes. Thanks for possibly pointing me in the right direction.

    Posted in: Galaxy Editor Bugs and Feedback
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